beev Posted April 24, 2016 Share Posted April 24, 2016 I generally use retroarch when possible. I have yet to bother trying to upscale any of the games because it felt good looking at the way they're suppose to be, but sometimes I wonder if it would look better filling my entire screen. I also use pcsx2 and plan on using dolphin when I get my new intel setup. Do most of you upscale your emulated games to higher definitions if possible? Ever notice any graphical glitches or miscellaneous issues? Link to comment Share on other sites More sharing options...
talbin Posted April 24, 2016 Share Posted April 24, 2016 Since most of the games were created for 4:3 aspect ratio most of the games are going to look stretched. IMHO, they look like garbage unless they are at their native resolution. Link to comment Share on other sites More sharing options...
Mallex Posted April 26, 2016 Share Posted April 26, 2016 I never had any problem with videogame upscaling, even to 16:9, but that might just be me. Now films on the other hand... Link to comment Share on other sites More sharing options...
beev Posted May 4, 2016 Author Share Posted May 4, 2016 Hopefully I'll be able to play with this soon. Want to see how stretched it looks, films just look like a choppy reception no fun Link to comment Share on other sites More sharing options...
corvette4evr Posted May 4, 2016 Share Posted May 4, 2016 I typically didn't upscale to a 16:9 resolution. I would find a 4:3 resolution that fit, but usually would upscale and add antialiasing and such to improve graphics. My only advice is not to go overboard on the after effects too much can ruin the experience IMHO. Link to comment Share on other sites More sharing options...
beev Posted May 5, 2016 Author Share Posted May 5, 2016 anti aliasing smooths out the edges right? I didn't realize that was an option awesome sauce! Link to comment Share on other sites More sharing options...
BlueArrowUK Posted June 7, 2016 Share Posted June 7, 2016 I tend to leave the resolution and keep them as close to the original as possible, I don't like the stretched look personally Link to comment Share on other sites More sharing options...
Circo Posted June 13, 2016 Share Posted June 13, 2016 This is why bezels in RocketLauncher are so nice. Stretching is not for me. Link to comment Share on other sites More sharing options...
RetroNutz Posted June 26, 2016 Share Posted June 26, 2016 Purely for nostalgic purposes, I use the original resolution and aspect ratio. I even tend to use the shaders to give them a nice CRT feel! Link to comment Share on other sites More sharing options...
Mah0uPh0x Posted September 15, 2016 Share Posted September 15, 2016 I usually upscale the graphics, but keep the aspect ratio. Link to comment Share on other sites More sharing options...
laz223 Posted September 21, 2016 Share Posted September 21, 2016 native ratio will always be better unlss converting to 3d ie. 3dnes Link to comment Share on other sites More sharing options...
toaks Posted September 22, 2016 Share Posted September 22, 2016 I definitely prefer native resolutions. No stretching. I grew up playing on CRT so I guess thats what I prefer for old school gaming. Link to comment Share on other sites More sharing options...
laz223 Posted September 25, 2016 Share Posted September 25, 2016 me too. nothing like the real thing. especially from a time where perfection was the goal of things Link to comment Share on other sites More sharing options...
DMJohn0X Posted December 28, 2016 Share Posted December 28, 2016 I keep native resolutions. But I reccomend looking into bezzels/overlays and crt shaders for optimal looks. Stretching 240p to such large resolutions look awful on crts imo. Scanline filters help a lot. Link to comment Share on other sites More sharing options...
Coleman Posted January 28, 2017 Share Posted January 28, 2017 I have been very surprised that I don't really notice any kind of stretch issue (at least with NES). It does seem off though if I move my sprite to the edges of the screen. Link to comment Share on other sites More sharing options...
Seymour Posted January 28, 2017 Share Posted January 28, 2017 Every time you play with stretched image… God kills a kitten Seriously, upscaling does not necessarily imply stretching. Upscaling while maintaining the aspect ratio is the way to go! Link to comment Share on other sites More sharing options...
R3615 Posted February 2, 2017 Share Posted February 2, 2017 Always use fixed aspect ratio. 1pixel is one pixel. Link to comment Share on other sites More sharing options...
TragicallyGeek Posted February 13, 2017 Share Posted February 13, 2017 As others have mentioned, I prefer to stick to original aspect and supplement with bezels as required. Link to comment Share on other sites More sharing options...
f8lbyte Posted April 11, 2017 Share Posted April 11, 2017 IIRC, there's some pretty neat stuff you can do regarding shaders with RetroArch, especially in the upscaling category of things Link to comment Share on other sites More sharing options...
NLS Posted May 12, 2017 Share Posted May 12, 2017 Not talking about RetroArch specifically. I try to use screen native resolution, because for digital displays their native resolution is the only one that works best. I always always prefer to keep original game aspect ratio (I am ok with black sides - or even some bezel graphics). I do not use smoothing filters. The mess original graphics that EXPECTED to be pixelated. I do use effect shaders that simulate the display of the original platform. Again because original graphics were designed with that in mind. Check this out too... Link to comment Share on other sites More sharing options...
ryuuji Posted May 27, 2017 Share Posted May 27, 2017 The best way to play retro games is on crt tv (a kind way to say it). Still it so strange that they are not making a engine which will reproduce the CRT. Just seen some Unreal engine ones but not usable for the current emulators I guess. Link to comment Share on other sites More sharing options...
BlackTiger78 Posted July 31, 2017 Share Posted July 31, 2017 CRT tv is best solution no shaders will change that Link to comment Share on other sites More sharing options...
TT0ms0n Posted August 2, 2017 Share Posted August 2, 2017 I want to keep resolution for the older 4:3 games but put an overlay for each system individually. Can anyone point me to some instructions for doing that in launchbox? Link to comment Share on other sites More sharing options...
Nocta Posted February 1, 2018 Share Posted February 1, 2018 Native resolution up to N64. Younger consoles than that I upscale to 1080p. Link to comment Share on other sites More sharing options...
morize Posted April 23, 2018 Share Posted April 23, 2018 For me it depends on what i'm playing it on. When i play on my projector, bigger is better (and no gray bars), so i upscale and stretch to 16:9. On my PC monitor i usually use some smoothing shaders (especially for PSX, didn't age too well unfortunately), but for my cab i will try to make it look as authentic as possible. I guess it also depends on the game: for games like Final Fantasy the art is already beautiful within their original limitations, they tried to get the maximum out of the available assets. For something like Super Off Road, which i still like to play with friends, it's more playable with updated graphics. Link to comment Share on other sites More sharing options...
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