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Version 1.0
987 downloads
There you go! After almost 2 years of recording, you finally have it!!! The Complete Sony Playstation 2 Music Files!!! (Include USA and Europe Games) Volume normalized at 89dB. All intro (blank) have been cut, meaning the music start right away when you navigate the different games. 🙂 Game with no music at all: -Sven-Goeran Ericksson's World Manager 2002 - Premier Manager 08 and 09 - Premier Manager 2002-2003, 2003-2004, 2006-2007 Missing the 4 RealPlay games (Golf, Pool, Puzzle and Racing) since you need a special controller to start these games. [File Listing] Sony Playstation 2 (Game Music)(ReDump)(Dablais 1.0).txt Freestyle Metal X (USA).mp3 Silent Hill - Origins (USA) (En,Fr,De,Es,It).mp34 points -
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Happy to announce that our library of video snaps for Microsoft Windows has increased by 979 new videos bringing the set to 6,844 video snaps in total. These were all user submissions, trimmed as needed and audio levels normalized. Thanks go out to users @kim_sama98, @ray572, @sebas78, @wiggles, @rubee64, @SonofBeast, @CasperH & @Henstra1989 as well as some anonymous submissions. Videos are available on the EmuMovies FTP and EmuMovies Sync. (File List) Microsoft Windows (Video Snaps)(EM 1.6).txt View full article1 point
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Happy Easter Everyone! We have an update for the Nintendo 3DS today, version 1.1. 73 new video snaps havce been added bringing the full set to 583 video snaps. Big thanks to @RLBradders26 and @drewby for helping out with the recordings. Video Snaps are currently available via EmuMovies Sync and the EmuMovies FTPs. Videos are in HD and HQ versions. Our next release has been cooking for awhile, we are working towards are first big Nintendo Switch video snaps release. Progress is being uploaded every couple of days to the FTPs and 1.0 should be ready by the end of April. Feel free to take a peek if you are curious. Links: Download directly through your front-end or our app using EmuMovies Sync (HD & HQ) EmuMovies File Server (FTP) (HD & HQ) View all our updates on the EmuMovies Files Feed (We only post a handful in the news feed) Follow EmuMovies on Facebook View full article1 point
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This update has been in the works for awhile, and PS2 emulation has come so far since the original videos were recorded. This update includes 2,111 new video snaps bringing the full set to 3,581 videos. Naming has also been updated to the latest Redump naming standard. Videos are live on the website, EmuMovies FTP and EmuMovies Sync. Time to rescrape guys! Whats New What's New - Sony PlayStation 2 (EM 1.5).txt [File List] Sony Playstation 2 (Video Snaps)(Redump)(EM 1.5).txt High Definition (FTP & Sync) | (WIP) Resolution 1440x1080 Frame Rate 60/50 Audio Rate 192 kbit/s File Count 2754 Total Size 56.2 GB High Quality (FTP & Sync) Resolution 640x480 Frame Rate 60/50 Audio Rate 192 kbit/s File Count 3581 Total Size 35.2 GB Standard Quality (Site, FTP & Sync) Resolution 320x240 Frame Rate 30/25 Audio Rate 128 kbit/s File Count 3581 Total Size 11.5 GB Links: EmuMovies Website (SQ Only) Directly through your front-end or our app using EmuMovies Sync (HD, HQ & SQ) EmuMovies File Server (FTP) (HD, HQ & SQ) View all our updates on the EmuMovies Files Feed (We only post a handful in the news feed) Follow EmuMovies on Facebook Join EmuMovies on Discord View full article1 point
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Today we dropped some new video snaps for the Nintendo Switch. The set is now at 3,520 videos covering hopefully most of what people need. There is an almost unlimited amount of games (shovelware) for this system. I think the total is now somewhere north of 16,000 games in the library. So here is what we are asking, if you are still missing some videos for installed games or find an error, please let us know in the EmuMovies request section on the forums and we can prioritize those videos on the next round. Here is the list of whats available now. [File List] EmuMovies Nintendo Switch Video Snaps (EM 0.3).txt Videos are now available via EmuMovies Sync and on our FTP server in HD and HQ formats View full article1 point
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Version 1.0.0
