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By Circo

mGalaxy Front End v7.0 Released

This version is packed with awesome new features and updates:
WebRadio added to available background music sources. Thousands of web radio directly available from the mGalaxy interface. Extended gamepad/joystick controller compatibility (no more limited to Xbox 360 controller only) Mouse compatible interface (no more limited to keyboard or gamepad) Theme customization: all themes now come with a setting panel. mGalaxy_Updater: new application to update/patch mGalaxy on new release. mGalaxy_Runway: Runway now trims logo images with a transparent pixel border. mGalaxy_Runway : auto folder assignment.
  More info and download on http://www.mgalaxy.com
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By Circo

Commodore Amiga Video Snaps Updated (Version 1.9)

Happy Holidays everyone! First off today we have an update to the Commodore Amiga video snaps pack bringing the pack to version 1.9. This update adds 27 new video snaps bringing the total number of videos for the Amiga to 1,808. Videos are available in Standard Quality on the EmuMovies website and in High Quality on via the EmuMovies FTP and Sync service.  Continue past the preview for all the juicy details.
 
 
EmuMovies Official Commodore Amiga Video Snaps Version 1.9
Added 27 Video Snaps Captures @Audi85  Edits & Encoding @Circo Details
 
Update your videos today
EmuMovies Website (SQ Only) Directly through your front-end or our app using EmuMovies Sync (HQ & SQ) EmuMovies File Server (FTP) (HQ & SQ) View all our updates on the EmuMovies FIles Feed   (We only post a handful in the news feed) Follow EmuMovies on Facebook Join EmuMovies od Discord
 
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By Circo

Nintendo NES Video Snaps Updated (31 Videos)

And now we get to the updates for the Nintendo Entertainment System, we have 8 new videos for the base set and 23 new videos for the Hacks & Homebrew collection.  These updates bring the base set to 1,009 videos and the hacks & homebrew set to 229 videos.  Big thanks to @Audi85 for submitting the original captures.  Continue past the preview for all the juicy details.
 
 
Nintendo NES Video Snaps Pack Version 1.9
Added 9 Videos Captures @Audi85 Edits & Encoding @Circo Nintendo NES Hacks & Homebrew Version 1.3
Added 23 Video Snaps Captures @Audi85 Edits & Encoding @Circo  
Update your videos today
EmuMovies Website (SQ Only) Directly through your front-end or our app using EmuMovies Sync (HQ & SQ) EmuMovies File Server (FTP) (HQ & SQ) View all our updates on the EmuMovies FIles Feed   (We only post a handful in the news feed)
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By Circo

Super Nintendo Video Snaps Updated (v2.0)

About six months in the making we finally have an all new version of the EmuMovies Super Nintendo Video Snaps Collection.  The version 2 update includes 811 new videos and is 841 video snaps total.  All new captures are by @DamnedRegistrations and @Audi85.  Final edits and encoding were performed by @Circo.  So waste no time and update you videos to all new higher quality versions.  Continue past the samples for details and more.
High Quality Sample
 
Standard Quality Sample
Version 2.0
Replaced 811 Video Snaps @Audi85, @DamnedRegistrations & @Circo Details
 
Grab the new video snaps immediately via:
EmuMovies Website (SQ Only)
Directly through your front-end or our app using EmuMovies Sync (HQ & SQ)
EmuMovies File Server (FTP) (HQ & SQ)
View all our updates on the EmuMovies FIles Feed (We only post a handful in the news feed)
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By Circo

