Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
By Circo

Nintendo NES / Famicom Video Snaps Updated (213 Videos)

Been working on a lot of new captures for the nes/famicom to fill missing games, improve quality as well as get frame rates correct.  In this batch we have 213 new videos.  Big thanks to @Audi85 for the captures he submitted on these.  There are still plenty more on the list of redo's and fills so hopefully we will get another update out soon.  In the meantime you can grab the new videos in all the normal places and after the preview I will add the details.
High Quality Sample
Nintendo Entertainment System-USA,World (Video Snaps)(EM 2.3)(No-Intro)
Added / Replaced 63 Videos @Audi85, @Circo
Nintendo Famicom-Europe (Video Snaps)(EM 2.3)(No-Intro)
Replaced 98 Videos @Audi85, @Circo
Nintendo Famicom-Japan (Video Snaps)(EM 2.3)(No-Intro)
Added / Replaced 20 Videos @Circo
Nintendo Famicom-Other (Video Snaps)(EM 2.3)(No-Intro)
Replaced 32 Videos @Audi85, @Circo
Update your videos today
EmuMovies Website (SQ Only) Directly through your front-end or our app using EmuMovies Sync (HQ & SQ) EmuMovies File Server (FTP) (HQ & SQ) View all our updates on the EmuMovies FIles Feed   (We only post a handful in the news feed) Follow EmuMovies on Facebook Join EmuMovies on Discord  
Read more...
By Circo

Sega Naomi & Naomi 2 Video Snaps Released (v2.0)

Happy New Years everyone, I tried to get this out for Christmas but better late than never.  EmuMovies is happy to release version 2.0 of the Sega Naomi and Naomi 2 video snaps pack.  Version 2.0 includes 266 new video snaps for the arcade systems.  All videos were captured using DEmul 0.7 using both nVidia and AMD graphics cards.  We really hope you enjoy them.
High Quality Sample
 
High Quality
(FTP, Sync)
Resolution 640x480 Video Count 266 Total Size 5.48GB Frame Rate 60 Audio 192 kbit/s Standard Quality
(Site, FTP, Sync)
Resolution 320x240 Video Count 266 Total Size 895MB Frame Rate 30 Audio 128 kbit/s  
 
Update your videos today
EmuMovies Website (SQ Only) Directly through your front-end or our app using EmuMovies Sync (HQ & SQ) EmuMovies File Server (FTP) (HQ & SQ) View all our updates on the EmuMovies FIles Feed   (We only post a handful in the news feed) Follow EmuMovies on Facebook Join EmuMovies od Discord
 
Read more...
By Circo

SNK Neo Geo AES Video Snaps Released

Now that Valentine's Day is behind us, it's time to get back to work on our gaming projects.  To help you all out I am happy to announce the release of our SNK Neo GEO AES video snaps.  For those of you who are unaware the AES was the stupidly overpriced home console version of the Neo Geo MVS that was in the arcades.  All videos were recorded using the AES flag in mame and I tried to capture each version that would have a different title screen.  In total the set includes 170 video snaps.  As always we have a preview video followed by all the juicy details.  Enjoy!
High Quality Sample
 
High Quality
(FTP, Sync)
Resolution 640x480 Video Count 170 Total Size 2.09GB Frame Rate 60 Audio 192 kbit/s Standard Quality
(Site, FTP, Sync)
Resolution 320x240 Video Count 170 Total Size 525MB Frame Rate 30 Audio 128 kbit/s  
 
Update your videos today
EmuMovies Website (SQ Only) Directly through your front-end or our app using EmuMovies Sync (HQ & SQ) EmuMovies File Server (FTP) (HQ & SQ) View all our updates on the EmuMovies FIles Feed   (We only post a handful in the news feed) Follow EmuMovies on Facebook Join EmuMovies on Discord  
 
Read more...
By Circo

Sega Dreamcast Video Snaps Updated (v1.3)

Hello emulation fans, today we have an update for our Sega Dreamcast video snaps pack. This update includes 46 new video snaps bringing the set to 476 in total.  As always continue past the preview for details on exactly what has changed.
High Quality Sample
 
High Quality
(FTP, Sync)
Resolution 640x480 Video Count 476 Total Size 3.64GB Frame Rate 60 Audio 192 kbit/s Standard Quality
(Site, FTP, Sync)
Resolution 320x240 Video Count 476 Total Size 1.16GB Frame Rate 30 Audio 128 kbit/s  
 
Update your videos today
EmuMovies Website (SQ Only) Directly through your front-end or our app using EmuMovies Sync (HQ & SQ) EmuMovies File Server (FTP) (HQ & SQ) View all our updates on the EmuMovies FIles Feed   (We only post a handful in the news feed) Follow EmuMovies on Facebook Join EmuMovies on Discord  
 
Read more...

Flashback Challenge

Finally I return to writing and this one is a doozy. Something has been bothering me for a while now and here I finally lay down my point of view with the state of gaming and retrogaming in general, grab your popcorn because I feel like a rant because I am in one of those moods.
 
