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By Circo

mGalaxy Front End v7.0 Released

This version is packed with awesome new features and updates:
WebRadio added to available background music sources. Thousands of web radio directly available from the mGalaxy interface. Extended gamepad/joystick controller compatibility (no more limited to Xbox 360 controller only) Mouse compatible interface (no more limited to keyboard or gamepad) Theme customization: all themes now come with a setting panel. mGalaxy_Updater: new application to update/patch mGalaxy on new release. mGalaxy_Runway: Runway now trims logo images with a transparent pixel border. mGalaxy_Runway : auto folder assignment.
  More info and download on http://www.mgalaxy.com
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By Circo

Commodore Amiga Video Snaps Updated (Version 1.9)

Happy Holidays everyone! First off today we have an update to the Commodore Amiga video snaps pack bringing the pack to version 1.9. This update adds 27 new video snaps bringing the total number of videos for the Amiga to 1,808. Videos are available in Standard Quality on the EmuMovies website and in High Quality on via the EmuMovies FTP and Sync service.  Continue past the preview for all the juicy details.
 
 
EmuMovies Official Commodore Amiga Video Snaps Version 1.9
Added 27 Video Snaps Captures @Audi85  Edits & Encoding @Circo Details
 
Update your videos today
EmuMovies Website (SQ Only) Directly through your front-end or our app using EmuMovies Sync (HQ & SQ) EmuMovies File Server (FTP) (HQ & SQ) View all our updates on the EmuMovies FIles Feed   (We only post a handful in the news feed) Follow EmuMovies on Facebook Join EmuMovies od Discord
 
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By Circo

Nintendo NES Video Snaps Updated (31 Videos)

And now we get to the updates for the Nintendo Entertainment System, we have 8 new videos for the base set and 23 new videos for the Hacks & Homebrew collection.  These updates bring the base set to 1,009 videos and the hacks & homebrew set to 229 videos.  Big thanks to @Audi85 for submitting the original captures.  Continue past the preview for all the juicy details.
 
 
Nintendo NES Video Snaps Pack Version 1.9
Added 9 Videos Captures @Audi85 Edits & Encoding @Circo Nintendo NES Hacks & Homebrew Version 1.3
Added 23 Video Snaps Captures @Audi85 Edits & Encoding @Circo  
Update your videos today
EmuMovies Website (SQ Only) Directly through your front-end or our app using EmuMovies Sync (HQ & SQ) EmuMovies File Server (FTP) (HQ & SQ) View all our updates on the EmuMovies FIles Feed   (We only post a handful in the news feed)
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By Circo

Super Nintendo Video Snaps Updated (v2.0)

About six months in the making we finally have an all new version of the EmuMovies Super Nintendo Video Snaps Collection.  The version 2 update includes 811 new videos and is 841 video snaps total.  All new captures are by @DamnedRegistrations and @Audi85.  Final edits and encoding were performed by @Circo.  So waste no time and update you videos to all new higher quality versions.  Continue past the samples for details and more.
High Quality Sample
 
Standard Quality Sample
Version 2.0
Replaced 811 Video Snaps @Audi85, @DamnedRegistrations & @Circo Details
 
Grab the new video snaps immediately via:
EmuMovies Website (SQ Only)
Directly through your front-end or our app using EmuMovies Sync (HQ & SQ)
EmuMovies File Server (FTP) (HQ & SQ)
View all our updates on the EmuMovies FIles Feed (We only post a handful in the news feed)
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By Circo

GameEx Evolution v1.01 Beta Released

Proudly presented to you by Spesoft in partnership with Headsoft and FlashBang Studio.
Some of the features you’ll see in v1.01:
*** Features ***
Pre-configured system profiles for 200+ emulators
3 default themes (Default, Blue and Black)
Supports multiple orientations and aspect ratios (4:3, 16:9, horizontal & vertical)
Multiple list display modes (List, Grid, Page, Carousel, Wheel and CoverFlow)
Multiple game lists (All, Completed, Favourites, NextToPlay, Played and RecentlyPlayed)
Databases for every system
Auto emulator app and asset download
Full system auditing and game list editor
MAME Software List support
Advanced MAME filtering system (Genre, Category, Manufacturer, Year, Orientation, Rotation, Controls, Players, Buttons, Alternating, Mirrored, Service, Tilt and Cocktail)
Advanced System filtering (Publisher, Developer, Year, Category and Players)
Other Filter Flags (File, Video, Region, Language and Media)
Advanced emulator launch and logging system
Steam game import
Stats (LastTimePlayed, HasPlayed, HasRecentlyPlayed, HasNeverPlayed, TotalTimePlayed, TimesPlayed, HasCompleted, IsFavorite, IsNextToPlay)
2D & 3D object support
32 and 64-bit support
Frame-based animation
Theme skinning system
Bitmap font support with editor
Extensions (including scripts and plugins)
Advanced variable system (all accessible via your custom Extensions)
Write your own Extensions in C# or VB.NET, Have access to Evo libraries directly!
Free extensions including hardware support for UltraStik, ServoStik, LEDWiz, PacDrive, U-HID, Blue-HID, Nano-LED, PacLED64, I-Pac Ultimate I/O, BetaBrite etc. All open source!
Command.dat support (Fighting game move lists)
Built-in manual and asset viewer
Auto image mounting
Much, much more!
 