313 downloads
Hello guys, Back today I propose you something Big! I worked in close collaboration with an artist who created a Blender of the Super disc (a commercial version of the MSU prototype) based on the latest statements from the developers as well as on the design of the Satellaview (extension of the Super Famicom, marketed only in Japan from 1995) New logo once again based on the official acronym of the official super disc used by the developers at the time! In short, nothing was left to chance and I think it is the cleanest version that a commercial and definitive version of the console could have given! Even Secret of Mana is not a coincidence since it was the launch title planned for the release of the machine on day one! the creation of these media does not call into question all the work of the guys who are based on the msu logo (which was the prototype) but now leaves the choice and brings a new alternative for those who want it. Go towards the charter "logo prototype msu" or "the Super disc" This representation of the super disc is definitely the most beautiful and realistic of the proposals Everyone will choose which charter to go for according to their tastes! I leave you some media for those who would like to open a construction site! Here is my theme which will also be shared in the batocera community. For the History/ of the MSU In the early 90s, many video game manufacturers saw the relatively new CD medium as a way to expand the capabilities of their existing consoles, and Nintendo had planned a CD expansion for the Super Nintendo Entertainment System. Originally planned and developed in cooperation with Sony, Nintendo later turned to Phillips to carry out the project, but no finished product ever saw the light of day. Sony, offended by Nintendo, developed the Playstation to commercial maturity, and Phillips released the CD-I independently (which did not do well at all, by the way). But if history had taken a different course, perhaps we would all remember the Nintendo Super Disc today. The Channel : http://www.youtube.com/c/PademoniumCinematics For support all my project and more content : https://www.patreon.com/padcinematic_prod1 point -
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Did some overall cleanup and organization for the Super Nintendo video snaps. Added 29 new videos as well as updating the No-Intro naming to the latest version. Thanks to @Audi85 for submissions. Videos Added / Replaced - 29 - @Audi85 @Circo No-Intro Atmosfear (USA) (Proto) (1994-07-12) Fork Parker's Crunch Out (World) (Aftermarket) (Unl) Gourmet Warriors (World) (Aftermarket) (Unl) Jim Power - The Lost Dimension in 3D (World) (Aftermarket) (Enhanced) (Unl) Kaizou Choujin Shubibinman Zero (Japan) Little Medusa (World) (Aftermarket) (Unl) Majuu Ou (Japan) Makeruna! Makendou (Japan) New Super Mario Land (Japan) (Aftermarket) (Unl) Rally - The Final Round of the World Rally Championship (USA) (Proto) Sword Maniac (Japan) Tekken 2 (World) (Pirate) Trials of Mana (World) (Collection of Mana) Hacks Alien 3 - The Assembly Cut (Hack) Contra III - The Alien Wars (SA-1) (Hack) Gradius III (SA-1) (Hack) Prince Of Persia - 30th Anniversary (Hack) Secret of Mana - Relocalized (Hack) Other Cooly Skunk (Japan) (Proto) Street Fighter EX Plus Alpha (World) (Pirate) Translated Bike Daisuki! Hashiriya Tamashii (Japan) (Translated En) Cooly Skunk (Japan) (Proto) (Translated En) Ganbare Goemon - Yuki Hime Kyuushutsu Emaki (Japan) (Translated En) Ganbare Goemon 2 - Kiteretsu Shougun Magginesu (Japan) (Translated En) Ganbare Goemon 3 - Shishi Juurokubee no Karakuri Manjigatame (Japan) (Translated En) Ganbare Goemon Kirakira Douchuu - Boku ga Dancer ni Natta Wake (Japan) (Translated En) Go Go Ackman 3 (Japan) (Translated En) Ihatov Monogatari (Japan) (Translated En) Kirby no Kirakira Kids (Japan) (Translated En) La Wares (Japan) (Translated En) Nishijin Pachinko 3 (Japan) (Translated En) Princess Minerva (Japan) (Translated En) Super Famicom Wars (Japan) (Translated En) Super Naxat Open - Golf de Shoubu da Dorabocchan (Japan) (Translated En) Super Nazo Puyo - Rulue no Roux (Japan) (Translated En) Super Robot Taisen EX (Japan) (Translated En) Tengai Makyou Zero (Japan) (Translated En) Update your videos today EmuMovies Website (SQ Only) Directly through your front-end or our app using EmuMovies Sync (HQ & SQ) EmuMovies File Server (FTP) (HQ & SQ) View all our updates on the EmuMovies Files Feed (We only post a handful in the news feed) Follow EmuMovies on Facebook Join EmuMovies on Discord View full article1 point