Flashback Challenge!
First off, I play most of my retrogames on emulation Because Collecting old consoles, carts and CD can be impractical due to space and Practicality of the tech breaking down over time and abuse. While old arcade machines find new life in specialised places which respect their heritage *cough* Arcade Club *cough*. Even the traveling circus of the replay events show us old arcade games have a part in the history of gaming. Even some of todays practices are based on the old nickel and diming of hard arcade games which ramped up the difficulty in order to get you to part with your money. Back then, it wasn't considered egregious for you to continue your games or simply play one more games. Recently, however, Lady Decade asked in one of her recent videos, Is emulation ethical.
That simple question has been a very grey area for years. Nintendo being one of the biggest culprits for copyright trolling. Nintendo has been trying for years to control the narrative in terms of their gaming history for years. But why, have they no interest in celebrating their history from the humble beginings, starting with their game and watch series followed with the first stab at the home console market with the Nes and the Collection of games that do with it followed by their foray into the 16 bit market with the SNES Then every console that followed it. Nintendo didn't always make good decisions, Well without Nintendo ditching the CD add on that sony was developing we wouldn't have the Sony Playstation. Without these mistakes we wouldn't have had the innovations we got during the 90's.
But let's get back to the arcade, Nintendo have had a few but not as many as you think, But companies like Atari, Namco Konami, Taito, Data East, Irem, SNK and Technos ruled the roost during this time. (Jack, What are you on about, get to the point rather than just prattling around). I loved the arcades during my childhood and whenever I went to one, it was an experience than just sitting in front of a screen with a controller. As I got older and Technology got better for the home console market, Arcades became more redundant over time because it was difficult to compete with with something that looked just as got as the arcade. In the late 90's (late '96 early '97. I was at university at the time) I learned about emulation in which I could play old arcade games on a PC. My first foray into arcade emulation was Nemesis.
MAME was just a Make Trax/ Crush Roller emulator at this time and slowly turned into a multi-pac emulator (This is before MAME was a thing). Multi emulators were few and far between (emulation really started to kick off around '99 to '00). An early multi emulator was Sparcade. This provided the building blocks towards an actual working frontend emulator. Finding Roms back then wasn't difficult but were limited, due to sporadic Rom dumps to bland and basic websites (no real effort, it was a simple link to files and that was it geocities was the most common site used for the early Rom dump days) but times were simpler as emulation was in its infancy. It got me thing about all the games I used to play during my youth. Finding Roms and the emulator to play them grew more interesting as MAME became more powerful with more Roms were supported.
I played on a console even owning and original Playstation and a Playstation 2 during a period of 5 years while slowly transitioning to PC during my first year of working full time during 2003. My taste returned to old arcade classics. I asked questions over the years, with the bonus of unlimited credits by simply pressing a number on the keyboard helped me complete a lot of old games I loved during my youth but I also found the controls on these old games when using a keyboard, a lot more floaty than I remember. It was the old analogue vs the digital factor because there were certain games that required sensitive movements (like driving games with use of a steering wheel). Later version of MAME (or more to the point MAMEUI back then it was mame32 included a cross-hair for shooting games and mouse support to cover the trackball games. One of those shooting games which required the cross-hair which I loved during my youth was 1987's operation wolf. This particular game was truly hard during my youth with the unique controls. While playing it through emulation, while still fun but a lot easier to complete. it didn't feel like the experience I remember. While I did have this game on the spectrum and there was a cross-hair on that, you expected the trade off on a home computer.
vs
But then again, The experience of operation wolf to me was actually quite, given the controller for this particular arcade was an Uzi 9mm with limited swivel and simple up and down motion a trigger and a small red button on the side that fired the rocket and it was a challenge to play. That experience stays with you as well, being a fan of both Rambo and Commando which were 2 staples of 80's entertainment I consumed when this game hit arcades. While this game help produce 2 sequels (one being operation Thunderbolt which added a second player and operation wolf 3 which changed the semi realistic uzi to a more generic gun controller, ironically the same gun controller was used for the arcade classic Space Gun but I always go back to operation wolf, but why. 6 levels, an single energy bar and a limited ammunition on a single credit. The challenge is seeing how far you could get on said credit with the kicker being the second level and the massive difficulty spike which many people put more credits in to get past it (Japanese version has a different view in which you do the first 4 missions in any order but the chances of being spotted increased until you took out the communications setup but the western version of the game has the spotted sequence as a random event). This is before consoles and computers gave a rivaling experience to the arcade.
 
When I was a child, games were a fun thing to play for a while and you loaded the next one you you had, compared to today where games are just another commodity to bet on, Games companies today, have lost sight of what got them there. They try justifying every decision they make not to the consumer but to the investors, which seems silly. The problem with such an endeavor is the lack of risk companies are willing to take because the primary focus of an investor is the expect growth on their investment. Here, in my honest opinion, lies the problem. The home market is not the same as the old arcade counterpart in which people put stupid amounts money into wooden boxes which played the favourite games and there were a lot of them.
(looks back at his hyperspin list)
Seeing the history,Being subject to the whims of investors makes you wonder why games companies are subjecting many end users to stupid pay to win scams to the unskilled or the can't be arsed player in order to get them to be badass. The term 'get gud' comes to mind . I love gaming but I don't have the time to grind like I used to but I rarely have the time to grind like i used to but I rarely buy said power ups because it takes away half the fun of playing.
Another component that annoys players today is the always online playm which is subject to another form of DRM which has been proven to be completely pointless. (Jack, you are going off track again).
OK, OK I will get to the point, playing old games via emulation sparks a question, not is it ethical to emulate games but is there a point to play something that takes a speed runner something like 20 minutes to complete (meaning no stops and finishing it in the shortest time possible so no detours). Emulation is a nice thing because now I can play everything from pinball machines (digital versions of classic pinball machines, while not the same does provide a wealth of entertainment because without it you have to find the tables, most of which are difficult to find in today's arcades or if you wanted to own said pinball machine, you need to find it maintain it and trust me those things are heavy) to the simple game and watch LCD machines which in some aspect are even harder to find in good condition. But still with all the modern games I have (my last steam library is 295 and I have not played about 3 quarters of the list) but I still go back to games like operation wolf, robocop, shinobi and Atari's star wars. technically you can get away with robocop and shinobi because you can stick the PCB for these games into a generic arcade cabinet and they will function just fine.
4 famous games of the 80's
  

