Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
By Circo

Nintendo NES / Famicom Video Snaps Updated (213 Videos)

Been working on a lot of new captures for the nes/famicom to fill missing games, improve quality as well as get frame rates correct.  In this batch we have 213 new videos.  Big thanks to @Audi85 for the captures he submitted on these.  There are still plenty more on the list of redo's and fills so hopefully we will get another update out soon.  In the meantime you can grab the new videos in all the normal places and after the preview I will add the details.
High Quality Sample
Nintendo Entertainment System-USA,World (Video Snaps)(EM 2.3)(No-Intro)
Added / Replaced 63 Videos @Audi85, @Circo
Nintendo Famicom-Europe (Video Snaps)(EM 2.3)(No-Intro)
Replaced 98 Videos @Audi85, @Circo
Nintendo Famicom-Japan (Video Snaps)(EM 2.3)(No-Intro)
Added / Replaced 20 Videos @Circo
Nintendo Famicom-Other (Video Snaps)(EM 2.3)(No-Intro)
Replaced 32 Videos @Audi85, @Circo
Update your videos today
EmuMovies Website (SQ Only) Directly through your front-end or our app using EmuMovies Sync (HQ & SQ) EmuMovies File Server (FTP) (HQ & SQ) View all our updates on the EmuMovies FIles Feed   (We only post a handful in the news feed) Follow EmuMovies on Facebook Join EmuMovies on Discord  
Read more...
By Circo

Sega Naomi & Naomi 2 Video Snaps Released (v2.0)

Happy New Years everyone, I tried to get this out for Christmas but better late than never.  EmuMovies is happy to release version 2.0 of the Sega Naomi and Naomi 2 video snaps pack.  Version 2.0 includes 266 new video snaps for the arcade systems.  All videos were captured using DEmul 0.7 using both nVidia and AMD graphics cards.  We really hope you enjoy them.
High Quality Sample
 
High Quality
(FTP, Sync)
Resolution 640x480 Video Count 266 Total Size 5.48GB Frame Rate 60 Audio 192 kbit/s Standard Quality
(Site, FTP, Sync)
Resolution 320x240 Video Count 266 Total Size 895MB Frame Rate 30 Audio 128 kbit/s  
 
Update your videos today
EmuMovies Website (SQ Only) Directly through your front-end or our app using EmuMovies Sync (HQ & SQ) EmuMovies File Server (FTP) (HQ & SQ) View all our updates on the EmuMovies FIles Feed   (We only post a handful in the news feed) Follow EmuMovies on Facebook Join EmuMovies od Discord
 
Read more...
By Circo

SNK Neo Geo AES Video Snaps Released

Now that Valentine's Day is behind us, it's time to get back to work on our gaming projects.  To help you all out I am happy to announce the release of our SNK Neo GEO AES video snaps.  For those of you who are unaware the AES was the stupidly overpriced home console version of the Neo Geo MVS that was in the arcades.  All videos were recorded using the AES flag in mame and I tried to capture each version that would have a different title screen.  In total the set includes 170 video snaps.  As always we have a preview video followed by all the juicy details.  Enjoy!
High Quality Sample
 
High Quality
(FTP, Sync)
Resolution 640x480 Video Count 170 Total Size 2.09GB Frame Rate 60 Audio 192 kbit/s Standard Quality
(Site, FTP, Sync)
Resolution 320x240 Video Count 170 Total Size 525MB Frame Rate 30 Audio 128 kbit/s  
 
Update your videos today
EmuMovies Website (SQ Only) Directly through your front-end or our app using EmuMovies Sync (HQ & SQ) EmuMovies File Server (FTP) (HQ & SQ) View all our updates on the EmuMovies FIles Feed   (We only post a handful in the news feed) Follow EmuMovies on Facebook Join EmuMovies on Discord  
 
Read more...
By Circo

Sega Dreamcast Video Snaps Updated (v1.3)

Hello emulation fans, today we have an update for our Sega Dreamcast video snaps pack. This update includes 46 new video snaps bringing the set to 476 in total.  As always continue past the preview for details on exactly what has changed.
High Quality Sample
 