*** Q & A ***
Q: Why did it take so long?
A: This has been a long time coming and that’s because we’ve spent extra time adding the features you wanted into the next evolution of gaming front ends!
Q: Who created it?
A: This is the most advanced FE ever written by the best in the scene. In development for over 5 years by coders with over 25 years in FE and arcade app development combined!
Q: Why did you create it?
A: This is a creation born out of love and passion for the retro arcade and emulation community. The cost was great but it’s our gift to you and this is only the beginning!
Q: Where is feature X your promo video promised?
A: We have included every feature we promised except for the Theme Editor. It’s still in production. Let us know if you’re interested!
Q: What about native HyperSpin theme rendering?
A: It’s in there we just don’t think it’s that important. We’re not trying to be HyperSpin but we’re fans of the project – hi Bill!
Q: What about RocketLauncher?
A: While we think it’s a pretty cool project we think if you’re paying for a FE like ours it should all be integrated. That’s why our Setup Wizard does everything! No 3rd party tools required!
Q: What’s the future of GameEx Evolution?
A: Very bright! But we need your support and for us to succeed we need your help to get the word out. So don’t just sit there, tell everyone the good news!
Q: I need help or have a question!
A: Great! Please visit our GameEx Evolution Forums
 
*** GameEx Evolution is: ***
Developed by Headsoft (headsoft.com.au)
Ben Baker (Headkaze) [Code, Design and Artwork]
Published by Spesoft (spesoft.com)
Tom Speirs [Sales, Code, Testing and Support]
With Help from FlashBang Studio (flashbangstudio.uk)
Michael Ware (Greatflash) [Database, Code, Artwork, Testing and Support]
And Hanka Design (hanka-design.com)
Markus Hanka [Logo, Early UI Design Prototypes]
Full Credits: gameex/com/evo-credits
 
*** Thanks ***
Also thanks to our staff for all their amazing and continued work on our forums over the years:
Adultery, Carny_Priest, DazzleHP, Draco, freezy, GimmeClassics, hansolo77, nullPointer, rablack97, RedDog, stigzler, Tempest, tthurman and zeenon
Download GameEx Evolution here
 
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    NewRetroArcade NEON


    jackhammersalm
    • 08/28/2016

     

    NewRetroArcade.png

    About late 2014, I saw a new frontend on my facebook feed, this was the first version of NewRetroArcade, my curiosity was peeked. So I downloaded the package and installed it onto my desktop (my this point I will remind you I was using this on my old 7 year old potato). I ran the program and I was greeted by a corridor, which ran at about 15 fps and I blame the fact I have not upgraded my machine is something like years but the premise was there a walk around experience which gave a player a look around a small arcade with extra things to do.

    • You could find tapes and play them in the boombox radio (this could be editable)
    • You could actually tune in to the online radio station (preconfigured by the developer to 80's style music)
    • You could play Darts, ten pin bowling or shoot hoops in separate games
    • Almost everything was able to be picked up (bottles, cigs, phone's, tapes and gameboys (yes there were playable gameboys)
    • The Arcades where quite detailed.