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Version 2.5 of the EmuMovies Nintendo Game Boy video snaps collection has been released. This update adds or replaces 7 video snaps. This update brings us to 883 video snaps for the Nintendo Game Boy in total. Big thanks to Avaris & Audi88 for the submissions. Details after the preview: Version 2.5 Added/Replaced 7 Videos Captures & Edits @avaris, @Audi85 Details: Update your videos today EmuMovies Website (SQ Only) Directly through your front-end or our app using EmuMovies Sync (HQ & SQ) EmuMovies File Server (FTP) (HQ & SQ) View all our updates on the EmuMovies Files Feed (We only post a handful in the news feed) Follow EmuMovies on Facebook Join EmuMovies on Discord View full article1 point
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Update for the EmuMovies MAME video snap set today gives us 490 new video snaps bringing the set into compliance with MAME .236. I can't thank @joe35carenough for auditing the set so we could get these done for everyone. We have a lot more of these to do as they are super clean. Recording at 4k with our newest editing guidelines really makes me want to redo the whole set. We have about 4 systems in development at the moment but eventually we will get a complete HD set out for everyone. In the meantime this fill a bunch of gaps and Joe has already found more for us to record. To get the full list of what's new in this set just scroll down past the obligatory previews for a complete list. All recordings and edits on this set done by me @Circo so if I missed something you are waiting for please hit me up. What's New: EmuMovies Website (SQ Only) Directly through your front-end or our app using EmuMovies Sync (HQ & SQ) EmuMovies File Server (FTP) (HQ & SQ) View all our updates on the EmuMovies Files Feed (We only post a handful in the news feed) Follow EmuMovies on Facebook Join EmuMovies on Discord View full article1 point
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Thanks to @DamnedRegistrations for a new update to our Nintendo 64 Video Snap collection. This update contains 33 new videos bringing the complete video snap set to 413 video snaps. High Quality video snaps can be downloaded through EmuMovies Sync or the FTP and Standard Quality is available on the Website, EmuMovies Sync and FTP. What's New (Version 1.7) (33 Videos) @DamnedRegistrations 64 de Hakken!! Tamagotchi - Minna de Tamagotchi World (Japan).mp4 64 Hanafuda - Tenshi no Yakusoku (Japan).mp4 AI Shougi 3 (Japan).mp4 Bakushou Jinsei 64 - Mezase! Resort Ou (Japan).mp4 Bass Rush - ECOGEAR PowerWorm Championship (Japan).mp4 Chameleon Twist (Japan) (Translated En).mp4 Custom Robo V2 (Japan).mp4 Derby Stallion 64 (Japan).mp4 Goemon - Mononoke Sugoroku (Japan).mp4 Hamster Monogatari 64 (Japan).mp4 Heiwa Pachinko World 64 (Japan).mp4 Ide Yosuke no Mahjong Juku (Japan).mp4 Itoi Shigesato no Bass Tsuri No. 1 Kettei Ban! (Japan).mp4 J.League Tactics Soccer (Japan).mp4 Jikkyou G1 Stable (Japan).mp4 Jinsei Game 64 (Japan).mp4 Kiratto Kaiketsu! 64 Tanteidan (Japan).mp4 Mahjong 64 (Japan).mp4 Mahjong Hourouki Classic (Japan).mp4 Morita Shougi 64 (Japan).mp4 Nushi Tsuri 64 - Shiokaze ni Notte (Japan).mp4 Nushi Tsuri 64 (Japan).mp4 Onegai Monsters (Japan).mp4 Pachinko 365 Nichi (Japan).mp4 Parlor! Pro 64 - Pachinko Jikki Simulation Game (Japan).mp4 PD Ultraman Battle Collection 64 (Japan).mp4 Pro Mahjong Tsuwamono 64 - Jansou Battle ni Chousen (Japan).mp4 Robot Poncots 64 - 7tsu no Umi no Caramel (Japan).mp4 Saikyou Habu Shougi (Japan).mp4 SimCity 2000 (Japan).mp4 Super Mario Bros. 64 (Hack).mp4 Super Robot Taisen 64 (Japan).mp4 Yakouchuu II - Satsujin Kouro (Japan).mp4 (File List) Nintendo 64 (Video Snaps)(EM 1.7).txt Links: EmuMovies Website (SQ Only) Directly through your front-end or our app using EmuMovies Sync (HQ & SQ) EmuMovies File Server (FTP) (HQ & SQ) View all our updates on the EmuMovies Files Feed (We only post a handful in the news feed) Follow EmuMovies on Facebook Join EmuMovies on Discord View full article1 point
