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By Circo

Nintendo Switch Video Snaps Updated (3,520 Videos)

Today we dropped some new video snaps for the Nintendo Switch. The set is now at 3,520 videos covering hopefully most of what people need. There is an almost unlimited amount of games (shovelware) for this system.  I think the total is now somewhere north of 16,000 games in the library. So here is what we are asking, if you are still missing some videos for installed games or find an error, please let us know in the EmuMovies request section on the forums and we can prioritize those videos on the next round. 
Here is the list of whats available now.
[File List] EmuMovies Nintendo Switch Video Snaps (EM 0.3).txt
Videos are now available via EmuMovies Sync and on our FTP server in HD and HQ formats
 
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By Circo

Nintendo 3DS Video Snaps Updated (73 New Videos)

Happy Easter Everyone!  We have an update for the Nintendo 3DS today, version 1.1.  73 new video snaps havce been added bringing the full set to 583 video snaps.  Big thanks to @RLBradders26 and @drewby for helping out with the recordings.  Video Snaps are currently available via EmuMovies Sync and the EmuMovies FTPs.  Videos are in HD and HQ versions. 
Our next release has been cooking for awhile, we are working towards are first big Nintendo Switch video snaps release.  Progress is being uploaded every couple of days to the FTPs and 1.0 should be ready by the end of April.  Feel free to take a peek if you are curious.
Links:
Download directly through your front-end or our app using EmuMovies Sync (HD & HQ) EmuMovies File Server (FTP) (HD & HQ) View all our updates on the EmuMovies Files Feed   (We only post a handful in the news feed) Follow EmuMovies on Facebook
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By Circo

Sony Playstation 3 Video Snaps Update

Merry Christmas and Happy Holidays everyone! Wanted to take a minute and share the progress on this years big project.  Today I uploaded another 250 videos and we are now over the 80% mark.  As it currently stands we have recorded and edited 1683/2048 Video Snaps and should finish in Q1 2024.  To make this set the team here used 2 PS3's to capture cards.  Currently all released videos are ready to download via EmuMovies Sync and the EmuMovies FTP in HD and HQ formats.
If you would like to check our progress here is a link to the google sheet
https://docs.google.com/spreadsheets/d/1wOW_xi7lD5KOJxHHTQnAFhRnUpsG26uKhIwl6fPE9ws/edit?usp=sharing
Links:
Download directly through your front-end or our app using EmuMovies Sync (HD & HQ) EmuMovies File Server (FTP) (D & HQ) View all our updates on the EmuMovies Files Feed   (We only post a handful in the news feed) Follow EmuMovies on Facebook Join EmuMovies on Discord  
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By Circo

Microsoft Windows (PC Games) Video Snaps Updated (979 Videos)

Happy to announce that our library of video snaps for Microsoft Windows has increased by 979 new videos bringing the set to 6,844 video snaps in total.  These were all user submissions, trimmed as needed and audio levels normalized. Thanks go out to users @kim_sama98, @ray572, @sebas78, @wiggles, @rubee64, @SonofBeast, @CasperH & @Henstra1989 as well as some anonymous submissions.   Videos are available on the EmuMovies FTP and EmuMovies Sync.
(File List) Microsoft Windows (Video Snaps)(EM 1.6).txt
 
 
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By Circo

Nintendo 64 Video Snaps Updated to v1.7 (33 New Videos)

Thanks to @DamnedRegistrations for a new update to our Nintendo 64 Video Snap collection.  This update contains 33 new videos bringing the complete video snap set to 413 video snaps.  High Quality video snaps can be downloaded through EmuMovies Sync or the FTP and Standard Quality is available on the Website, EmuMovies Sync and FTP.
 
What's New (Version 1.7) (33 Videos) @DamnedRegistrations 
64 de Hakken!! Tamagotchi - Minna de Tamagotchi World (Japan).mp4
64 Hanafuda - Tenshi no Yakusoku (Japan).mp4
AI Shougi 3 (Japan).mp4
Bakushou Jinsei 64 - Mezase! Resort Ou (Japan).mp4
Bass Rush - ECOGEAR PowerWorm Championship (Japan).mp4
Chameleon Twist (Japan) (Translated En).mp4
Custom Robo V2 (Japan).mp4
Derby Stallion 64 (Japan).mp4
Goemon - Mononoke Sugoroku (Japan).mp4
Hamster Monogatari 64 (Japan).mp4
Heiwa Pachinko World 64 (Japan).mp4
Ide Yosuke no Mahjong Juku (Japan).mp4
Itoi Shigesato no Bass Tsuri No. 1 Kettei Ban! (Japan).mp4
J.League Tactics Soccer (Japan).mp4
Jikkyou G1 Stable (Japan).mp4
Jinsei Game 64 (Japan).mp4
Kiratto Kaiketsu! 64 Tanteidan (Japan).mp4
Mahjong 64 (Japan).mp4
Mahjong Hourouki Classic (Japan).mp4
Morita Shougi 64 (Japan).mp4
Nushi Tsuri 64 - Shiokaze ni Notte (Japan).mp4
Nushi Tsuri 64 (Japan).mp4
Onegai Monsters (Japan).mp4
Pachinko 365 Nichi (Japan).mp4
Parlor! Pro 64 - Pachinko Jikki Simulation Game (Japan).mp4
PD Ultraman Battle Collection 64 (Japan).mp4
Pro Mahjong Tsuwamono 64 - Jansou Battle ni Chousen (Japan).mp4
Robot Poncots 64 - 7tsu no Umi no Caramel (Japan).mp4
Saikyou Habu Shougi (Japan).mp4
SimCity 2000 (Japan).mp4
Super Mario Bros. 64 (Hack).mp4
Super Robot Taisen 64 (Japan).mp4
Yakouchuu II - Satsujin Kouro (Japan).mp4
(File List) Nintendo 64 (Video Snaps)(EM 1.7).txt
Links:
EmuMovies Website (SQ Only) Directly through your front-end or our app using EmuMovies Sync (HQ & SQ) EmuMovies File Server (FTP) (HQ & SQ) View all our updates on the EmuMovies Files Feed   (We only post a handful in the news feed) Follow EmuMovies on Facebook Join EmuMovies on Discord  
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CFG Magician 1.63