High Quality
(FTP, Sync)
Resolution 640x480 Video Count 476 Total Size 3.64GB Frame Rate 60 Audio 192 kbit/s Standard Quality
(Site, FTP, Sync)
Resolution 320x240 Video Count 476 Total Size 1.16GB Frame Rate 30 Audio 128 kbit/s  
 
Update your videos today
EmuMovies Website (SQ Only) Directly through your front-end or our app using EmuMovies Sync (HQ & SQ) EmuMovies File Server (FTP) (HQ & SQ) View all our updates on the EmuMovies FIles Feed   (We only post a handful in the news feed) Follow EmuMovies on Facebook Join EmuMovies on Discord  
 
Read more...

Flashback Challenge

Finally I return to writing and this one is a doozy. Something has been bothering me for a while now and here I finally lay down my point of view with the state of gaming and retrogaming in general, grab your popcorn because I feel like a rant because I am in one of those moods.
 
Flashback Challenge!
First off, I play most of my retrogames on emulation Because Collecting old consoles, carts and CD can be impractical due to space and Practicality of the tech breaking down over time and abuse. While old arcade machines find new life in specialised places which respect their heritage *cough* Arcade Club *cough*. Even the traveling circus of the replay events show us old arcade games have a part in the history of gaming. Even some of todays practices are based on the old nickel and diming of hard arcade games which ramped up the difficulty in order to get you to part with your money. Back then, it wasn't considered egregious for you to continue your games or simply play one more games. Recently, however, Lady Decade asked in one of her recent videos, Is emulation ethical.
That simple question has been a very grey area for years. Nintendo being one of the biggest culprits for copyright trolling. Nintendo has been trying for years to control the narrative in terms of their gaming history for years. But why, have they no interest in celebrating their history from the humble beginings, starting with their game and watch series followed with the first stab at the home console market with the Nes and the Collection of games that do with it followed by their foray into the 16 bit market with the SNES Then every console that followed it. Nintendo didn't always make good decisions, Well without Nintendo ditching the CD add on that sony was developing we wouldn't have the Sony Playstation. Without these mistakes we wouldn't have had the innovations we got during the 90's.
But let's get back to the arcade, Nintendo have had a few but not as many as you think, But companies like Atari, Namco Konami, Taito, Data East, Irem, SNK and Technos ruled the roost during this time. (Jack, What are you on about, get to the point rather than just prattling around). I loved the arcades during my childhood and whenever I went to one, it was an experience than just sitting in front of a screen with a controller. As I got older and Technology got better for the home console market, Arcades became more redundant over time because it was difficult to compete with with something that looked just as got as the arcade. In the late 90's (late '96 early '97. I was at university at the time) I learned about emulation in which I could play old arcade games on a PC. My first foray into arcade emulation was Nemesis.
MAME was just a Make Trax/ Crush Roller emulator at this time and slowly turned into a multi-pac emulator (This is before MAME was a thing). Multi emulators were few and far between (emulation really started to kick off around '99 to '00). An early multi emulator was Sparcade. This provided the building blocks towards an actual working frontend emulator. Finding Roms back then wasn't difficult but were limited, due to sporadic Rom dumps to bland and basic websites (no real effort, it was a simple link to files and that was it geocities was the most common site used for the early Rom dump days) but times were simpler as emulation was in its infancy. It got me thing about all the games I used to play during my youth. Finding Roms and the emulator to play them grew more interesting as MAME became more powerful with more Roms were supported.
I played on a console even owning and original Playstation and a Playstation 2 during a period of 5 years while slowly transitioning to PC during my first year of working full time during 2003. My taste returned to old arcade classics. I asked questions over the years, with the bonus of unlimited credits by simply pressing a number on the keyboard helped me complete a lot of old games I loved during my youth but I also found the controls on these old games when using a keyboard, a lot more floaty than I remember. It was the old analogue vs the digital factor because there were certain games that required sensitive movements (like driving games with use of a steering wheel). Later version of MAME (or more to the point MAMEUI back then it was mame32 included a cross-hair for shooting games and mouse support to cover the trackball games. One of those shooting games which required the cross-hair which I loved during my youth was 1987's operation wolf. This particular game was truly hard during my youth with the unique controls. While playing it through emulation, while still fun but a lot easier to complete. it didn't feel like the experience I remember. While I did have this game on the spectrum and there was a cross-hair on that, you expected the trade off on a home computer.
vs
But then again, The experience of operation wolf to me was actually quite, given the controller for this particular arcade was an Uzi 9mm with limited swivel and simple up and down motion a trigger and a small red button on the side that fired the rocket and it was a challenge to play. That experience stays with you as well, being a fan of both Rambo and Commando which were 2 staples of 80's entertainment I consumed when this game hit arcades. While this game help produce 2 sequels (one being operation Thunderbolt which added a second player and operation wolf 3 which changed the semi realistic uzi to a more generic gun controller, ironically the same gun controller was used for the arcade classic Space Gun but I always go back to operation wolf, but why. 6 levels, an single energy bar and a limited ammunition on a single credit. The challenge is seeing how far you could get on said credit with the kicker being the second level and the massive difficulty spike which many people put more credits in to get past it (Japanese version has a different view in which you do the first 4 missions in any order but the chances of being spotted increased until you took out the communications setup but the western version of the game has the spotted sequence as a random event). This is before consoles and computers gave a rivaling experience to the arcade.
 
