joe35car Posted April 28, 2013 Share Posted April 28, 2013 I have that checked to use clones but the parent name is moomesa. The theme name in hyperspin is moo. I had to copy the video and rename it to moo for the video to show up. I have the themes synced with mame. Also I am having a hard time to launch aladdin in hyperspin. Says the rom is not there but it works in command line and also in mala and mameui. (aladmdb) Link to comment Share on other sites More sharing options...
joe35car Posted April 28, 2013 Share Posted April 28, 2013 The hyperspin is theme is named wrong for that game. The parent name is moomesa but the theme is named moo. I have to change the name of the snap video to moo for it to work. I can't change the name of the theme. Link to comment Share on other sites More sharing options...
joe35car Posted April 28, 2013 Share Posted April 28, 2013 uh? What db are you using, did you grab the .148 db from HyperList? moomesa video works fine, and there's no moo on the db so I'm assuming you're using the db that came bundled with HS, that's old very very old. where can I get the new DB? I'm a noob to hyperspin. Edit: I found it. Link to comment Share on other sites More sharing options...
joe35car Posted April 28, 2013 Share Posted April 28, 2013 I had the old one which comes with the download. I got it here thanks again. http://hyperlist.hyperspin-fe.com/ Link to comment Share on other sites More sharing options...
brolly Posted April 28, 2013 Share Posted April 28, 2013 That's it, always grab your dbs from there the ones that come bundled with HS are really old and you should replace them all. Link to comment Share on other sites More sharing options...
joe35car Posted April 28, 2013 Share Posted April 28, 2013 Is there a mame148u3 xml DB? If not how to I create one? I deleted some on the DB I D/L like roms that are test. Example: 30 test, qbert board test, konami test board and test tape. Thanks Link to comment Share on other sites More sharing options...
Circo Posted April 28, 2013 Author Share Posted April 28, 2013 Brolly is the man to ask as he puts out an XML ever major revision. Link to comment Share on other sites More sharing options...
brolly Posted April 28, 2013 Share Posted April 28, 2013 I only update the db on every major update as the process requires a bit of work. You can create a db from your romset using HyperROM2XML, but you'll loose all the extra info like genres, etc. RomLister can also export directly to HS format. Yeah I need to remove some stuff from the db, I always keep forgetting about it, actually if you have a list of test roms and such please send it to me. 30 Test isn't a test board though, it's an actual game, it requires an overlay and clickable artwork though. This is the real machine:http://blog.kei.pucchimoni.jp/?eid=776392 And on Haze's blog you can see there seems to be a layout for it (scroll down), but I can't find it anywhere:http://mamedev.emulab.it/haze/2012-a-year-in-mame/ Maybe you know where it can be found? Link to comment Share on other sites More sharing options...
joe35car Posted April 29, 2013 Share Posted April 29, 2013 OK I didn't know 30 test was an actually game. Would be cool to get rid of the others. I only found 6 more. Qbert board test (qbtrkst), test tape (ctcttape), konami test tape, (kontest), galaxian test rom, (tst_galx), sente diagnostic cartridge (sentetst), and deco cassette system (decocass). I will look for that artwork for 30 test. I deleted them on my end. EDit: Also tst_invd remove. Link to comment Share on other sites More sharing options...
joe35car Posted April 29, 2013 Share Posted April 29, 2013 Videos that need to be redone or missing using mame148u5. Make sure you use mame148u5 to make the videos. EDIT: moved to page 18. Link to comment Share on other sites More sharing options...
brolly Posted April 29, 2013 Share Posted April 29, 2013 Thanks joe, those will be removed on the next updated. About 30test, I read a bit more about it and it uses an internal layout, this is included in the MAME sources so it doesn't seem to require any external files, you can see it here:http://mamedev.org/source/src/mame/layout/index.html Thing is I have no idea on how to activate it, I'd assume this would show up by default but that doesn't happen. Link to comment Share on other sites More sharing options...