 
But the other 2 however not so much I have already mentioned the particular feature of operation wolf with the controller being shaped in the form of an UZI 9mm sub machine gun. Atari's star wars arcade main feature was which was different compared to the generic arcade was the fact it used a yoke controller shaped like a futuristic steering wheel with fire buttons and the up and down axis were reversed, on emulation you simply used the keyboard or for a better experience, use the mouse. When you emulate something, you may preserve the game but you don't preserve the experience you had during your youth. Hence why we have events where people started to bring original hardware to these places. Having been to NERG back in 2014 and PLAY EXPO last year with a friend. I understood what gaming was again. Something big business seems to have forgotten nowadays. I think the only game that marries the old school feel with today's capabilities would be Studio MDHR's cuphead. This game simply puts old school animation from the 30's and 40's then adds the classic mechanics of side on shoot em ups like contra and sidearms. This could be simply put in an arcade and money would just hit home. while the home version is simply a boss rush game with unlimited lives. but even putting it in a cabinet would work question would be if you were to monetize this in an arcade, how would go about playing with one credit (either a time limit per level or the simple 3 lives factor). This would attract a lot of people.
Remember you could play all your favorite arcade games back in the 90's it was called the Sega Saturn. Here lies the second problem and Sega biggest failing. Sega back in the 80's and 90's were a solid arcade developer but were slow on the uptake of the home console market, While the Master system, Megadrive (genesis in the US due to legal reasons) and the gamegear were more of a response to Nintendo at the time. This is a secondary market for Sega as they raked in all their cash from arcades. But as the consoles became more powerful, their arcade division became less important. Sega had some of the most legendary developers under their banner like Yu Suzuki (creator of Outrun, afterburner and shenmue). The Sega Saturn was a marvel of a machine with a lot of arcade ports but it had one major problem, The Sony Playstation, the upstart console as result of Nintendo's major screw up by getting cold feet with its CD add-on when the Sega Mega CD failed, (well I would call it a failure because it had some iconic games) so that alone doesn't make it a complete failure or the fact their games get remastered (night trap). you would not have got the Sony Playstation if it was for Nintendo. It was the right console sold at the right place at the right time. Boasting a 20 game launch line up including the iconic wipeout (granted it was out on the Saturn but it was better on the Playstation) being a launch title. This system hit the ground running while Nintendo were working on their ultra64  setups with one game already using the hardware in the arcade (crusin' USA) followed by Killer Instinct. The mid 90's was an interesting for me (I used to hang around a game shops) as I saw games on consoles that were sublime and the tat that could rivals Ashen's tat (I swear Ashen's looks for such useless crap, just to gloat to simply say I have more tat than you). Back in mid to late 90's, we had it really good when it came to content. Finished games that were brilliant, if not they were slammed HARD! Back when games review meant something. Not like nowadays when  you see a game with a high rating then you discover you have been duped by a review copy which tends to feature stuff to get better rating (as proven in Black op 4 recently with a patch).
This article is turning more into a rant than just an article about games but the honest answer is this question has been eating up for a while now and Lady Decade finally brought out something, I have meaning to ask myself but in a different way because experiences are different. If may not be ethical in terms of copyright law but in terms preserving the past, I say within reason. There are unwritten rules within the emulation scene which many people break because they can. What these idiots don't realize they shine shine a light on the rest of us and that doesn't help. Right now, for me, experiences are everything nothing changes that with a traditional joystick and hard buttons vs playing with a hand controller which digital controls which doesn't translate well in some games, for instance driving games on an old controller was really a challenge because when you pressed left on a controller, you would careened said left into the nearest barrier rather than simply lightly going left. Another gerne that has been sort of rectified with the invention of the twin stick controller are said games with twin sticks (Games like Yie Ar Kung FU, Smash TV and Karate Champ). During these times, Controls varied from game to game whereas now, there is uniformity towards game controls. It's interesting how certain games win a generation of gaming with their scheme (perfect example, case in point in point street fighter 2) perfected the simple game control of light, medium and heavy attacks from punches and kicks.
While that control scheme dominated for a couple of years, another arcade simplified that control to just light and heavy attacks but added a block button as opposed to pressing back (like in street fighter), that game was the ESRB creating Mortal Kombat. This is when everyone started to prefect the art of joystick juggling (even me with scorpion I was semi unbeatable with the cheap combo of a roundhouse kick and a leg sweep but the infamous onw of the harpoon, upppercut, teleport combo which was a bastard to counter if you were on the receiving end of it. The fighting game had hit a new high because one on one combat was a solid win and you could play with a friend (I would normally lose because 9 times out 10 they were clearly better than me). But then you would have controllers that were more obscure like the tron controls. This was a dual control system because you have a full joystick with a fire button along with a spinner as well (to turn either your arm or the turret of the tank to take aim at enemies or pieces of the MCP). If you are a MAME completionist, next time you look at the extras, look at your control panel folder then see how many different controls methods. that is the experience you have playing a full arcade vs playing on a good computer.
Is it good to play these games still on an emulator, yes and no, yes because it brings back nostalgia of games played in a bygone age and no, because the experience is diminished by the experience of not playing it on original hardware? Console you can technically get away with because the control system is similar to that of a control pads while the arcades are more difficult to replicate. This brings me to another control method that was dumbed down for the PSP other consoles because it's control method was very obscure being the only had an up and down joystick, a button for thrust, a button for reverse, one for fire and another for bomb. I played an earlier version of MAME and the 4-way directional controller was implemented but as later versions of MAME pushed for a more faithful version of same game and that game was Defender, you found the controls were not what expected and was difficult to acclimate to on emulator. But these are the differences you don't notice on an emulator compared to a pull arcade cabinet. I'll be honest, |I have been in the scene over the past 20 years slowly commenting on the from retrogaming stand point which shows how old I am. Maybe i was spoilt for choice compared to today's gamers who more emphasis on graphics, style over substance. While the indie scene is booming, the big companies have sort of swindled because they be something they are not. A massive movie studio which provides interactive content. They forgot what games are. Perfect example is Electronic Arts (or unicronic arts if you use that phrase from the Jim Sterling which I actually agree with) back in the 90's they had licenses for everything movie, sport and had some good gaming development houses under their belts, But from 2005 onwards they have gone from reasonable publisher to one of the worst companies in America or the world by this point because they have consistently made mistake after mistake resulting in pissing off the fanbase (is this the gaming world or politics, right now I cannot tell the difference because they are more or less the same thing).
Their loot box fiasco with battlefront 2 which I warned against from the mement EA for the license from Lucasarts. EA has proven they have lost their way because they subject to the almighty investor which is not really a good sign, seeing they did have a huge back catalogue of games (including the god awful dark castle). But EA has gone from from being a company that produces games to a company that produces experiences and they manged to even get wrong because just by looking at battlefield V and the optics it created caused problems because it inserted Identity politics into a historically based game and that was forced onto the gaming industry but the SJW's who claim they are not represented. (Jack, go back on topic please, you are ranting about politics again :/). EA has had a couple of good ideas with indie developers over the past couple of years like A way out, which is an interesting concept and brilliant storytelling. Ideas like that are few and faw between. But it makes the problem with the gaming industry more prevalent. It's about the investors trying to find a get rich quick scheme from an unsuspecting player base which hasn't the time but the money just to skip certain aspects of the game.
That particluar player is not really a player but someone that's bored of just watching TV and just wants to kill a few minutes living a power fantasy (this exact case was the point behind the whole battlefront II debacle when a player got a super overpowered character like darth maul the buying of loot boxes rather than just playing the game). Purists (to a degree like myself)believe in the philosophy of progressing through a game to its natural conclusion in the process getting better at actually playing, unlocking content along the way. That was how we used to do it, Which leaves the question when did games companies get so greedy. Straight answer, When mobile phones started to become as powerful as computers and started to produce trashy games while simple to play had an inflated sense of difficulty in order to trick players into paying to pass certain levels. I think that's how it started  and with the introduction of CEO's, who sole philosophy is to find ways to cut corners and generate money (like getting blood out of a stone like the vampire's they are). This is when we started to see the dynamic shift games being just games to games being a live service. Games  started to appear less and less frequent and flagship brands were being bled out every year with less and less content in them or just to meet the deadline then sold later as DLC (Borderlines 2 had a stupid amount of DLC) or in an incomplete state  and playerbase that is understanding of the concept (Minecraft made its reputation while being very playable and had a fair amount of work to do also was work in progress or early access). These 2 games alone were animolies to the normal ways of things. The internet is both a gift and a curse because it provided a way out ofr developers to just put a game out the door without being tested or even checked of bugs.
Arcades were played for hours by people that built them, while the concepts were simple, they were also finished products. Unlike today, where a finished product is a broken buggy piece of crap that is glitched to all hell (see fallout '76 for this) I am technically scared to buy full priced games today. I may make one risk each year for a full  rpiced triple A product. Normally by skills of picking them pays off but there are times where I live to regret that decision (Aliens: Colonial Marines)
Games in general should be fun, Not grindy, boring chores which in order for you to enjoy, you need to pay extra after dropping an large amount of money to start with ($60 or £45 to £50 on the uk side). It worked in the arcades because we saw it as a challenge and we knew we were limited by the pile of coins in our hands which was eaten by the machines of the time one that said pile of coins was gone, we walked away. Nowaday, its either a credit card or digital currency (digital store currency). That limit is a little more obfuscated than before, blurring the lines and that's after you spend a stupic amount of money upfront. The problem with today's gaming industry is that it gone corporate which in turn has creativity out and now is driven by focus groups which consists of about a 100 random people which doesn't reflect much of anything. When the industry headed down this path, sooner or later the industry will implode and the publishers who only see the money will find that the bllod will be harder to suck out of the wallets of their player base. So they will go back to acyually creating more games or become extinct. (unicronic arts I am not sure there is a matrix of leadership big enough to stop that company from destroying anymore developers). These major publishers need to stop milking said cashcows to death and create more games. I really don't know what the future holds anymore for gaming.
That being said, who said retro doesn't sell. Just look at the nintendo classic and its various counterparts. While simply a way to engage with the uber nerds among us. It show, while cynical in their approach. There is a market for it and don't tell me they do not use emulation because they do. Perhaps I am becoming jaded when it comes to gaming in generalbut I know one thing. Emulation has shown hte beginnings of gaming and how how it has evoloved from the simple Pong all the way up to the remake Doom which was are make done right.
All I want in life is a good fun experience, something that pleases me, gives me genuine emotion and most of all something I trul;y enjoy. it seems games companies and consumers have differences of opinion here. So, I go back to emulation and enjoy games from a bygone era that were more complete than the crap we see today. This is jackhammersalm, finishing his article or rant and more than likely returning to an emulated game or going sleep in a corner. Either would help me right now.
 
