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By Circo

mGalaxy Front End v7.0 Released

This version is packed with awesome new features and updates:
WebRadio added to available background music sources. Thousands of web radio directly available from the mGalaxy interface. Extended gamepad/joystick controller compatibility (no more limited to Xbox 360 controller only) Mouse compatible interface (no more limited to keyboard or gamepad) Theme customization: all themes now come with a setting panel. mGalaxy_Updater: new application to update/patch mGalaxy on new release. mGalaxy_Runway: Runway now trims logo images with a transparent pixel border. mGalaxy_Runway : auto folder assignment.
  More info and download on http://www.mgalaxy.com
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By Circo

Commodore Amiga Video Snaps Updated (Version 1.9)

Happy Holidays everyone! First off today we have an update to the Commodore Amiga video snaps pack bringing the pack to version 1.9. This update adds 27 new video snaps bringing the total number of videos for the Amiga to 1,808. Videos are available in Standard Quality on the EmuMovies website and in High Quality on via the EmuMovies FTP and Sync service.  Continue past the preview for all the juicy details.
 
 
EmuMovies Official Commodore Amiga Video Snaps Version 1.9
Added 27 Video Snaps Captures @Audi85  Edits & Encoding @Circo Details
 
Update your videos today
EmuMovies Website (SQ Only) Directly through your front-end or our app using EmuMovies Sync (HQ & SQ) EmuMovies File Server (FTP) (HQ & SQ) View all our updates on the EmuMovies FIles Feed   (We only post a handful in the news feed) Follow EmuMovies on Facebook Join EmuMovies od Discord
 
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By Circo

Nintendo NES Video Snaps Updated (31 Videos)

And now we get to the updates for the Nintendo Entertainment System, we have 8 new videos for the base set and 23 new videos for the Hacks & Homebrew collection.  These updates bring the base set to 1,009 videos and the hacks & homebrew set to 229 videos.  Big thanks to @Audi85 for submitting the original captures.  Continue past the preview for all the juicy details.
 
 
Nintendo NES Video Snaps Pack Version 1.9
Added 9 Videos Captures @Audi85 Edits & Encoding @Circo Nintendo NES Hacks & Homebrew Version 1.3
Added 23 Video Snaps Captures @Audi85 Edits & Encoding @Circo  
Update your videos today
EmuMovies Website (SQ Only) Directly through your front-end or our app using EmuMovies Sync (HQ & SQ) EmuMovies File Server (FTP) (HQ & SQ) View all our updates on the EmuMovies FIles Feed   (We only post a handful in the news feed)
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By Circo

Super Nintendo Video Snaps Updated (v2.0)

About six months in the making we finally have an all new version of the EmuMovies Super Nintendo Video Snaps Collection.  The version 2 update includes 811 new videos and is 841 video snaps total.  All new captures are by @DamnedRegistrations and @Audi85.  Final edits and encoding were performed by @Circo.  So waste no time and update you videos to all new higher quality versions.  Continue past the samples for details and more.
High Quality Sample
 
Standard Quality Sample
Version 2.0
Replaced 811 Video Snaps @Audi85, @DamnedRegistrations & @Circo Details
 
Grab the new video snaps immediately via:
EmuMovies Website (SQ Only)
Directly through your front-end or our app using EmuMovies Sync (HQ & SQ)
EmuMovies File Server (FTP) (HQ & SQ)
View all our updates on the EmuMovies FIles Feed (We only post a handful in the news feed)
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By Circo