GameEx Evolution v1.01 Beta Released

Proudly presented to you by Spesoft in partnership with Headsoft and FlashBang Studio.
Some of the features you’ll see in v1.01:
*** Features ***
Pre-configured system profiles for 200+ emulators
3 default themes (Default, Blue and Black)
Supports multiple orientations and aspect ratios (4:3, 16:9, horizontal & vertical)
Multiple list display modes (List, Grid, Page, Carousel, Wheel and CoverFlow)
Multiple game lists (All, Completed, Favourites, NextToPlay, Played and RecentlyPlayed)
Databases for every system
Auto emulator app and asset download
Full system auditing and game list editor
MAME Software List support
Advanced MAME filtering system (Genre, Category, Manufacturer, Year, Orientation, Rotation, Controls, Players, Buttons, Alternating, Mirrored, Service, Tilt and Cocktail)
Advanced System filtering (Publisher, Developer, Year, Category and Players)
Other Filter Flags (File, Video, Region, Language and Media)
Advanced emulator launch and logging system
Steam game import
Stats (LastTimePlayed, HasPlayed, HasRecentlyPlayed, HasNeverPlayed, TotalTimePlayed, TimesPlayed, HasCompleted, IsFavorite, IsNextToPlay)
2D & 3D object support
32 and 64-bit support
Frame-based animation
Theme skinning system
Bitmap font support with editor
Extensions (including scripts and plugins)
Advanced variable system (all accessible via your custom Extensions)
Write your own Extensions in C# or VB.NET, Have access to Evo libraries directly!
Free extensions including hardware support for UltraStik, ServoStik, LEDWiz, PacDrive, U-HID, Blue-HID, Nano-LED, PacLED64, I-Pac Ultimate I/O, BetaBrite etc. All open source!
Command.dat support (Fighting game move lists)
Built-in manual and asset viewer
Auto image mounting
Much, much more!
 
*** Q & A ***
Q: Why did it take so long?
A: This has been a long time coming and that’s because we’ve spent extra time adding the features you wanted into the next evolution of gaming front ends!
Q: Who created it?
A: This is the most advanced FE ever written by the best in the scene. In development for over 5 years by coders with over 25 years in FE and arcade app development combined!
Q: Why did you create it?
A: This is a creation born out of love and passion for the retro arcade and emulation community. The cost was great but it’s our gift to you and this is only the beginning!
Q: Where is feature X your promo video promised?
A: We have included every feature we promised except for the Theme Editor. It’s still in production. Let us know if you’re interested!
Q: What about native HyperSpin theme rendering?
A: It’s in there we just don’t think it’s that important. We’re not trying to be HyperSpin but we’re fans of the project – hi Bill!
Q: What about RocketLauncher?
A: While we think it’s a pretty cool project we think if you’re paying for a FE like ours it should all be integrated. That’s why our Setup Wizard does everything! No 3rd party tools required!
Q: What’s the future of GameEx Evolution?
A: Very bright! But we need your support and for us to succeed we need your help to get the word out. So don’t just sit there, tell everyone the good news!
Q: I need help or have a question!
A: Great! Please visit our GameEx Evolution Forums
 
*** GameEx Evolution is: ***
Developed by Headsoft (headsoft.com.au)
Ben Baker (Headkaze) [Code, Design and Artwork]
Published by Spesoft (spesoft.com)
Tom Speirs [Sales, Code, Testing and Support]
With Help from FlashBang Studio (flashbangstudio.uk)
Michael Ware (Greatflash) [Database, Code, Artwork, Testing and Support]
And Hanka Design (hanka-design.com)
Markus Hanka [Logo, Early UI Design Prototypes]
Full Credits: gameex/com/evo-credits
 
*** Thanks ***
Also thanks to our staff for all their amazing and continued work on our forums over the years:
Adultery, Carny_Priest, DazzleHP, Draco, freezy, GimmeClassics, hansolo77, nullPointer, rablack97, RedDog, stigzler, Tempest, tthurman and zeenon
Download GameEx Evolution here
 
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    Where it began


    jackhammersalm
    • 09/10/2016

    1996 I was at university studying something I was not going to use in later life (simply because I lost interest and for your information I was studying craft baking at University). Interesting, so how did this craft baker become the writer to the hyperspin report and the3rdlevel dot net. Easy my friends were computer science students and most were into the computer scene. My first emulator I was ever introduced to was a spectrum one, not an arcade. I had a talk to these friends and my first taste of emulation was a Nemesis Emulator (while not perfect yet it was very playable and I remember playing this in the computer labs at the time. I was also hanging out of a games shop during this time also (Turbo Games). So during my late teens early 20's I loved games and gaming.

    But I didn't have a PC to play any games on. I basically lived round my friends (jennatek) and my uncles place during these years. Emulation during the early Windows / MS-DOS days were confined to a bunch of single game emulators and a couple of multi-game Emulators(please bare in mind MAME wasn't as big as it is now back then it was just a PAC-MAN emulator and only really played a handful of games. My first taste was Sparcade on MS-DOS, it played something like 30 games at the time, which was quite a feat ( we are talking 1996 here) and they played classics like space invaders, slapfight, phoenix and airwolf. This was my first taste of emulation and it was good. I played this at jen's most of the time.

