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My Rough Guide
I had a big article which covers all the front-ends out but due to a page error it all got wiped. So rather than give up. I will do it in pieces, giving you my opinion. I will cover everything front-end with pros and cons for everything about said front-end. I have used a fair few over the years and so without further adieu, I'm going to re-review my first excursion into proper immersion and I've already written about this in another article. But I may as well cover this in more detail so lets start with
First of 3d arcade between 2004 to 2009 was actually quite an experience because this community was quite vibrant with content creators and users alike. The engine was designed in Adobe Director (which is ancient now) by )p( who for the most part created it a Galaxian like front-end in which you shot the game you want to play however it evolved into 3D Arcade. )p( created a simple map of a circular room in which you put arcade in. The first official version of this front-end was released on an i-modernist website host on 24/4/2002 with version 0.6 its first arcade model released by Zakk (with a real media RM video file) in the w3d format (which ended up being the format to the arcade models for future releases), By this point there are a template of the base arcade model in which you could add a marquee and picture snaps. Its interesting how the early going on contributor was Zakk. But as the following versions, )p( went out of his way by adding a first person walking simulator (not FPS which is stated). but it wasn't until this 0.65 when this was implemented and )p( also added this point to everything is skinnable, let me rephrase that the first person part of the front-end had the ability to be skinned with anything you wanted (objects within the system) and this was still 2002. Personally I didn't join the community until 2003 when I built my first computer and a few months in i started looking for a front-end (with the advice of Jennatek) I found I liked this first because it represented something visual which wasn't a list format but I saw this as a screenshot
So with my 512k broadband modem (yes we have come a long way since those days). Then I discovered the major flaw in the plan. Configuration is different kettle of fish. While it looks good with the content, its' major let down is a serious learning curve in which you have to navigate the selset menu's which are not very well explained or well thought out. This is before youtube guides and the written guide is confusing at best (when you read for adding music is a playlist of playlists). While the learning the system takes a lot of time (in my case about 2 years when I came back to it). While the system has it flaws, The positives are (as the front-end is still available and works on windows 7) quite extensive with voodooscientist little cinema arcade which is a beautiful location ( I believe this was inspiration for NewRetroArcade:NEON). This is a good map because its' shows multiple different applications to use within a single map. While limited technology made it simple and cumbersome with things like delays between picture and sound, you got the gist of the experience. Another Map that was spacious and quite detailed was the exhibition hall. which showed a multi-level setup with some beautiful touches
Pictures from VoodooScientist lounge. It features a home theater, A karaoke lounge, A bowling alley (non functional). I believe this was the inspiration for NewRetroArcade:Neon
The second arcade location
The Exhibition Hall
These 2 locations are what sold me, but this is where my first experiences were bad as configuring this thing is a challenge and during that time I wasn't a patient person during 2003/2004. I have gone back to this a few years later. I learned to put music within this thing (I thought that was a victory back then). But my second time returning to this was interesting because I learned a few things. By 2007 there was a DVD release which featured The front-end, artwork, maquee and arcade models and emulators (no roms, emulation general rule) the only problem with it is that the configuration is actually still an issue even with the DVD edition. Since I changed over the Hyperspin in 2009. There are video tutorials out there. This one is most promient
Ok may as well go with the pros and cons of this front-end
Has multiple modes its 3D environment was the first of its kind with front-ends Has quite a repository of models and locations the DVD edition come packaged with emulators of the times CONS
The main project has lost its main developer ()p( is gone onto bigger things) A pain in the ass to configure from scratch Has not aged well considering this could be better in the long run The community is dying out (there is a hardcore contingent there) In closing with front-ends like NewRetroArcade:Neon and Anarchy Arcade, 3D Arcade has turned into a child of its time, while graphically it still has the art assets to make it different conpared to NewRetroArcade and is still is a tad easier to configure than Anarchy Arcade. I personally think this deserves a remake with the maps intact because seeing this in something like the unreal 4 engine would be amazing. The question is who would be crazy enough to remake this system and at least tweak the configuration UI because that was 3D arcades biggest downfall.