GameEx Evolution v1.01 Beta Released

Proudly presented to you by Spesoft in partnership with Headsoft and FlashBang Studio.
Some of the features you’ll see in v1.01:
*** Features ***
Pre-configured system profiles for 200+ emulators
3 default themes (Default, Blue and Black)
Supports multiple orientations and aspect ratios (4:3, 16:9, horizontal & vertical)
Multiple list display modes (List, Grid, Page, Carousel, Wheel and CoverFlow)
Multiple game lists (All, Completed, Favourites, NextToPlay, Played and RecentlyPlayed)
Databases for every system
Auto emulator app and asset download
Full system auditing and game list editor
MAME Software List support
Advanced MAME filtering system (Genre, Category, Manufacturer, Year, Orientation, Rotation, Controls, Players, Buttons, Alternating, Mirrored, Service, Tilt and Cocktail)
Advanced System filtering (Publisher, Developer, Year, Category and Players)
Other Filter Flags (File, Video, Region, Language and Media)
Advanced emulator launch and logging system
Steam game import
Stats (LastTimePlayed, HasPlayed, HasRecentlyPlayed, HasNeverPlayed, TotalTimePlayed, TimesPlayed, HasCompleted, IsFavorite, IsNextToPlay)
2D & 3D object support
32 and 64-bit support
Frame-based animation
Theme skinning system
Bitmap font support with editor
Extensions (including scripts and plugins)
Advanced variable system (all accessible via your custom Extensions)
Write your own Extensions in C# or VB.NET, Have access to Evo libraries directly!
Free extensions including hardware support for UltraStik, ServoStik, LEDWiz, PacDrive, U-HID, Blue-HID, Nano-LED, PacLED64, I-Pac Ultimate I/O, BetaBrite etc. All open source!
Command.dat support (Fighting game move lists)
Built-in manual and asset viewer
Auto image mounting
Much, much more!
 
*** Q & A ***
Q: Why did it take so long?
A: This has been a long time coming and that’s because we’ve spent extra time adding the features you wanted into the next evolution of gaming front ends!
Q: Who created it?
A: This is the most advanced FE ever written by the best in the scene. In development for over 5 years by coders with over 25 years in FE and arcade app development combined!
Q: Why did you create it?
A: This is a creation born out of love and passion for the retro arcade and emulation community. The cost was great but it’s our gift to you and this is only the beginning!
Q: Where is feature X your promo video promised?
A: We have included every feature we promised except for the Theme Editor. It’s still in production. Let us know if you’re interested!
Q: What about native HyperSpin theme rendering?
A: It’s in there we just don’t think it’s that important. We’re not trying to be HyperSpin but we’re fans of the project – hi Bill!
Q: What about RocketLauncher?
A: While we think it’s a pretty cool project we think if you’re paying for a FE like ours it should all be integrated. That’s why our Setup Wizard does everything! No 3rd party tools required!
Q: What’s the future of GameEx Evolution?
A: Very bright! But we need your support and for us to succeed we need your help to get the word out. So don’t just sit there, tell everyone the good news!
Q: I need help or have a question!
A: Great! Please visit our GameEx Evolution Forums
 
*** GameEx Evolution is: ***
Developed by Headsoft (headsoft.com.au)
Ben Baker (Headkaze) [Code, Design and Artwork]
Published by Spesoft (spesoft.com)
Tom Speirs [Sales, Code, Testing and Support]
With Help from FlashBang Studio (flashbangstudio.uk)
Michael Ware (Greatflash) [Database, Code, Artwork, Testing and Support]
And Hanka Design (hanka-design.com)
Markus Hanka [Logo, Early UI Design Prototypes]
Full Credits: gameex/com/evo-credits
 
*** Thanks ***
Also thanks to our staff for all their amazing and continued work on our forums over the years:
Adultery, Carny_Priest, DazzleHP, Draco, freezy, GimmeClassics, hansolo77, nullPointer, rablack97, RedDog, stigzler, Tempest, tthurman and zeenon
Download GameEx Evolution here
 
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r1pilot

IYO The Best Arcade Cabinet Control Layout

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This topic is directed as those that have an arcade cabinet or have done the research and are in the process of building one.

 

What would you describe as the best layout for a Hyperspin Arcade cabinet?

 

Personally, I am leaning towards a 4-player layout with each player having a 4/8 way control stick, a thumb button and 6 player buttons.  I considered pinball buttons on the sides, however, with a 4 player layout they would be an uncomfortable distance apart.

 

 

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I don't have a cabinet, for the moment I just play retrogames on a PC.

 

With relation to building a cabinet (or just a custom joystick), I have been thinking about what could be my ideal rig. And the answer is that probably there isn't one :D simply because there are esp. arcade games which require very different rigs, and trying to build "one rig to rule them all" would not be ideal for a lot of those games, but instead just clutter the whole cabinet, at least for me...

 

Some games require 6 buttons (or maybe even more), some require 2 joysticks, some require a trackball, some require a wheel, some require a spinner... and Marble Madness requires a huge sphere! Not to mention that I like playing also home retrogames (not just arcade) so sometimes I need the mouse or the whole keyboard! I also think that some retro computers/consoles are best played with their original controllers, or at least something similar. What is a good controller for Commodore computers is often not a good controller for Nintendo consoles and viceversa.