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Happy New Years everyone, I tried to get this out for Christmas but better late than never. EmuMovies is happy to release version 2.0 of the Sega Naomi and Naomi 2 video snaps pack. Version 2.0 includes 266 new video snaps for the arcade systems. All videos were captured using DEmul 0.7 using both nVidia and AMD graphics cards. We really hope you enjoy them. High Quality Sample High Quality (FTP, Sync) Resolution 640x480 Video Count 266 Total Size 5.48GB Frame Rate 60 Audio 192 kbit/s Standard Quality (Site, FTP, Sync) Resolution 320x240 Video Count 266 Total Size 895MB Frame Rate 30 Audio 128 kbit/s Update your videos today EmuMovies Website (SQ Only) Directly through your front-end or our app using EmuMovies Sync (HQ & SQ) EmuMovies File Server (FTP) (HQ & SQ) View all our updates on the EmuMovies FIles Feed (We only post a handful in the news feed) Follow EmuMovies on Facebook Join EmuMovies od Discord View full article1 point
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Merry Christmas and Happy Holidays everyone! Wanted to take a minute and share the progress on this years big project. Today I uploaded another 250 videos and we are now over the 80% mark. As it currently stands we have recorded and edited 1683/2048 Video Snaps and should finish in Q1 2024. To make this set the team here used 2 PS3's to capture cards. Currently all released videos are ready to download via EmuMovies Sync and the EmuMovies FTP in HD and HQ formats. If you would like to check our progress here is a link to the google sheet https://docs.google.com/spreadsheets/d/1wOW_xi7lD5KOJxHHTQnAFhRnUpsG26uKhIwl6fPE9ws/edit?usp=sharing Links: Download directly through your front-end or our app using EmuMovies Sync (HD & HQ) EmuMovies File Server (FTP) (D & HQ) View all our updates on the EmuMovies Files Feed (We only post a handful in the news feed) Follow EmuMovies on Facebook Join EmuMovies on Discord View full article1 point
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A quick update to the EmuMovies Commodore 64 Video Snaps set adds 132 new video snaps. Thanks to Wiggles and Plastron for the submissions. The set is now at 1,043 videos in total Version 1.5 Added 132 Video Snaps Whats New Links: EmuMovies Website (SQ Only) Directly through your front-end or our app using EmuMovies Sync (HD, HQ & SQ) EmuMovies File Server (FTP) (HD, HQ & SQ) View all our updates on the EmuMovies Files Feed (We only post a handful in the news feed) Follow EmuMovies on Facebook Join EmuMovies on Discord View full article1 point
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Hello emulation fans, today we have an update for our Sega Dreamcast video snaps pack. This update includes 46 new video snaps bringing the set to 476 in total. As always continue past the preview for details on exactly what has changed. High Quality Sample High Quality (FTP, Sync) Resolution 640x480 Video Count 476 Total Size 3.64GB Frame Rate 60 Audio 192 kbit/s Standard Quality (Site, FTP, Sync) Resolution 320x240 Video Count 476 Total Size 1.16GB Frame Rate 30 Audio 128 kbit/s Update your videos today EmuMovies Website (SQ Only) Directly through your front-end or our app using EmuMovies Sync (HQ & SQ) EmuMovies File Server (FTP) (HQ & SQ) View all our updates on the EmuMovies FIles Feed (We only post a handful in the news feed) Follow EmuMovies on Facebook Join EmuMovies on Discord View full article1 point
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Version 2.4 of the EmuMovies Nintendo Game Boy Color video snaps collection has been released. This minor update adds or replaces 4 video snaps. This update brings us to 698 video snaps for the Nintendo Game Boy Color in total. Big thanks to Avaris & Audi88 for the submissions. Details after the preview: Version 2.4 Added/Replaced 4 Videos Captures & Edits @avaris, @Audi85 Details: Update your videos today EmuMovies Website (SQ Only) Directly through your front-end or our app using EmuMovies Sync (HQ & SQ) EmuMovies File Server (FTP) (HQ & SQ) View all our updates on the EmuMovies Files Feed (We only post a handful in the news feed) Follow EmuMovies on Facebook Join EmuMovies on Discord View full article1 point