When I was a child, games were a fun thing to play for a while and you loaded the next one you you had, compared to today where games are just another commodity to bet on, Games companies today, have lost sight of what got them there. They try justifying every decision they make not to the consumer but to the investors, which seems silly. The problem with such an endeavor is the lack of risk companies are willing to take because the primary focus of an investor is the expect growth on their investment. Here, in my honest opinion, lies the problem. The home market is not the same as the old arcade counterpart in which people put stupid amounts money into wooden boxes which played the favourite games and there were a lot of them.
(looks back at his hyperspin list)
Seeing the history,Being subject to the whims of investors makes you wonder why games companies are subjecting many end users to stupid pay to win scams to the unskilled or the can't be arsed player in order to get them to be badass. The term 'get gud' comes to mind . I love gaming but I don't have the time to grind like I used to but I rarely have the time to grind like i used to but I rarely buy said power ups because it takes away half the fun of playing.
Another component that annoys players today is the always online playm which is subject to another form of DRM which has been proven to be completely pointless. (Jack, you are going off track again).
OK, OK I will get to the point, playing old games via emulation sparks a question, not is it ethical to emulate games but is there a point to play something that takes a speed runner something like 20 minutes to complete (meaning no stops and finishing it in the shortest time possible so no detours). Emulation is a nice thing because now I can play everything from pinball machines (digital versions of classic pinball machines, while not the same does provide a wealth of entertainment because without it you have to find the tables, most of which are difficult to find in today's arcades or if you wanted to own said pinball machine, you need to find it maintain it and trust me those things are heavy) to the simple game and watch LCD machines which in some aspect are even harder to find in good condition. But still with all the modern games I have (my last steam library is 295 and I have not played about 3 quarters of the list) but I still go back to games like operation wolf, robocop, shinobi and Atari's star wars. technically you can get away with robocop and shinobi because you can stick the PCB for these games into a generic arcade cabinet and they will function just fine.
4 famous games of the 80's
  

