Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

What naming convention does Emumovies use?

Recommended Posts



Running a no-intro set and i notice here and there rom names aren't matching with the names used on emumovies.


For example, for snes


Spider-Man - X-Men - Arcade's Revenge (USA)

Todd McFarlane's Spawn - The Video Game (USA)

Toys - Let the Toy Wars begin! (USA)


Don't match up with what's listed on emumovies? (sorry i can't provide the name that are on emumovies, i can't connect to FTP atm for some reason, a ticket has been raised).


So my question is, does emumovies use a no-intro rom naming convention? What does it use?If i knew i might find the romset i need with the correct names so i don't have to manually rename dozens of roms/media to match each other.

(sorry if this has been answered elsewhere, it's really hot here and i just cbf eh)


Share this post

Link to post
Share on other sites

Ok, i didn't even know this existed so i gave it a shot. Ran it to scrape all media for my snes folder.


(for whatever reason it scraped no videos so i ran it scrape for hi_qual .mp4 seperately but whatever)


Previously i just used launchbox's tool and i noticed it missed a few, including the roms above i mentioned in the previous post.

Unfortunately emusync basically just did what launchbox's scraper did and still  missed games here and there including the examples i gave above.

In the 'missing' file it missed over 50 games, for various things like boxes or video snaps.


The aforementioned 'Toys - Let the Toy Wars begin! (USA)' scraped a couple of screenshots correctly,  but failed at scraping other media like cart/boxes etc.

The other two

Spider-Man - X-Men - Arcade's Revenge (USA)

Todd McFarlane's Spawn - The Video Game (USA)

failed to scrape anything at all.


I don't mean this facetiously or sarcastically but wasn't this supposed to scrape '100%'?

Did i mess something up on my end? Any tips?

Share this post

Link to post
Share on other sites

All Artwork is just artwork

There are multiple video options so thats a separate scrape. If you attach your missing list and the category its for I can run an audit.

Share this post

Link to post
Share on other sites

It's all fairly standard stuff. The no intro romset is  'No-Intro-2018.7z' from ...an organisation that specialises in archiving.

The snes rom folder i'm using was pulled from it, with all beta/unl/proto/japan only games pulled out.




What i'll do is run a complete artwork scrape (no videos it'll take forever with my dingo internet) for a fresh no intro snes folder ( ' Nintendo - Super Nintendo Entertainment System' ), untouched, un-modified, and attach the various missing.txt files.


May take an hour or so.


p.s. very odd with some games like 'Toys - Let the Toy Wars begin! (USA)' scraping SOME stuff (like screenshots gameplay and screenshots title screen) but no other media, which makes me think the emumovies database has that game stored under two(or more?) different names for different categories.


i'll be back.





Share this post

Link to post
Share on other sites

You would be correct but it's millions of files and this is actually very helpful. The system uses fuzzy logic but naming isn't static and a lot of stuff was initially submitted from HyperSpin naming which is no-into (mostly) and alot of people use those rom sets.  No Intro has tended to be a bit fluid over the years.  SO when something just wont match with fuzzy naming we add a duplicate file that will match on the Sync server.  

Share this post

Link to post
Share on other sites

Ok that's all of them, except video snaps.


Again, this is more of a constructive then a 'hey let me tell you how to do things' type of suggestion but surely you (emumovies) could

-source the latest no intro pack, which covers pretty much all your standard up to and including gen 4 consoles 'No-Intro-2018.7z'


-then i am assuming you would be somehow able to run emusync on all folders without actually have to laboriously download the actual media artwork like i did, just run it in some sort of test mode to generate the required 'missing.txt' documents to see what's not matching up

-cross check with your database and make the necessary changes/additions.


I totally get it's not as easy as all that and i totally get that there are far, far more systems then that no intro pack has that would need checking but i also feel that certain systems, such as your classic nes/snes/genesis/gameboys are so much more popular then everything else combined they should be well and truly dialed in.

It certainly doesn't help things when the powers (out of your control) that be arbitrarily decide 'Spawn (USA)' should now be known as 'Todd McFarlane's Spawn - The Video Game (USA)' but i was still surprised that i had so many missing media files with a 'standard' no intro set.


Anyways, hope the snes txts help, but it's a bit of a drop in the ocean. I feel maybe i should hunt down an old hyperspin rompack instead and save myself alot of manual edits.













Share this post

Link to post
Share on other sites

The lions share of what I am seeing here is (Japan) titles that there are no artwork for. I will fix what I can, but most of this just doesn't have any assets.

Share this post

Link to post
Share on other sites

I hate to piggy-back on this thread, but I'm experiencing a similar problem.  EmuMovies and No-Intro have diverged pretty far on a couple of names.  It seems like the name matching algorithm is too strict.  For example, I just scanned the NEC SuperGrafx directory, as it has all of 5 games.  Only 2 of those games could be matched under current No-Intro naming conventions: 1941 - Counter Attack (Japan) and Battle Ace (Japan).  The other three names are close, but not close enough for EM Sync to make the match.  So you have:

No-Intro: Aldynes - The Misson Code for Rage Crisis (Japan)
EM Sync: Aldynes (Japan)

No-Intro: Daimakaimura (Japan)
EM Sync: Dai Makaimura (Japan)

No-Intro: Madou King Granzort (Japan)
EM Sync: Madou Ou Granzort (Japan)

I have to believe that, in all three of these cases, a looser or fuzzier matching algorithm would have caught them.  Is this a possibility to add to EM Sync?  Some kind of option that you could toggle on or off that would allow for a fuzzy match fallback if strict matching fails?  Just curious.  Thank you.

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Create New...