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Another MAME System updated. Today we release a new Sega ST-V set in HD, HQ & SD formats. This update includes 61 new Video Snaps from EmuMovies. These videos are in a stand alone package and also available in the general MAME Video Snap set. What's New: EmuMovies Website (SQ Only) Directly through your front-end or our app using EmuMovies Sync (HD, HQ & SQ) EmuMovies File Server (FTP) (HD, HQ & SQ) View all our updates on the EmuMovies Files Feed (We only post a handful in the news feed) Follow EmuMovies on Facebook Join EmuMovies on Discord View full article1 point
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A couple of big pieces of news from GameEx and Spesoft. Tom Speirs the creator of GameEx also wrote our primary API and Sync Tool. He has done a lot of work on the service as well as GameEx integration and is announcing major improvements in the file matching system in regards to EmuMovies Sync. Also GameEx is now Free! Official Announcement: View full article1 point
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Hey guys, actual news updates have been slow here since I was recovering from a car accident but that in no way means progress has stalled here at EmuMovies. Honestly I just haven't felt like writing them, silly thing to put off really but I am starting to feel more like myself every day. Anyway, on with the updates! First up is a really nice update to the OpenBOR video snap collection. Big thanks to @BiZzAr721 for submitting these captures. In this update we have 66 new video snaps bringing the grand total to 223. As always continue past the preview for and the exciting details. At least I think it's exciting 😉 OpenBOR (Video Snaps)(EM 1.3) Added 66 Videos @BiZzAr721 Details Update your videos today EmuMovies Website (SQ Only) Directly through your front-end or our app using EmuMovies Sync (HQ & SQ) EmuMovies File Server (FTP) (HQ & SQ) View all our updates on the EmuMovies FIles Feed (We only post a handful in the news feed) Follow EmuMovies on Facebook Join EmuMovies on Discord View full article1 point
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Some Sega Dreamcast Updates on the road to a full HD set. Using redream for all the captures. This update adds 198 new video snaps. If you are looking for the HD versions this puts us up to 513 on the EmuMovies FTP. HQ and SQ versions are available via sync. Videos Added / Replaced - 198 - @Circo @drewby Whats New Update your videos today EmuMovies Website (SQ Only) Directly through your front-end or our app using EmuMovies Sync (HQ & SQ) EmuMovies File Server (FTP) (HQ & SQ) View all our updates on the EmuMovies Files Feed (We only post a handful in the news feed) Follow EmuMovies on Facebook Join EmuMovies on Discord View full article1 point
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3D Arcade, a return Back in the in the early 2003/ 2004 I found a 3D style front-end called 3D Arcade. I found it while surfing through Mameworld during this period. This is before Emumovies and the some of the better front-end existed. This is before Hyperspin, GameEX, Mgalaxy, Launchbox, so this is a long time ago. I have somewhat of a love hate relationship with this front-end because it was a nightmare to setup. The instructions described making gamelists a playlist of playlists ( yeah, it didn't make sense to me either.) But that wasn't why I downloaded it. when setup with all the arcade (which took an age because you had to download the individually and there were something like 400 plus different game models but it also, presented everything from arcades to pinballs and even decent recreations of old consoles. If you ran the exhibition location, you were greeted to a masterful location which you simply walk around the arcade where you see different rendered cabinets which when done right look fantastic. So, Why am I going on about something so old. Maybe I am a little nostalgic about this old system. Well it appears that this relic is being resurrected, Thanks in part to )p( and Skurdt over on the forums. This started with )p( wanting to learn Unity for his son so he could teach him the basics (his son is 13 so he is the right age to learn this stuff). I literally popped in to see if the project was still going and a new section saying 3d Arcade in unity greeted me. So this sparked my curiosity. So far they released a limited build with some basic groundwork for possibly a better version. While Unity has its own limitations its not as bad as directors with some paid extras that enabled it to work. So what have