 
But the other 2 however not so much I have already mentioned the particular feature of operation wolf with the controller being shaped in the form of an UZI 9mm sub machine gun. Atari's star wars arcade main feature was which was different compared to the generic arcade was the fact it used a yoke controller shaped like a futuristic steering wheel with fire buttons and the up and down axis were reversed, on emulation you simply used the keyboard or for a better experience, use the mouse. When you emulate something, you may preserve the game but you don't preserve the experience you had during your youth. Hence why we have events where people started to bring original hardware to these places. Having been to NERG back in 2014 and PLAY EXPO last year with a friend. I understood what gaming was again. Something big business seems to have forgotten nowadays. I think the only game that marries the old school feel with today's capabilities would be Studio MDHR's cuphead. This game simply puts old school animation from the 30's and 40's then adds the classic mechanics of side on shoot em ups like contra and sidearms. This could be simply put in an arcade and money would just hit home. while the home version is simply a boss rush game with unlimited lives. but even putting it in a cabinet would work question would be if you were to monetize this in an arcade, how would go about playing with one credit (either a time limit per level or the simple 3 lives factor). This would attract a lot of people.
Remember you could play all your favorite arcade games back in the 90's it was called the Sega Saturn. Here lies the second problem and Sega biggest failing. Sega back in the 80's and 90's were a solid arcade developer but were slow on the uptake of the home console market, While the Master system, Megadrive (genesis in the US due to legal reasons) and the gamegear were more of a response to Nintendo at the time. This is a secondary market for Sega as they raked in all their cash from arcades. But as the consoles became more powerful, their arcade division became less important. Sega had some of the most legendary developers under their banner like Yu Suzuki (creator of Outrun, afterburner and shenmue). The Sega Saturn was a marvel of a machine with a lot of arcade ports but it had one major problem, The Sony Playstation, the upstart console as result of Nintendo's major screw up by getting cold feet with its CD add-on when the Sega Mega CD failed, (well I would call it a failure because it had some iconic games) so that alone doesn't make it a complete failure or the fact their games get remastered (night trap). you would not have got the Sony Playstation if it was for Nintendo. It was the right console sold at the right place at the right time. Boasting a 20 game launch line up including the iconic wipeout (granted it was out on the Saturn but it was better on the Playstation) being a launch title. This system hit the ground running while Nintendo were working on their ultra64  setups with one game already using the hardware in the arcade (crusin' USA) followed by Killer Instinct. The mid 90's was an interesting for me (I used to hang around a game shops) as I saw games on consoles that were sublime and the tat that could rivals Ashen's tat (I swear Ashen's looks for such useless crap, just to gloat to simply say I have more tat than you). Back in mid to late 90's, we had it really good when it came to content. Finished games that were brilliant, if not they were slammed HARD! Back when games review meant something. Not like nowadays when  you see a game with a high rating then you discover you have been duped by a review copy which tends to feature stuff to get better rating (as proven in Black op 4 recently with a patch).
This article is turning more into a rant than just an article about games but the honest answer is this question has been eating up for a while now and Lady Decade finally brought out something, I have meaning to ask myself but in a different way because experiences are different. If may not be ethical in terms of copyright law but in terms preserving the past, I say within reason. There are unwritten rules within the emulation scene which many people break because they can. What these idiots don't realize they shine shine a light on the rest of us and that doesn't help. Right now, for me, experiences are everything nothing changes that with a traditional joystick and hard buttons vs playing with a hand controller which digital controls which doesn't translate well in some games, for instance driving games on an old controller was really a challenge because when you pressed left on a controller, you would careened said left into the nearest barrier rather than simply lightly going left. Another gerne that has been sort of rectified with the invention of the twin stick controller are said games with twin sticks (Games like Yie Ar Kung FU, Smash TV and Karate Champ). During these times, Controls varied from game to game whereas now, there is uniformity towards game controls. It's interesting how certain games win a generation of gaming with their scheme (perfect example, case in point in point street fighter 2) perfected the simple game control of light, medium and heavy attacks from punches and kicks.
While that control scheme dominated for a couple of years, another arcade simplified that control to just light and heavy attacks but added a block button as opposed to pressing back (like in street fighter), that game was the ESRB creating Mortal Kombat. This is when everyone started to prefect the art of joystick juggling (even me with scorpion I was semi unbeatable with the cheap combo of a roundhouse kick and a leg sweep but the infamous onw of the harpoon, upppercut, teleport combo which was a bastard to counter if you were on the receiving end of it. The fighting game had hit a new high because one on one combat was a solid win and you could play with a friend (I would normally lose because 9 times out 10 they were clearly better than me). But then you would have controllers that were more obscure like the tron controls. This was a dual control system because you have a full joystick with a fire button along with a spinner as well (to turn either your arm or the turret of the tank to take aim at enemies or pieces of the MCP). If you are a MAME completionist, next time you look at the extras, look at your control panel folder then see how many different controls methods. that is the experience you have playing a full arcade vs playing on a good computer.