Next Front-end guide for is LaunchBox
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Super Retro Gamer #9
Sunday 26th February saw another session of my favorite hobby of playing retrogames on they original systems. Well here's my usual introduction for Super Retro Gamer. The first part maybe only 2 minutes and 14 seconds long and was only disconnected because I tripped over a table.
This video was actually just an introduction of me and Glen, who is one of my regular run in buddies. Who i have played many game with him on a regular plus we are uber wrestling fans as well. Did we play WWF no mercy on the N64 you damn right we did.
The second video
This is the first time I actually talk about Final Fight, Fatal Fury (which at first I called art of fighting, My mistake), Tekken tag tournament and revealed a little bit of history about myself and Glen and how long we have known each other for. 2 people I said I knew who I didn't reveal their identities are from my old turbo games stomping ground when it was based in Bethnal Green back in the mid 90's when independent games stores were a thing. Final Fight was a classic for the time and was one of Capcom defining walk along beat 'em ups this was before Street fighter 2 hit the scene and changed everything for Capcom. Fatal Fury was SNK's attempt to cash in on the street fighter craze using their Neo Geo hardware which was of course very solid but expensive as hell. For a console despite being expensive as hell it was also the closest to getting to the arcade because it was technically an small dual slot (if you look at the base of a Neo Geo cart, you will see why). I'm going off topic But the SNES version was good but has shown its age with the pixelation of the sprites onscreen. The SNES wasn't designed to be displayed on a LCD screen because the old TV had a surprising amount of rastering. Anyways moving on
This next clip
A mere 6 seconds because the wi-fi died or was it my phone.
OK Take 2
Both me and Glen play and get our asses handed to us on Punch Out. This is one of them games that has aged very well considering its age. Plays very well and doesn't hold back. I start off well then I forget to actually work my stamina and avoid the hits. So over time we both lose and we get decked. So I decide to move then I notice someone playing one of my personal favorite games EVER! Conkers Bad Fur Day.
While I recorded this live I was also being filmed my good friend Zee who was one Instagram Live. In the same Video, I was impersonating both Conker and Birdy within the first sequence of the game. Zee is the actually organiser and founder of the super retro gamer event. I have not written about the other recent events because my work has been a real hog recently. While I stop recording at this point because I was trying to play games including WWF no mercy (fuck I forgot how to play this its been so long since I played this game). Yesterday was also quite special because this lovely young lady actually attended.
She is far nicer in person and she reviews retrogames most recently she covered the Horace series on the spectrum. She is only starting out so please be gentle guys and any sexist remarks will be flamed grilled by me personally so please play nice. the only reason I recognised her was that damned Rolodex in my head went off like I know her but where. Then it clicked Twitter. We talked, I introduced her to the gang and we welcomed her in. The usual banter between me and @friendlypoison as he still tries and FAILS to complete Terminator again (lol). Next month I will record it and I will show you perseverance because this guys doesn't give up.
The Terminator on the Megadrive / Genesis on easy is exactly that easy but on the next setting forget it because it's challenging as hell but still like a abused child he keeps going back to it. anyways that's enough for the time being. If you want to see more videos for #SRG, look up
on twitter for updates on event. Anyways that's enough waffling from me tonight so I will bid you adieu and good night. Also what games do you want me to play at these events. shout out in the comments below.
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Introducing GameEx Arcade Edition.
GameEx Arcade Edition is a derivative version of GameEx that is optimized for arcade controls and machines.
It is lighter, has cosmetic improvements and supports the new EmuMovies video themes.
It supports MAME and arcade systems and has the following feature differences over the normal GameEx version.
GameEx Arcade Edition notable features:
Supports video themes. Less code. Lighter. Less options. Optimized cosmetics for TV and arcade displays. Good support for low resolutions (640 x 480) out of the box. Does not look like windows. Does look a little like HyperSpin. The video themes and all the content is available at EmuMovies and an automatic downloader is included with the front end.
Download at GameEx.info
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