they done so far. surprisingly quite a bit for a preview build. But my main issues with this are the UI needs to be a lot more user friendly and a decent tutorial because the last was was very confusing with phases like "a playlist of playlists" But the positives are a decent jukebox setup if configured right The pro's if this is pulled off Decent maps with a possibly a chance to edit the cabinet setups A way to incorporate new innovations like online play and a change to share I will be looking at his project a lot more closely as a resurrected front-end from the past is coming back Anyways if you want to help out visit here http://3darcade.messageboard.nl/viewforum.php?f=15 If there any modeler that could help with creating some of the updated cabinets, any help would be greatly appreciated anyways just a quick one , anyways this is jackhammersalm signing off View full article1 point
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Big update to the EmuMovies Nintendo DS Video Snap collection includes 565 new videos bringing the entire set to 2,222 video snaps. This set has had a big hole in it for awhile now so a massive thanks to @zycron and @drewby for the original capture submissions. Continue past the preview for a list of what's new. (File List) Nintendo DS (Video Snaps)(EM 1.8).txt What's New: Update your videos today EmuMovies Website (SQ Only) Directly through your front-end or our app using EmuMovies Sync (HQ & SQ) EmuMovies File Server (FTP) (HQ & SQ) View all our updates on the EmuMovies Files Feed (We only post a handful in the news feed) Follow EmuMovies on Facebook Join EmuMovies on Discord View full article1 point
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Today EmuMovies has released version 1.7 if the Nintendo Super Famicom Video Snaps collection. Version 1.7 includes 382 new videos bringing the collection to a total of 1,089 videos. These are just the Japanese titles on the platform, you can also check out our Super Nintendo and SNES Hacks and Homebrew video snap packs. Captures were submitted by @Audi85 and @DamnedRegistrations. Continue past the preview for all the details. Version 1.7 Added 382 Videos Captures & Edits @Audi85, @DamnedRegistrations Final Edits & Encoding @Circo Update your videos today EmuMovies Website (SQ Only) Directly through your front-end or our app using EmuMovies Sync (HQ & SQ) EmuMovies File Server (FTP) (HQ & SQ) View all our updates on the EmuMovies FIles Feed (We only post a handful in the news feed) View full article1 point
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New release today for the Nintendo 3DS, version 1.0 contains 496 video snaps in HD, HQ & SQ versions. Massive thanks to @zycronand @drewbyfor submitting the captures for this set. Continue past the preview for details. What's New: Update your videos today EmuMovies Website (SQ Only) Directly through your front-end or our app using EmuMovies Sync (HQ & SQ) EmuMovies File Server (FTP) (HQ & SQ) View all our updates on the EmuMovies Files Feed (We only post a handful in the news feed) Follow EmuMovies on Facebook Join EmuMovies on Discord View full article1 point
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A small update for the Nintendo Game Boy Color video snap set. Version 2.5 brings 10 new videos and higher quality encoding for the SQ version. Details of what's new are down below, enjoy! Version 2.5 Added / Replaced 10 Video Snaps Captures & Edits @Audi85 @Circo Details: Update your videos today EmuMovies Website (SQ Only) Directly through your front-end or our app using EmuMovies Sync (HQ & SQ) EmuMovies File Server (FTP) (HQ & SQ) View all our updates on the EmuMovies Files Feed (We only post a handful in the news feed) Follow EmuMovies on Facebook Join EmuMovies on Discord View full article1 point
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Minor update for the Nintendo Game Boy Video Snap collection over here at EmuMovies.com. Version 2.6 brings 17 new videos to the set, some are new and some fix some videos that had issues (color). Scroll on down for details of what's new! Version 2.6 Added / Replaced 17 Video Snaps Captures & Edits @Audi85 @Circo Details: Update your videos today EmuMovies Website (SQ Only) Directly through your front-end or our app using EmuMovies Sync (HQ & SQ) EmuMovies File Server (FTP) (HQ & SQ) View all our updates on the EmuMovies Files Feed (We only post a handful in the news feed) Follow EmuMovies on Facebook Join EmuMovies on Discord View full article1 point