Read more...

Apps & Utilities

Sign in to follow this  

31 files

  1. EmuMovies Video Converter

    Introducing the EmuMovies video converter
    This utility will allow you to effortlessly convert our base MP4 sets into AVI or FLV videos with the click of a button.
    This is useful for users of some legacy front-ends such as: Maximus Arcade and Mamewah

    8,376 downloads

       (8 reviews)

    1 comment

    Updated

  2. Game, Set and Match

    An application to manage game related image sets. Specifically designed for collaborative efforts via cloud services, but can also be used individually with local folders only.
    Basically, it parses info from any game .dat/.xml/.db3 files, pulls a specified field for game/image names in your assets folder then presents a GUI to compare and move around images matched to the games between 3 folders
     
    Screenshots

    Video
     
    Download
    https://gamesetmatch.codeplex.com/

    387 downloads

       (1 review)

    0 comments

    Submitted

  3. Toonyman's - Custom Collection Over 68+ PC and Game Console - Cover Art (XBMC Ready).

    This is Toonyman's - Game Console Collection Cover Art, Over 67+ Consoles and Pc's Fan Arts, These Covers are Design for Media Center Organizers, Mainly for XBMC. SO! have Fun Organizing your Media Center with My Designs (Toonyman).
    Thank You!
    Please Feel Free to Share and Review.

    426 downloads

       (1 review)

    0 comments

    Updated

  4. VideoGain

    This is used to apply Replay Gain to various video files (AVI, FLV, F4V, MP4, M4V, MKV) for the following audio streams MP3 & AAC. Other audio streams can be converted to the default AAC audio stream with Replay Gain applied.
    This supports multiple Audio, Video & Subtitle streams, however preservation of Meta Data isn't currently supported.