 

But all in all I think for all games that are just joystick + buttons, X-Arcade is probably the best non-custom solution.

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I have always been a fan of the seven button layout. However I mostly stick to arcade on my cab and a set top box with all the consoles.

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I have always been a fan of the seven button layout. However I mostly stick to arcade on my cab and a set top box with all the consoles.

 

I am curious... what games do you know that require 7 buttons? Maybe some fighting games?

 

Or do you mean also convenience buttons such as insert coin + start 1p + start 2p + exit...

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On 9/22/2015 at 0:30 AM, shroud said:

I think you will want more buttons if you are emulating DOS/Windows games or Console games.  For instance, the Sega Saturn Controller has 8 buttons and ps3/xbox have 10 if you include the analog controller buttons.

I am curious... what games do you know that require 7 buttons? Maybe some fighting games?

 

Or do you mean also convenience buttons such as insert coin + start 1p + start 2p + exit...

 

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On 9/22/2015 at 2:30 AM, shroud said:

 

I am curious... what games do you know that require 7 buttons? Maybe some fighting games?

 

Or do you mean also convenience buttons such as insert coin + start 1p + start 2p + exit...

I believe the seven button layout is to mimic the six button layout of Street Fighter cabinets in a 3X2 grid and the four button layout of Neo Geo cabinets in a 4x1 layout with a slight curve

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I'm a fan of the inclined 8 button layout. I'm considering using lit buttons. Has anyone had experience with them and how long they last.

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I have inclined buttons on my machine and i love em, 3 years+ so far, no sign of breaking yet!

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My cousin got a cab with lit buttons and so far they have lasted over 6 years.  They are also rgb LEDs so the color can be set using a software utility.  Below is a link to the website for the company who built it.  I have played on his cab a number of times and he had 4 players with 6 buttons each.  That seemed to suffice for most games we played.  I have the X-arcade 2 player deck now and agree that on a four player deck the pinball buttons are harder to reach.

 

https://www.mameroom.com/webstore_home.asp

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On 16/03/2016 at 2:06 PM, helmgar said:

I believe the seven button layout is to mimic the six button layout of Street Fighter cabinets in a 3X2 grid and the four button layout of Neo Geo cabinets in a 4x1 layout with a slight curve

This is the layout I adopted and find it most comfortable/practical.

If you think about it most people who play 6 button fighting games etc use there first 3 fingers which when spread apart form a slight curve going up and then down again.

When I laid out my cabinet I literally drew accross the top of my spread fingers to give me the "curve" most comfy for me (Anyone else has to live with it LOL)

The other advantage of this layout IMO is you can set it more or less to most original controls for instance Genesis 3 buttons in a row (Or 2 rows of 3 if you had a fancy pad) 4 buttons 2 rows of 2 for SNES/Neo geo etc etc etc.

 

 

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I've decided to go for a 2 player with 8 buttons per player.

No trackball or spinner, since cabs in Greece didnt have them and i am not accustomed to them.

 

However i ve decided to put 2 side buttons (2 on each side) for pinball games.

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yea button layout is something that has bothered me for a bit. I want the most compatibility but not look ridiculous. I think if I ever build a cab, i'll go with the 2-player,  2 rows of 4 buttons with a trackball and spinner in between the two players

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I have been struggling with the same decision.  After looking at all the different options out there, I think 7 seems to cover all my bases in both functionality and asthetics.  I would go with 3 on top, 4 on the bottom, angled as a lot of the eastern markets use.  The 7th button will function as Run in the fighters that use it [Mortal Kombat] while also giving a native row for Neo Geo [4 buttons].  Add in emulators for NES -> N64 and it covers most buttons you would use. 

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Just to add on, if you are looking for a good 4 player layout, look for Chance's Flynns Arcade, should be the first Google result you get, it is what I will be building my cabinet based on.

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Im really old school. six button layout happ joystick and buttons. Convex tho, those concave button are murder on your fingers! lol

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Another vote for 7 button layout with RGB LED, 5 years so far 0 issues.

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In my design (still on design board) I use 7 buttons in two lines "naturally" positioned.

Some extra buttons in other places too (including pinball buttons).

 

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On 4/10/2017 at 7:37 PM, f8lbyte said:

Another vote for 7 button layout with RGB LED, 5 years so far 0 issues.

Do you use any track ball in your setups?

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