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We have a nice update to the Sony PlayStation 2 Game Manuals Pack. Thanks to members @FillerFillerNoMi, @Holy_Lightning & @amberdawnn30 there are now 28 more manuals in the collection. Version 1.2 Added 28 Manuals @FillerFillerNoMi @Holy_Lightning @amberdawnn30 Details: View full article1 point
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Finally I return to writing and this one is a doozy. Something has been bothering me for a while now and here I finally lay down my point of view with the state of gaming and retrogaming in general, grab your popcorn because I feel like a rant because I am in one of those moods. Flashback Challenge! First off, I play most of my retrogames on emulation Because Collecting old consoles, carts and CD can be impractical due to space and Practicality of the tech breaking down over time and abuse. While old arcade machines find new life in specialised places which respect their heritage *cough* Arcade Club *cough*. Even the traveling circus of the replay events show us old arcade games have a part in the history of gaming. Even some of todays practices are based on the old nickel and diming of hard arcade games which ramped up the difficulty in order to get you to part with your money. Back then, it wasn't considered egregious for you to continue your games or simply play one more games. Recently, however, Lady Decade asked in one of her recent videos, Is emulation ethical. That simple question has been a very grey area for years. Nintendo being one of the biggest culprits for copyright trolling. Nintendo has been trying for years to control the narrative in terms of their gaming history for years. But why, have they no interest in celebrating their history from the humble beginings, starting with their game and watch series followed with the first stab at the home console market with the Nes and the Collection of games that do with it followed by their foray into the 16 bit market with the SNES Then every console that followed it. Nintendo didn't always make good decisions, Well without Nintendo ditching the CD add on that sony was developing we wouldn't have the Sony Playstation. Without these mistakes we wouldn't have had the innovations we got during the 90's. But let's get back to the arcade, Nintendo have had a few but not as many as you think, But companies like Atari, Namco Konami, Taito, Data East, Irem, SNK and Technos ruled the roost during this time. (Jack, What are you on about, get to the point rather than just prattling around). I loved the arcades during my childhood and whenever I went to one, it was an experience than just sitting in front of a screen with a controller. As I got older and Technology got better for the home console market, Arcades became more redundant over time because it was difficult to compete with with something that looked just as got as the arcade. In the late 90's (late '96 early '97. I was at university at the time) I learned about emulation in which I could play old arcade games on a PC. My first foray into arcade emulation was Nemesis. MAME was just a Make Trax/ Crush Roller emulator at this time and slowly turned into a multi-pac emulator (This is before MAME was a thing). Multi emulators were few and far between (emulation really started to kick off around '99 to '00). An early multi emulator was Sparcade. This provided the building blocks towards an actual working frontend emulator. Finding Roms back then wasn't difficult but were limited, due to sporadic Rom dumps to bland and basic websites (no real effort, it was a simple link to files and that was it geocities was the most common site used for the early Rom dump days) but times were simpler as emulation was in its infancy. It got me thing about all the games I used to play during my youth. Finding Roms and the emulator to play them grew more interesting as MAME became more powerful with more Roms were supported. I played on a console even owning and original Playstation and a Playstation 2 during a period of 5 years while slowly transitioning to PC during my first year of working full time during 2003. My taste returned to old arcade classics. I asked questions over