joe35car Posted April 29, 2013 Share Posted April 29, 2013 Here is a snapshot of 30test with artwork. Link to comment Share on other sites More sharing options...
joe35car Posted May 20, 2013 Share Posted May 20, 2013 @Brolly Was curious if you are going to add some fruit machine that are marked working in the next DB for mame. Example of one is Dr. Who The Timelord and the clones. It's marked working and has artwork. Link to comment Share on other sites More sharing options...
brolly Posted May 20, 2013 Share Posted May 20, 2013 There are no plans to add mechanical games to the db anytime soon, right now all mechanical games (Fruit Machines or PinMAME) are filtered out from the db regardless being playable or not.Most persons use MFME or Visual Pinball to emulate these anyway. Link to comment Share on other sites More sharing options...
joe35car Posted May 21, 2013 Share Posted May 21, 2013 I updated what needs to be done for mame148u5 on the list above. Link to comment Share on other sites More sharing options...
joe35car Posted May 21, 2013 Share Posted May 21, 2013 Nice features added to the new mame148u5 in HLSL. Has the glowing effect for vector games now. Link to comment Share on other sites More sharing options...
brolly Posted May 22, 2013 Share Posted May 22, 2013 That's great, totally went unnoticed for me thanks for the info. Gotta give that a try and see how it compares to AAE now Link to comment Share on other sites More sharing options...
joe35car Posted May 22, 2013 Share Posted May 22, 2013 Couple threads that might help people with issues using the newest mame build with glow effect. http://www.mameworld.info/ubbthreads/showthreaded.php?Cat=&Number=309053&page=0&view=expanded&sb=5&o=&fpart=1&vc=1http://www.mameworld.info/ubbthreads/showthreaded.php?Cat=&Number=309005&page=0&view=expanded&sb=5&o=&fpart=1&vc=1 Link to comment Share on other sites More sharing options...
joe35car Posted May 27, 2013 Share Posted May 27, 2013 @ Circo I know you have other things to do besides mame videos but the list is getting a little long in the tooth again. I think the next stable release will be next month to 149 Link to comment Share on other sites More sharing options...
joe35car Posted May 27, 2013 Share Posted May 27, 2013 @ Brolly I think you should remove the megatech.c games in the next release from the DB of mame149. All these games are marked not working. 48 games in all unless of course they get marked working in the next release which I highly doubt. Link to comment Share on other sites More sharing options...
brolly Posted May 27, 2013 Share Posted May 27, 2013 They are actually added because someone at the HS forums complained about them being missing from the db and told me they worked just fine even though they are marked as non-working.I did test a few and didn't see anything wrong with them, so why exactly are they marked as non-working? Link to comment Share on other sites More sharing options...
joe35car Posted May 27, 2013 Share Posted May 27, 2013 I'm not sure but just leave them in there since they seem to work I will ask someone why they are marked not working. The actual bios rom that makes it a "megatech" machine, the one which deals with coins and timing out when time expires and selecting installed games isn't functioning 100%. Until that time, all games for this machine are NOT_WORKING even if the games themselves seem to work working when played like normal genesis/megadrive games.http://www.mamedev.org/devwiki/index.php?title=GNW#megatech Link to comment Share on other sites More sharing options...
brolly Posted May 28, 2013 Share Posted May 28, 2013 Great find, had no idea such a page even existed!But if that's the case, then I'll leave them in the db as you can play the games anyway even if the timeout isn't working properly. Link to comment Share on other sites More sharing options...
joe35car Posted May 28, 2013 Share Posted May 28, 2013 @ Brolly Try these setting for astdelux ini. You will have to change the rom path and artwork path or just copy the settings to the one you have. Getting a little closer to AAE ps. You have to be using mame148u5 or just compile to the newest svn which I did. astdelux.zip Link to comment Share on other sites More sharing options...
joe35car Posted June 1, 2013 Share Posted June 1, 2013 @ BrollyYou can add this to the list to delete from the mame DB. Space Invaders Test Rom (tst_invd) Link to comment Share on other sites More sharing options...
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