    300 downloads

       (3 reviews)

    0 comments

    Updated

  5. CFG Magician

    Preamble:
    Problem: How to map individual mame games, without having to do it one by one in every game.
    Solution: CFG Magician!
    Question: "Why do I care?"
    Answer: You probably don't, but you should...
    I have a seven button layout on my control panel:
    _000
    0000
    Pretty standard, the six buttons on the right for fighting games, bottom row of four butttons for Neo Geo, and other four button games. I started this project because I had made a CTLR file for NeoGeo games, but that left me with 234 Non-NeoGeo, no-clone, four button games that didn't use the 4 button layout that I wanted. Another example would be that for trackball games, you could map buttons on either side of the trackball to be used in the games, so that either hand could be used for the trackball. I wanted a way to mass produce Mame Cfgs based on options that I could choose myself.
    How to use CFG Magician:

    DownLoad a set of 'CFG Magician Data Files' that matches your version of Mame, and put them in the CFG Magician\Data Files folder. EG: CFG Magician\Data Files\005.cfg
    Browse to the list of games you want to convert. You can use one of the files provided, or you can make your own list with RomLister. The nice thing about this, is that you can create any list you want.
    Put a tick in the box, if you want to mirror player1 buttons to player2 for alternating games. If you do this, for games like Asteroids that normally only use the one player controls, both sets of controls will be mapped, so that two players can play without "swapping" in and out. If you want to convert all 2 player alternating games, select the "AlternatingGames.csv" in step 1.
    Enter the controls that you want mapped for players 1 - 4. Skip any controls that you don't want to change from the default controls. For Mouse, Joy, and Gun codes, use the right-click menu. To enter multiple inputs into a box, put a tick in the box "Enter Multiple Inputs". Use the radio buttons for Multiple Keyboards. (Keycodes for Keyboard #2 will not show up in Mame, unless the -multikeyboard switch is used.)

    CFG Magician creates new cfg files with the inputs you entered, copies all existing Mame/cfg information to the newly created cfgs, and places the new cfg file into the "New Cfg" folder, over-writing any existing cfgs in the folder. For this reason, if you are working with multiple lists, do the "High Priority" list last! Once you are satisfied with the results, move the new cfgs in the CFG Magician\New CFG folder into your Mame/cfg folder. Always backup your existing cfg files!
    When the program is finished, if some cfgs weren't created, CFG Magician creates a list called Roms Skipped.csv, Listing the reason a cfg was skipped.
    Notes:
    Save Button:
    Use the "Save" button to save current input codes. I think it is important to note, that CFG Magician does not write blank inputs to the cfg file. It is advisable that you only enter the inputs that you want changed from the default.cfg, or your ctrlr.cfg, otherwise there will be many unnecessary entries in your Mame\cfg files.
    Lists:
    I have included two folders (Clone, No-Clone) with lists for: buttons 1-16, Trackball, Spinner, Dial, and 4 button Non-NeoGeo lists for people who have a NeoGeo entry in a ctrlr file. Examples of what could be done:
    Map a 14 button game across a two player 7 button control panel.
    Map Buttons on either side of the trackball/spinner for right/left hand play.

    Joy Number:
    The value "Joycode=0" from the CFG Magician.ini file is subtracted from the Joy Number. So if your Joy # is off, use this value to adjust it.
    Dipswitch Options:
    CFG Magician can set the following dipswitch options:
    Language (English,Japanese,German,French,Italian,Spanish)
    FreePlay (On)
    CockTail (On)
    Difficulty (Min,Max)
    Lives (Min,Max)
    Bonus Lives (Min,Max)
    If you want a game to be as easy as possible, set Difficulty (Min), Lives (Max), Bonus Lives (Min)
    A word about Difficulty, Lives, and Bonus Lives. All I do is set the dipswitch to the first available option for (Min), and to the last available option for (Max). This is not 100% accurate, some of the dipswitches are in Max-Min order in the drivers, instead of Min-Max. There are too many names for the different dips, and I have no desire to work it all out.
    I believe that the Language, FreePlay, and Cocktail dips are accurate.

    1,853 downloads

       (4 reviews)

    0 comments

    Updated

  6. HyperSpin Cue Renamer

    A collection of tools to enable CUE file renaming in order to match up with HyperSpin XML's

    965 downloads

       (8 reviews)

    5 comments

    Updated

  7. Marquee Magician

    Marquee Magician is a program to display Images, HiToText, and/or Usage Statistics on a secondary monitor.
    Before Using Marquee Magician:
    You will need to download IrfanView, and put a copy of i_view32.exe into the Marquee Magician Folder.
    After Irfanview has been installed, run Template Creator v2.0. (The setup program can be used on a system with only one monitor, however to be able to display the graphics in your FE, you will need two monitors.)
    I have included a .pdf file with detailed instructions on the Template Creator program.
    Marquee Magician Usage:
    Marquee Magician is a command line program. Usage: C:\Users\Matt\Desktop\Marquee Magician\Launch MM v2.0.exe "System" "[Rom]" where System is the name of your template, which can be found in the MM.ini file between []. EG. [Nintendo 64]
    Example: (Using GameEx)
    For Mame, Using 'Advanced Mame Settings (2) / Run on Launch' I have: "C:\My Marquee Magician\Launch MM.exe" "MAME Games" "[Rom]" and in the 'Run on Exit' I have: "C:\My Marquee Magician\Launch MM.exe" "GameEx"
    I only have one parameter in the 'Run on exit' because I only display static images while in GameEx.
    You can also use "C:\My Marquee Magician\Launch MM.exe" "Kill" to clear the screen, and not display additional images.
    I have included my templates, MM.ini, and GameEx.ini for you to see how I set it up.
    Composite Images:
    Marquee Magician can merge multiple images into one image. To do this, first set up a template, and assign it to an emulator. Use {Ctrl}{PrintScreen} to select the composite image option. You will be asked to select an emulator, the location of your roms folder, and a folder to put the new images into. It takes about 2 seconds per image on my laptop to create an image.
    The 3 Stooges image was created with Marquee Magician (the actual image quality is better, using the .png extension.)
    This software is released under the Creative Commons Attribution-Noncommercial 3.0 license
    http://creativecommo...nses/by-nc/3.0/

    1,336 downloads

       (7 reviews)

    1 comment

    Updated

  8. Perfect Match

    Perfect Match is the sequel to Skinny Match
    New Features include:
    Perfect Match has the ability to save multiple projects that will allow matching to continue from the point at which the project was previously saved.
    Perfect Match can rename artwork from .dat files, and .xml files.
    When using SoftList .xml files, Perfect Match will rename your artwork to the 'Short Name' (See Screen Shots)
    Instant alternate matches in the match tab using right-click.
    Additional settings to help with better matching.
    Messages can be shown normally, as tool tips, or turned off completely.