    Sparcade.png

    it wasn't until I left Uni when I really put myself into the scene as a gamer. Sparcade had served me for a year but it didn't emulate the one game I really wanted at the time,

    starwars (2).png

     

    Yes, that's right, the vector game version of Star Wars (and yes I would love to own a cabinet, Do not care what size either). Why this game you may ask, Being a huge Star Wars nerd, this still held up (even with the release of X-Wing and Tie Fighter). I loved the pace of this game as it was fast, solid gameplay and there was also something about shooting tie fighters. By 1998 the first of the Vector games were starting to be introduced and That meant Star wars had hit home computers and windows 95. By 1990, I was living out of my uncles place my boring 4 walls and Jens at the time. But over time Mame had over a 1000 arcade classics but not the 1988-1995 yet. Games like Wrestlefest, WWF SuperStar and the like, Another Emulator Beat MAME to that punch as it cover most of Taito and thechnos and that emulator was Raine. it was the first emulator to do and garnered quite a follow. during the next year a lot of people developed for MAME and games were coming at an alarming rate. They had taken to releasing Beta versions rather than the what you get today. You realise when you play random games on mame without knowing what you are playing. sometimes you remember I have played this. Here's the problem I have, I have a hell of a memory when it comes to games. But with Emulation you didn't have things we take for granted today. First of Zip Support, for those of us that were in the 90's we had to unzip the game into it's own folder in which you dumped the roms folder into. Those early years were a pain in the backside. If you wanted the play NeoGeo games the emulator at that point was NEO-rage before MAME covered that in the 2000's. Most of us during our youth remember playing arcades games. One game I played on another emulator before MAME was Image Fight and that first game out on the M72 Emulator. What is Image Fight (what is that, well, Image Fight is a vertical shump which had to me an interesting feature, you fighter transformed into 3 different modes which had different rates of file and maneuverability).

    imgfight.png

    While my personal taste in games in games is best described ecliptic. But my tastes are like a lot of people's and MAME has provided a lot of games in which I adore in my life. While MAME has provided a lot of games in the past 10 years and Mame is nearly 20 years old now. it's amazing when MAME first came out, it only played 6 games and the first was Pac-Man. This is for the fallen who pathed the way from the beginning till now.

    NEO-Rage (covered by MAME 35B11)

    Retrocade

    M72

    Raine (Yes I know it's still around but its not as popular)

    System16

    Sparcade

    Callus

     

    These emulators are the forefathers to MAME has become today. There are alternatives to MAME that play games MAME still can't yet. But the future is always bright when it comes to preserving our history with the internet. I look to the future and I see less variety in terms of emulators, as older emulators are no longer supported or have reached the pinnacle of their particular emulation choice (meka for the master systems being one).  We have a wide selection of multiple system Emulators (including MAME and Retroarch) which makes single systems obsolete which is a little disappointing because you knew what you could get with each emulators (there are certain exceptions like supermodel which is a model 3 emulator which specialises in Star Wars Trilogy). Looking back and even if you look in rocketlauncher the amount of emulators there are out there and some still in development (retroarch being core based and covering all systems including mame with it's core system. When you look at games today with their brilliant graphics get sometimes their gameplay is what kills a game dead. But when you back even to computers like the spectrum there were a lot more challenges in terms of actually creating an actual game with minimal graphics but solid gameplay. Game ports back then were interesting because nothing until something like 1985 were officially licensed until those times. There were some licensed games like movie tie-in or some arcade port around that point. I'm going off point, here but I bringing the point the people that game retrogames now are people, who have played game during at this period never forgot what we played and why we love them as well. But if you look back toward what emulators came before you maybe surprised because there many people with the same goals, just different ways of doing things.

    If I missed anything then correct me and I'll edit and credit you for the correction. but please this is my opinion, so don't shoot the messenger (IE me)

     

     

     

    Edited by jackhammersalm

    • Like 2
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    it always starts from something small..., and then BANG!!!  the big bang brings life to the universe....interesting back story

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    I was right there with you when it first started, and I also would LOVE to own a Star Wars cabinet. That was my favorite  arcade game by far when I was younger.

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    Thanks for sharing.

    I have also started a series of articles about what Emulation is, but left it in the middle (probably will end up being a book though...).

    In there I also briefly share my personal "how it all started"...

     

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    Retrocade was my first emulator back then.  Great interface and it emulated over 100 games.  NeoRage was also one of my favorites.

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