    Please bare in mind this isn't my first rodeo when it comes with 3D environments for gaming experiences. but this felt the most complete and right now this does set the tone to anyone following this experience. That was the classic version which when released on steam became the Tech Demo. They didn't change a thing. So why are they selling the experience for 35 bucks, well a few reasons actually. The Demo was the to simply wet the appetite and boy did they. while it introduced new people to a arcade experience, to the veterans, including another developer who I often speak with. When I covered this a year ago, the whole project was designed by 5 guys who were learn how to use unreal 4. To me this a mixture of passion, craziness and sheer brilliance, while the concept has been done before on other engines, this one stands out because it looks stunning with the lighting effects and the level of detail in the surroundings. Despite all the praise, I will nitpick about the control panels a bit for being a tad generic. other than that, that's about it. if you don't believe me just have a look

    NewRetroArcade-Oculus-Rift-2.jpg

      That's just a load of skinned arcade machines. while the models are limited to 2 or 3 styles, the artwork could be added quite easily with the use of paint.net or gimp or even photoshop. it's interesting because to counter the copyrighted artwork they did a lot of generic artwork and screencaps to put as placeholders and when you first look round you think what the hell. Ok you have downloaded but where are these arcade games you are on about. you are forgetting the first rule of emulations in itself, you CANNOT distribute Emulators and roms in the same pack but to anyone here, this isn't that hard to locate the roms, But Jack, it still doesn't work, What is the problem here.

    First off, the emulator built into NewRetroArcade is Libertro (retroarch), thats right you need the cores for said emulators, and the roms. now the interesting part, where is each system going. you need to go into the arcade builder

    Arcade builder classic map.png

    Yep, this thing, which is not that difficult to set up. while this picture is a little dated because they added an actual emulator to use as well in NEON, this is pretty much everything you use to configure the classic and best of all you see that pink circle in the picture, that is where you will find the machine you select to be in that position.

    Right that's enough of the classic map so what do you get for 25 bucks apart from this demo. Good question? and having recently refunded no mans sky after no engaging me in the way it was suppose to and the frame drops killed my mod I decided to get this for me and my best friend (jennatek). Right now we both went into a multiplayer session. Yes first case and point it's multiplayer a good start, second thing is the intro screen

    new-retro-arcade-neon-menu.jpg

    Why does it look like an 80's version of the matrix, simply put I think that was the point being the design choice (this was designed for the vive and the dk 2 also but runs just as well on a simple setup). with this intro screen you are greeted with 6 options

    • Single player
    • Multi player
    • Options
    • Custiomise
    • Credits
    • Quit

    All pretty self explanatory with the exception of customize, Customise is an other in the multiplayer to have an additional item on top of you virtualboy (ie a hat or cap. It looks weird but it serves the purpose to distinguish between the players. While there are limitations to the emulation currently ie. netplay. you can play some of the custom games which are available like aimbot which is a like a fps cross between doom and goldeneye64. There is also a house of the dead clone in the VIP room with the playable SNES clone (original model and the gameboy models were changed to avoid Nintendo NAZI approach to gaming in general, which is a shame because those models were amazing) but with the classic map we got this.

      new-retro-arcade-neon-launch-11.jpgMovie room.jpgnew-retro-arcade-neon-launch-8.jpg

    A new arcade which is a little bigger than the classic build and they also added a lot more activities to do as well as the 3 main one from the classic arcade that being air hockey

    new-retro-arcade-neon-launch-12.jpg

    In this room alone with the air hockey, have the zombie problem 2 arcade (their own minigame which is a homage to house of the dead) there is a guitar and a min drum machine in here too. There are quite a few distraction before you configure the arcades themselves like the one punch machines you see, also the whack a mole as well. the map is a little larger and left a couple of easter eggs also near the bar ( if they are crazy enough to do that ). The emulation side of this especially the lighting issues for the gameboy was particularly impressive (yes I had 2 gameboys to play multiplayer with friends with) and the fact that a dot matrix screen with no backlight (which is why the gameboy had a 25 hour battery life compared to the lynx and the gamegears measly 3 hours of battery life. This is not a game but a VR experience which for us arcade buffs which is an experience. Is it worth 25 buck for me person, yes it is but for the casual I'm not so sure, but who knows I give it a shot. 

    Jack, is there anything you would love to see out of this project, yeah steam workshop support for starters. To help with arcade cabinet construction and maybe some new maps. Better netpay with emulation but that's more to do with libertro rather than newretroarcade. Finally a video guide but I know my good friend SimplyAustin is thinking of doing one sooner or later.

    I would recommend this if you enjoy walking around arcade in a VR environment. Setting it up is a little tricky and finding the artwork is a bit of a challenge but I will help you as much as I can via SimplyAustins channel when I pass the helping hand to him. anyways remember when I said this wasn't my first rodeo into 3D environments. For that you can read the next part of this.

     

     

    Edited by jackhammersalm

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    It would be great if Retro Arcade could integrate with EmuMovies too, wouldn't it?

     

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