    A brief description of the settings tab and matching using Perfect Match

    1,555 downloads

       (4 reviews)

    6 comments

    Updated

  9. HyperSpin Merge Favorites

    This application will merge two or more HyperSpin Database XML's together.
    It doesn't allow more than once instance of a game as compared by the Description tag.
    To use simply execute the application, you'll then be prompted for a XML.
    After selecting an XML you'll then be prompted for a System name, this must match what is used in HyperLaunch.
    This will then loop through the process for however many times you like, until you answer No.
    Once No has be selected a new XML file will be created.
    Note: if you simply exit the application no XML will be created.

    131 downloads

       (1 review)

    0 comments

    Updated

  10. HyperSpin Asset XML Audit

    This is for auditing various file & folder assets used in conjunction with HyperSpin Database XML's.
    Simply add or drag & drop folders into the GUI to be processed against a single XML.
    Then click the Start button, you'll then be prompted for the XML to use against the folders listed in the GUI.
    Unknown assets will be moved to a _Unknown sub folder in the respective processed folder, so that you can then figure out where to go from there.

    443 downloads

       (3 reviews)

    0 comments

    Updated

  11. HyperSpin XML

    This is used to help edit HyperSpin XML Databases.

    882 downloads

       (1 review)

    0 comments

    Submitted

  12. MAMErenSET

    This is used in conjunction with the renameSET.ini provided by AntoPISA, to allow quick renaming of Mame asset files (Videos, Snaps, Titles,...) all at once.
    Simply place the renameSET.ini in the root of the application folder and then select the last name version of your assets at the Start Version...then select the current version you are wishing to match your assets to, then set the path to the parent folder holding all of your asset files...and finally click Run and in a few seconds everything will be done.

    121 downloads

       (2 reviews)

    0 comments

    Updated

  13. Map File Maker

    As the name says, it's a program for creating and editing MAP files. Some of the features include:
    Quickly and easily grab your files and make working (and attractive) MAP lists for your games.
    Parses lots of files really quickly!
    Options to remove bracketed text, replace patterns, left and right crop, capitalize titles.
    File naming options for the most frequently used DAT naming conventions!
    Naming conventions include:
    No-Intro
    ADVANsCEne
    Good Name
    TOSEC


    [*]Integrates GameEx's List Coloring options.

    Enable colorization in the right-click menu (This feature is disabled by default)
    Import your own region colorization themes
    Easily create your own colorization schemes in Notepad using an included XML as a template!
    Share your themes for others to download and add to their own setups!


    [*]Map File Maker uses the Software Updater Framework to search for program updates!

    Stay ahead with the latest program version!
    Enable or disable automatic update checking in the right click menu (This feature is disabled by default)
    Includes an option to check now for updates for users who would rather not use automatic updating.
    [*]Comprehensive editing tools to make your MAP creation experience moar awesome!

    Easily add and remove rows to your MAP file.
    Hide and show columns that you want to see. Your selection is saved for next time too!
    Clear columns with a single click!



    I touched on it up there, but let me explain briefly about importing your own color schemes. There's a few already included in the install, and I'm sure most of you can figure out how it works, but here goes anyways.
    Basically the XML has each naming convention's regions in it. All you need to do is give your "theme" a name and add your HTML color codes for each region. There's a spot for specifying a default background color for the cell also. You can do as many or as few as you want, depending on what you need. For example: If you only use No-Intro DATs, your XML might only contain No-Intro region info. A sample of the XML looks something like this:

    <mfm_color_scheme>
    <style name="ADVANsCEne Only">
    <advanscene>
    <australia>CC99AA</australia>
    <china>CC9977</china>
    <europe>66FF44</europe>
    <france>66FF22</france>
    <germany>FFFF55</germany>
    <italy>6688CC</italy>
    <japan>FFBB77</japan>
    <korea>FFDDBB</korea>
    <netherlands>00FFFF</netherlands>
    <spain>CCFF00</spain>
    <usa>33CCEE</usa>
    <unknown>FFFFFF</unknown>
    <background>000000</background>
    </advanscene>
    </style>
    </mfm_color_Scheme>
    <mfm_color_scheme></mfm_color_scheme> are the XML document root tags.
    <style name="ADVANsCEne Only"> is the theme name that is displayed in the program's combobox.
    <advanscene></advanscene> are the tags that determine the naming style.
    <australia>CC99AA</australia> represents the region and the HTML color code to use.
    They're not case sensitive.
    Any questions or comments? Feel free to ask 'em. I also like feature requests.
    :THANKS/SHOUTS:
    Major props to Tempest for his Map File Magician, which was the inspiration for this simple program. If you're looking for something that's thick with great features, I highly recommend it.
    Tom @ GameEx for a great front end. If you're reading any of this, how bout some flag code blocks? The code's already in there waiting!
    Circo @ EmuMovies for hosting all my apps and having the best collection of artwork anywhere. The awesomeness of EmuMovies can't be over-stated!