Is it good to play these games still on an emulator, yes and no, yes because it brings back nostalgia of games played in a bygone age and no, because the experience is diminished by the experience of not playing it on original hardware? Console you can technically get away with because the control system is similar to that of a control pads while the arcades are more difficult to replicate. This brings me to another control method that was dumbed down for the PSP other consoles because it's control method was very obscure being the only had an up and down joystick, a button for thrust, a button for reverse, one for fire and another for bomb. I played an earlier version of MAME and the 4-way directional controller was implemented but as later versions of MAME pushed for a more faithful version of same game and that game was Defender, you found the controls were not what expected and was difficult to acclimate to on emulator. But these are the differences you don't notice on an emulator compared to a pull arcade cabinet. I'll be honest, |I have been in the scene over the past 20 years slowly commenting on the from retrogaming stand point which shows how old I am. Maybe i was spoilt for choice compared to today's gamers who more emphasis on graphics, style over substance. While the indie scene is booming, the big companies have sort of swindled because they be something they are not. A massive movie studio which provides interactive content. They forgot what games are. Perfect example is Electronic Arts (or unicronic arts if you use that phrase from the Jim Sterling which I actually agree with) back in the 90's they had licenses for everything movie, sport and had some good gaming development houses under their belts, But from 2005 onwards they have gone from reasonable publisher to one of the worst companies in America or the world by this point because they have consistently made mistake after mistake resulting in pissing off the fanbase (is this the gaming world or politics, right now I cannot tell the difference because they are more or less the same thing).
Their loot box fiasco with battlefront 2 which I warned against from the mement EA for the license from Lucasarts. EA has proven they have lost their way because they subject to the almighty investor which is not really a good sign, seeing they did have a huge back catalogue of games (including the god awful dark castle). But EA has gone from from being a company that produces games to a company that produces experiences and they manged to even get wrong because just by looking at battlefield V and the optics it created caused problems because it inserted Identity politics into a historically based game and that was forced onto the gaming industry but the SJW's who claim they are not represented. (Jack, go back on topic please, you are ranting about politics again :/). EA has had a couple of good ideas with indie developers over the past couple of years like A way out, which is an interesting concept and brilliant storytelling. Ideas like that are few and faw between. But it makes the problem with the gaming industry more prevalent. It's about the investors trying to find a get rich quick scheme from an unsuspecting player base which hasn't the time but the money just to skip certain aspects of the game.
That particluar player is not really a player but someone that's bored of just watching TV and just wants to kill a few minutes living a power fantasy (this exact case was the point behind the whole battlefront II debacle when a player got a super overpowered character like darth maul the buying of loot boxes rather than just playing the game). Purists (to a degree like myself)believe in the philosophy of progressing through a game to its natural conclusion in the process getting better at actually playing, unlocking content along the way. That was how we used to do it, Which leaves the question when did games companies get so greedy. Straight answer, When mobile phones started to become as powerful as computers and started to produce trashy games while simple to play had an inflated sense of difficulty in order to trick players into paying to pass certain levels. I think that's how it started  and with the introduction of CEO's, who sole philosophy is to find ways to cut corners and generate money (like getting blood out of a stone like the vampire's they are). This is when we started to see the dynamic shift games being just games to games being a live service. Games  started to appear less and less frequent and flagship brands were being bled out every year with less and less content in them or just to meet the deadline then sold later as DLC (Borderlines 2 had a stupid amount of DLC) or in an incomplete state  and playerbase that is understanding of the concept (Minecraft made its reputation while being very playable and had a fair amount of work to do also was work in progress or early access). These 2 games alone were animolies to the normal ways of things. The internet is both a gift and a curse because it provided a way out ofr developers to just put a game out the door without being tested or even checked of bugs.
Arcades were played for hours by people that built them, while the concepts were simple, they were also finished products. Unlike today, where a finished product is a broken buggy piece of crap that is glitched to all hell (see fallout '76 for this) I am technically scared to buy full priced games today. I may make one risk each year for a full  rpiced triple A product. Normally by skills of picking them pays off but there are times where I live to regret that decision (Aliens: Colonial Marines)
Games in general should be fun, Not grindy, boring chores which in order for you to enjoy, you need to pay extra after dropping an large amount of money to start with ($60 or £45 to £50 on the uk side). It worked in the arcades because we saw it as a challenge and we knew we were limited by the pile of coins in our hands which was eaten by the machines of the time one that said pile of coins was gone, we walked away. Nowaday, its either a credit card or digital currency (digital store currency). That limit is a little more obfuscated than before, blurring the lines and that's after you spend a stupic amount of money upfront. The problem with today's gaming industry is that it gone corporate which in turn has creativity out and now is driven by focus groups which consists of about a 100 random people which doesn't reflect much of anything. When the industry headed down this path, sooner or later the industry will implode and the publishers who only see the money will find that the bllod will be harder to suck out of the wallets of their player base. So they will go back to acyually creating more games or become extinct. (unicronic arts I am not sure there is a matrix of leadership big enough to stop that company from destroying anymore developers). These major publishers need to stop milking said cashcows to death and create more games. I really don't know what the future holds anymore for gaming.
That being said, who said retro doesn't sell. Just look at the nintendo classic and its various counterparts. While simply a way to engage with the uber nerds among us. It show, while cynical in their approach. There is a market for it and don't tell me they do not use emulation because they do. Perhaps I am becoming jaded when it comes to gaming in generalbut I know one thing. Emulation has shown hte beginnings of gaming and how how it has evoloved from the simple Pong all the way up to the remake Doom which was are make done right.
All I want in life is a good fun experience, something that pleases me, gives me genuine emotion and most of all something I trul;y enjoy. it seems games companies and consumers have differences of opinion here. So, I go back to emulation and enjoy games from a bygone era that were more complete than the crap we see today. This is jackhammersalm, finishing his article or rant and more than likely returning to an emulated game or going sleep in a corner. Either would help me right now.
 
