beev Posted April 21, 2016 Share Posted April 21, 2016 Anybody know if there is any arcade cab setups were the buttons light up depending on if they are used or not in the game? Maybe even a step further with displaying the buttons letter or number however the game defines it? Link to comment Share on other sites More sharing options...
Mallex Posted April 26, 2016 Share Posted April 26, 2016 http://www.ledblinky.net/ledblinky.htm Check this out, I believe this does what you're looking for! Link to comment Share on other sites More sharing options...
beev Posted May 2, 2016 Author Share Posted May 2, 2016 That looks to be what I was questioning. Will have to look further into it if I ever build a cab. Thanks! Link to comment Share on other sites More sharing options...
corvette4evr Posted May 4, 2016 Share Posted May 4, 2016 There is a company in Cleveland, Oh, my home town, that can build them. My cousin purchased one from them several years ago and the owner was really cool and let us go to his house to look at it before my cousin decided to buy. They can do a bunch of customization if you call them. Here is there site. https://www.mameroom.com/webstore_home.asp Link to comment Share on other sites More sharing options...
beev Posted May 5, 2016 Author Share Posted May 5, 2016 Alot of awesome set ups there. Out of my price range but its a tickling thought Link to comment Share on other sites More sharing options...
artman999999 Posted May 5, 2016 Share Posted May 5, 2016 A user script was written for RocketLauncher to switch the config files for U360 digital joysticks automatically, depending on the game type. You could easily modify the AHK script to send command lines to a PACLed64 instead, which should be MORE than sufficient to light up every button you could ever have. The module is $60, and the LEDs button prices are relatively minimal ($5 a button?). Yes, creating the config .ini file would be a pain, but you have to remember that you could probably cover 75% of the games with 3-4 layouts. Most shmups only use buttons 1 and 2. Most fighters use 5 buttons in an "H" pattern, or all 6 (or 8 if you're SF IV). NeoGeo uses 4 in a row, etc. It's the remaining 25% that would take forever (Spy Hunter, and Assault are all good examples of games with overly-complicated controls). All I'm saying is your total investment would only be about $100. It's the programming time that would be the real cost. Link to comment Share on other sites More sharing options...
beev Posted May 6, 2016 Author Share Posted May 6, 2016 That's not to bad for pricing. I'm no where near actually getting to build a cab yet. I have a few older cars to finish first. But when I do get around to it I think such a feature would be a nice touch. You are probably right about that 25% being a pain staking task, I think I could deal with the 75% for awhile. Do you have any sweet machines that you've done? I like to browse at what others have done so I can start to think more about what I would want in a build Link to comment Share on other sites More sharing options...
f8lbyte Posted April 11, 2017 Share Posted April 11, 2017 Sounds like a good idea, hope someone makes a guide for all of us once a good method is found for this stuff. Link to comment Share on other sites More sharing options...
divineblade7 Posted April 11, 2018 Share Posted April 11, 2018 A preset that’s community based would be excellent for this! Link to comment Share on other sites More sharing options...
walterg74 Posted August 1, 2018 Share Posted August 1, 2018 WOW! Didn't know such a thing existed! Still would have to wage what loks better to you between color buttons and ones that used LEDs that are somewhat different. Link to comment Share on other sites More sharing options...
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