    289 downloads

       (2 reviews)

    2 comments

    Updated

  14. Coctail Connection

    Cocktail Connection is a new multiplayer menu system for MAME on Windows systems. It is for 1 or two player MAME setups. If a game has more than two players this program will dynamically bring up a menu system for players to choose the character they would like to play as and rewrite the controller configuration to accompany these changes.
    Setup allows you to point to your marquee directory to bring up the games marquee on the menu, and some more popular games have character art included.
    Try it out. Full set up instructions are included
    More information can be found at http://www.cocktaila...econnection.com

    63 downloads

       (1 review)

    2 comments

    Updated

  15. System Ini Files

    These Ini files contain game specific information for various systems.
    It allows FE developers to sort games by Publisher, Developer, Year, Genre, Perspective, User Ratings, Control Type, Num of Players, and ESRB rating.
    A description is provided for each game, along with other systems that the game can be played on.
    These Ini files cover 77 systems, 54737 games, with 654136 total entries.
    Example - 3DO.ini:
    [Corpse Killer]
    Publisher=Digital Pictures, Inc.
    Developer=Digital Pictures, Inc.
    Released=1995
    Systems=Macintosh|SEGA 32X|SEGA CD
    Genre=Action
    Perspective=1st-Person Perspective
    Score=3.7
    Controls=Controller Pad|LightGun
    Players=1 Player
    Esrb=Mature
    Url=http://www.mobygames.com/game/3do/corpse-killer
    Description=Corpse Killer is a full-motion video shoot-'em up. You play as an elite special forces soldier, who parachutes onto a remote tropical island. It seems the evil genius Dr. Hellman has found a way to raise the dead, and created an island of zombies. It's up to you to shoot your way through the undead hordes and stop Dr. Hellman.
    The game is played from a first-person perspective. Various zombies pop up in front of a video background, and you shoot them down by moving a cursor on screen or by using a light gun. The Saturn version has a few different features including extra power-ups as well as added footage of enemies.
    Systems:

    724 downloads

       (2 reviews)

    1 comment

    Updated

  16. Format mameinfo / history

    Format mameinfo.dat / history.dat to fit your window. No more scrolling left / right to view the text.
    Enter the width of your display (or the width of the window) that mameinfo / history is displayed in. Enter the path to the .dat file. Your old .dat will be renamed to .dat.old, and a new .dat will be created in the same folder.
    If some lines are still too long, you can increase the 'Fudge Factor" to shorten the lines.

    49 downloads

       (2 reviews)

    0 comments

    Updated

  17. S.I.F.T. - System Ini File Tool

    What are System Ini Files?
    System Ini Files have been created to provide FE Developers additional information for console games.
    While Mame has Controls.dat, Nplayers.ini, and History.dat, until now there has been no easy way to provide the same types of information for consoles.
    With the System Ini Files, FE's will have the ability to sort by Release Date, Genre, Perspective, Game Rating, Controls Type, Num Players, and ESRB Rating.
    System Ini Files will also allow FE's to provide additional information about a game including Publisher, Developer, additional consoles, and a description of each game.
    What is S.I.F.T.?
    S.I.F.T. (System Ini Files Tool) is used to match and change the existing game names in the System Ini Files to a dat file. S.I.F.T. can also add additional sections to the System Ini Files from XMDB files.
    XMDB Example:
    In the U.S. Sega released a game for Genesis named 'AeroBiz'. The same game was released in Japan with the title 'Air Management - Oozora ni Kakeru'
    Using information from XMDB files, S.I.F.T. can copy the information from AeroBiz to a new section named 'Air Management - Oozora ni Kakeru'

    158 downloads

       (1 review)

    1 comment

    Updated

  18. EmuMovies CRC-32 Renamer

    This is an application supports name conversion from\to CRC-32 Value or Long Name.
    Now it will read & convert based off of ClrMamePro , RomCenter and OffLineList DAT \ XML files. OffLineList renames strictly to CRC-32 at which point you can use a ClrMamePro or RomCenter DAT to rename to Long Name.
    Now this does support renaming multiple asset folders at once...and it doesn't care what file extension an asset has...if its primary name matches up...it gets renamed.
    DAT's & XML's must be unarchived to be read by the app.
    Be sure for now that you ARE USING DUPLICATES of your files!!
    Now if you have a collection of files that looks like this:
    Z:\Emulation\Assets\[Console] Sega Genesis\Manual\
    Z:\Emulation\Assets\[Console] Sega Genesis\Roms\
    Z:\Emulation\Assets\[Console] Sega Genesis\Snaps\
    Z:\Emulation\Assets\[Console] Sega Genesis\Titles\
    Z:\Emulation\Assets\[Console] Sega Genesis\Videos\
    You would set the Source to:
    Z:\Emulation\Assets\[Console] Sega Genesis\
    If you so like you can use the same folder for the Target path as it will prefix CRC_ to the folder names, like so:
    Z:\Emulation\Assets\[Console] Sega Genesis\CRC_Manual\
    Z:\Emulation\Assets\[Console] Sega Genesis\CRC_Roms\
    Z:\Emulation\Assets\[Console] Sega Genesis\CRC_Snaps\
    Z:\Emulation\Assets\[Console] Sega Genesis\CRC_Titles\
    Z:\Emulation\Assets\[Console] Sega Genesis\CRC_Videos\
    Anyways lets try to do a dry run though this.
    First off make sure you are using a DAT that matches your currently named sets, if at all possible.
    Set your Source & Target Paths, then in settings select:
    Name CRC-32
    File Move
    Missing Log
    Then Click "Start" at this point a lot of the GUI will be disabled...now depending on the shear number of folders & files involved this maybe quick or fairly slow...but once the process is complete you'll receive a dialog telling you as much.
    Now check your original folders sizes...or simply look inside them...ideally they should be empty...if not please create a new folder called "New Folder" and cut and paste all the folders that still have something in them into that folder. You can delete or leave the empty ones present...doesn't really matter as they will be recreated here shortly.
    Now if you look in the CRC_* folders you may see a "_Missing.txt" this contains the Long Names & CRC-32 Names of assets you are missing per folder.
    Anyways lets see about putting things back together for use with a FE.
    Grab the latest DAT file for your rom set & unarchive it and load it into the application. Now depending on if you used the same folder for Source & Target you may just leave them alone...or you didn't use the same...you'll now have to reverse the paths.
    In the Settings area select the following:
    Name Long
    File Move
    Missing Log
    Click Start...wait for the dialog...check your CRC_* folders...they should be empty except for the _Missing.txt if one was created at all. Now in your new non CRC_* folders if you look in there...you should see everything looking all pretty...and a new _Missing.txt which should have the same matching contents as the one that was in the same named CRC_* folder.
    Now delete your CRC_* folders.
    Now if you have the room...instead of moving files out of the CRC_* folders...you may want to opt for copy...that way in the future you can skip out on some hassle...plus not having to worry about keeping a soon to be old DAT.