Read more...
  • Sign in to follow this  

    NewRetroArcade NEON


    jackhammersalm
    • 08/28/2016

     

    NewRetroArcade.png

    About late 2014, I saw a new frontend on my facebook feed, this was the first version of NewRetroArcade, my curiosity was peeked. So I downloaded the package and installed it onto my desktop (my this point I will remind you I was using this on my old 7 year old potato). I ran the program and I was greeted by a corridor, which ran at about 15 fps and I blame the fact I have not upgraded my machine is something like years but the premise was there a walk around experience which gave a player a look around a small arcade with extra things to do.

    • You could find tapes and play them in the boombox radio (this could be editable)
    • You could actually tune in to the online radio station (preconfigured by the developer to 80's style music)
    • You could play Darts, ten pin bowling or shoot hoops in separate games
    • Almost everything was able to be picked up (bottles, cigs, phone's, tapes and gameboys (yes there were playable gameboys)
    • The Arcades where quite detailed.

    Please bare in mind this isn't my first rodeo when it comes with 3D environments for gaming experiences. but this felt the most complete and right now this does set the tone to anyone following this experience. That was the classic version which when released on steam became the Tech Demo. They didn't change a thing. So why are they selling the experience for 35 bucks, well a few reasons actually. The Demo was the to simply wet the appetite and boy did they. while it introduced new people to a arcade experience, to the veterans, including another developer who I often speak with. When I covered this a year ago, the whole project was designed by 5 guys who were learn how to use unreal 4. To me this a mixture of passion, craziness and sheer brilliance, while the concept has been done before on other engines, this one stands out because it looks stunning with the lighting effects and the level of detail in the surroundings. Despite all the praise, I will nitpick about the control panels a bit for being a tad generic. other than that, that's about it. if you don't believe me just have a look

    NewRetroArcade-Oculus-Rift-2.jpg

      That's just a load of skinned arcade machines. while the models are limited to 2 or 3 styles, the artwork could be added quite easily with the use of paint.net or gimp or even photoshop. it's interesting because to counter the copyrighted artwork they did a lot of generic artwork and screencaps to put as placeholders and when you first look round you think what the hell. Ok you have downloaded but where are these arcade games you are on about. you are forgetting the first rule of emulations in itself, you CANNOT distribute Emulators and roms in the same pack but to anyone here, this isn't that hard to locate the roms, But Jack, it still doesn't work, What is the problem here.