   (4 reviews)

4 Screenshots

About This File

Preamble:

Problem: How to map individual mame games, without having to do it one by one in every game.

Solution: CFG Magician!

Question: "Why do I care?"

Answer: You probably don't, but you should... biggrin.gif

I have a seven button layout on my control panel:

_000

0000

Pretty standard, the six buttons on the right for fighting games, bottom row of four butttons for Neo Geo, and other four button games. I started this project because I had made a CTLR file for NeoGeo games, but that left me with 234 Non-NeoGeo, no-clone, four button games that didn't use the 4 button layout that I wanted. Another example would be that for trackball games, you could map buttons on either side of the trackball to be used in the games, so that either hand could be used for the trackball. I wanted a way to mass produce Mame Cfgs based on options that I could choose myself.

How to use CFG Magician:

  1. DownLoad a set of 'CFG Magician Data Files' that matches your version of Mame, and put them in the CFG Magician\Data Files folder. EG: CFG Magician\Data Files\005.cfg
  2. Browse to the list of games you want to convert. You can use one of the files provided, or you can make your own list with RomLister. The nice thing about this, is that you can create any list you want.
  3. Put a tick in the box, if you want to mirror player1 buttons to player2 for alternating games. If you do this, for games like Asteroids that normally only use the one player controls, both sets of controls will be mapped, so that two players can play without "swapping" in and out. If you want to convert all 2 player alternating games, select the "AlternatingGames.csv" in step 1.
  4. Enter the controls that you want mapped for players 1 - 4. Skip any controls that you don't want to change from the default controls. For Mouse, Joy, and Gun codes, use the right-click menu. To enter multiple inputs into a box, put a tick in the box "Enter Multiple Inputs". Use the radio buttons for Multiple Keyboards. (Keycodes for Keyboard #2 will not show up in Mame, unless the -multikeyboard switch is used.)

CFG Magician creates new cfg files with the inputs you entered, copies all existing Mame/cfg information to the newly created cfgs, and places the new cfg file into the "New Cfg" folder, over-writing any existing cfgs in the folder. For this reason, if you are working with multiple lists, do the "High Priority" list last! Once you are satisfied with the results, move the new cfgs in the CFG Magician\New CFG folder into your Mame/cfg folder. Always backup your existing cfg files!

When the program is finished, if some cfgs weren't created, CFG Magician creates a list called Roms Skipped.csv, Listing the reason a cfg was skipped.

Notes:

Save Button:

Use the "Save" button to save current input codes. I think it is important to note, that CFG Magician does not write blank inputs to the cfg file. It is advisable that you only enter the inputs that you want changed from the default.cfg, or your ctrlr.cfg, otherwise there will be many unnecessary entries in your Mame\cfg files.

Lists:

I have included two folders (Clone, No-Clone) with lists for: buttons 1-16, Trackball, Spinner, Dial, and 4 button Non-NeoGeo lists for people who have a NeoGeo entry in a ctrlr file. Examples of what could be done:

  1. Map a 14 button game across a two player 7 button control panel.
  2. Map Buttons on either side of the trackball/spinner for right/left hand play.

Joy Number:

The value "Joycode=0" from the CFG Magician.ini file is subtracted from the Joy Number. So if your Joy # is off, use this value to adjust it.

Dipswitch Options:

CFG Magician can set the following dipswitch options:

Language (English,Japanese,German,French,Italian,Spanish)

FreePlay (On)

CockTail (On)

Difficulty (Min,Max)

Lives (Min,Max)

Bonus Lives (Min,Max)

If you want a game to be as easy as possible, set Difficulty (Min), Lives (Max), Bonus Lives (Min)

A word about Difficulty, Lives, and Bonus Lives. All I do is set the dipswitch to the first available option for (Min), and to the last available option for (Max). This is not 100% accurate, some of the dipswitches are in Max-Min order in the drivers, instead of Min-Max. There are too many names for the different dips, and I have no desire to work it all out. sad.gif

I believe that the Language, FreePlay, and Cocktail dips are accurate.


What's New in Version 1.63   See changelog

Released

  • Added {NONE} to MOUSECODE|GUNCODE|JOYCODE - token strings for item classes.


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