    318 downloads

       (3 reviews)

    1 comment

    Submitted

  19. AutoKustom

    This is only a beta of what will be the final version ...
    It is written in Visual Basic 2010, using WPF
    In the section on "Wheel" is 99.9% complete and functional, just missing the Language selector
    In the second section called "3D" is in development, can be used but not
    have the option to save, at least in this beta, if we take a percentage, this is
    is 60% complete ...
    That has not been completed yet?
    I tell you, visual basic, is a basic programming, by this point, I have
    many limitations to the programming, besides not having some errors
    more complex tasks, without forgetting that a 3D object is not quite right, without
    using "shaders" and other effects, such as "bump map" cuvemaps, among others,
    Also carry out the designs in 3D boxes and cartridges, etc ... is no easy task
    less when first learning to use 3D design software ...
    Status:
    I will be a time away from my project, but everything is for the sake of it ...
    I am currently learning 3dsMax and SketchUp (3D design to manufacture), and bought
    the book: "The Bible of C#" which I'm reading. Learning is something that is needed
    much time, patience and effort, not to mention the perseverance ... And when I feel
    thoroughly familiar with this language, try to learn about XNA in order to
    effects using Shader ... and to represent 3D designs with more definition, and
    transfer all Visual Basic code to C # ...
    If you find a solution to this, which is faster, I assure you I will tell ... by
    now I can only learn ....
    A distance hug to my good friend Koolbrez67, thanks to the work of
    graph and its motivation, has completed the first chapter of this program ...

    322 downloads

       (1 review)

    0 comments

    Submitted

  20. Pause Process

    This Script will pause any process. I have tested it on Karafun, Dolphin, Project64, ZSNES, FreeDO, Sega CD, SSF, and PSX.
    I know, some of those emulators have a pause key, But the ones I checked had sound stuttering while paused. With this script, that won't happen.
    Plus, one key will pause anything, with no setup required. Tested on XP Pro 64.
    1. Run Pause.exe
    2. Press 'P' to pause
    3. Press 'P' to unpause

    63 downloads

       (0 reviews)

    0 comments

    Updated

  21. The 'Randomizer'

    The 'Randomizer' can be used to randomize files for which your FE would normally only use one static file. E.G. startup video, ambience.mp3 files, background images, etc.
    1. Run - Randomizer.exe and choose the static file that you want to randomize.
    2. Select the folder that contains the files that you want to use to replace the static image.
    3. Choose your options, and select the files that you want to use as replacements.
    4. Click 'Save'
    A Random.ini file will be created, open it and you will see something like this:

    [Randomize1]
    Option=1
    Folder=C:\Users\Matt\Desktop\Random\Random Files
    FileToRandomize=C:\Users\Matt\Desktop\Random\File to Randomize.txt
    FileList=File to Randomize.txt|File1.txt|File2.txt
    RandomList=File2.txt|File1.txt|File to Randomize.txt
    Enter Randomizer.exe "1" in the run before/after section in your FE setup, or from a bat file, etc. The "1" means that you want to use the information from the [Randomize1] section in the random.ini file.
    You can randomize more than one file by using multiple section numbers like this: Randomizer.exe "1|2|5"

    174 downloads

       (1 review)

    0 comments

    Updated

  22. Super Escape

    This SHOULD allow you to exit any emulator by pressing the 'Escape' Key, even if the emulator 'Hangs', and cannot be closed by normal methods. I say 'should', because I wasn't able to actually crash an emulator to the point that I couldn't exit normally. After you have your FE and any other support programs running, run the Super Escape program. Press and hold 'Escape' for three seconds to activate Super Escape. All processes started after Super Escape will be closed.

    175 downloads

       (1 review)

    0 comments

    Submitted

  23. Roms in (and out of) folders.

    These two utilites with take your roms out of folder, and put them back again. Yes, you can even put roms in folders that were never in folders. Just put the .exe file into your root rom dir (EG: C:\emulators\snes\roms) and double-click the .exe to run it. Be careful, I accidentally double clicked one of the exe files while I was working on it, and it put all of my loose files into folders. I couldn't just use the other program to fix it, because I wanted some of my stuff in that directory left in folders. It will put every file into a folder, so if you have something in your rom directory that shouldn't be in a folder move it out, and put it back when you are done. In my case, snes has been adding a .inp file for every game to my roms folder...
    I added 614 PS1 games to my list, by taking them out of folders, sorting by type, and finding that I had missed an extension in my romfilter.
    My Grandpa used to say "You don't know what's in the pickle barrel until you get the lid off"

    165 downloads

       (0 reviews)

    1 comment

    Submitted

  24. JoyToKey

    This software is a keyboard emulator for joysticks.
    It converts joystick input into keyboard input (and mouse input).

    222 downloads

       (0 reviews)

    0 comments

    Updated

  25. WinIPAC Interactive Panel Designer

    WinIPAC IPD is the I-PAC, Mini-PAC and J-PAC configuration program. It's primary function is to tell the boards which keyboard character(s) to send to the PC for each button or joystick on the control panel. You configure this information using this program and then download the settings to the I-PAC board, where they are held in EEPROM even after power off.

    83 downloads

       (0 reviews)

    0 comments

    Submitted

Sign in to follow this  
×
×
  • Create New...