    First off, the emulator built into NewRetroArcade is Libertro (retroarch), thats right you need the cores for said emulators, and the roms. now the interesting part, where is each system going. you need to go into the arcade builder

    Arcade builder classic map.png

    Yep, this thing, which is not that difficult to set up. while this picture is a little dated because they added an actual emulator to use as well in NEON, this is pretty much everything you use to configure the classic and best of all you see that pink circle in the picture, that is where you will find the machine you select to be in that position.

    Right that's enough of the classic map so what do you get for 25 bucks apart from this demo. Good question? and having recently refunded no mans sky after no engaging me in the way it was suppose to and the frame drops killed my mod I decided to get this for me and my best friend (jennatek). Right now we both went into a multiplayer session. Yes first case and point it's multiplayer a good start, second thing is the intro screen

    new-retro-arcade-neon-menu.jpg

    Why does it look like an 80's version of the matrix, simply put I think that was the point being the design choice (this was designed for the vive and the dk 2 also but runs just as well on a simple setup). with this intro screen you are greeted with 6 options

    • Single player
    • Multi player
    • Options
    • Custiomise
    • Credits
    • Quit

    All pretty self explanatory with the exception of customize, Customise is an other in the multiplayer to have an additional item on top of you virtualboy (ie a hat or cap. It looks weird but it serves the purpose to distinguish between the players. While there are limitations to the emulation currently ie. netplay. you can play some of the custom games which are available like aimbot which is a like a fps cross between doom and goldeneye64. There is also a house of the dead clone in the VIP room with the playable SNES clone (original model and the gameboy models were changed to avoid Nintendo NAZI approach to gaming in general, which is a shame because those models were amazing) but with the classic map we got this.

      new-retro-arcade-neon-launch-11.jpgMovie room.jpgnew-retro-arcade-neon-launch-8.jpg

    A new arcade which is a little bigger than the classic build and they also added a lot more activities to do as well as the 3 main one from the classic arcade that being air hockey

    new-retro-arcade-neon-launch-12.jpg

    In this room alone with the air hockey, have the zombie problem 2 arcade (their own minigame which is a homage to house of the dead) there is a guitar and a min drum machine in here too. There are quite a few distraction before you configure the arcades themselves like the one punch machines you see, also the whack a mole as well. the map is a little larger and left a couple of easter eggs also near the bar ( if they are crazy enough to do that ). The emulation side of this especially the lighting issues for the gameboy was particularly impressive (yes I had 2 gameboys to play multiplayer with friends with) and the fact that a dot matrix screen with no backlight (which is why the gameboy had a 25 hour battery life compared to the lynx and the gamegears measly 3 hours of battery life. This is not a game but a VR experience which for us arcade buffs which is an experience. Is it worth 25 buck for me person, yes it is but for the casual I'm not so sure, but who knows I give it a shot. 

    Jack, is there anything you would love to see out of this project, yeah steam workshop support for starters. To help with arcade cabinet construction and maybe some new maps. Better netpay with emulation but that's more to do with libertro rather than newretroarcade. Finally a video guide but I know my good friend SimplyAustin is thinking of doing one sooner or later.

    I would recommend this if you enjoy walking around arcade in a VR environment. Setting it up is a little tricky and finding the artwork is a bit of a challenge but I will help you as much as I can via SimplyAustins channel when I pass the helping hand to him. anyways remember when I said this wasn't my first rodeo into 3D environments. For that you can read the next part of this.

     

     

    Edited by jackhammersalm

    Sign in to follow this  


    User Feedback

    Recommended Comments

    It would be great if Retro Arcade could integrate with EmuMovies too, wouldn't it?

     

    Share this comment


    Link to comment
    Share on other sites


    Guest
    This is now closed for further comments

  • Recommended Front End Software

×
×
  • Create New...