the years, with the bonus of unlimited credits by simply pressing a number on the keyboard helped me complete a lot of old games I loved during my youth but I also found the controls on these old games when using a keyboard, a lot more floaty than I remember. It was the old analogue vs the digital factor because there were certain games that required sensitive movements (like driving games with use of a steering wheel). Later version of MAME (or more to the point MAMEUI back then it was mame32 included a cross-hair for shooting games and mouse support to cover the trackball games. One of those shooting games which required the cross-hair which I loved during my youth was 1987's operation wolf. This particular game was truly hard during my youth with the unique controls. While playing it through emulation, while still fun but a lot easier to complete. it didn't feel like the experience I remember. While I did have this game on the spectrum and there was a cross-hair on that, you expected the trade off on a home computer. vs But then again, The experience of operation wolf to me was actually quite, given the controller for this particular arcade was an Uzi 9mm with limited swivel and simple up and down motion a trigger and a small red button on the side that fired the rocket and it was a challenge to play. That experience stays with you as well, being a fan of both Rambo and Commando which were 2 staples of 80's entertainment I consumed when this game hit arcades. While this game help produce 2 sequels (one being operation Thunderbolt which added a second player and operation wolf 3 which changed the semi realistic uzi to a more generic gun controller, ironically the same gun controller was used for the arcade classic Space Gun but I always go back to operation wolf, but why. 6 levels, an single energy bar and a limited ammunition on a single credit. The challenge is seeing how far you could get on said credit with the kicker being the second level and the massive difficulty spike which many people put more credits in to get past it (Japanese version has a different view in which you do the first 4 missions in any order but the chances of being spotted increased until you took out the communications setup but the western version of the game has the spotted sequence as a random event). This is before consoles and computers gave a rivaling experience to the arcade. When I was a child, games were a fun thing to play for a while and you loaded the next one you you had, compared to today where games are just another commodity to bet on, Games companies today, have lost sight of what got them there. They try justifying every decision they make not to the consumer but to the investors, which seems silly. The problem with such an endeavor is the lack of risk companies are willing to take because the primary focus of an investor is the expect growth on their investment. Here, in my honest opinion, lies the problem. The home market is not the same as the old arcade counterpart in which people put stupid amounts money into wooden boxes which played the favourite games and there were a lot of them. (looks back at his hyperspin list) Seeing the history,Being subject to the whims of investors makes you wonder why games companies are subjecting many end users to stupid pay to win scams to the unskilled or the can't be arsed player in order to get them to be badass. The term 'get gud' comes to mind . I love gaming but I don't have the time to grind like I used to but I rarely have the time to grind like i used to but I rarely buy said power ups because it takes away half the fun of playing. Another component that annoys players today is the always online playm which is subject to another form of DRM which has been proven to be completely pointless. (Jack, you are going off track again). OK, OK I will get to the point, playing old games via emulation sparks a question, not is it ethical to emulate games but is there a point to play something that takes a speed runner something like 20 minutes to complete (meaning no stops and finishing it in the shortest time possible so no detours). Emulation is a nice thing because now I can play everything from pinball machines (digital versions of classic pinball machines, while not the same does provide a wealth of entertainment because without it you have to find the tables, most of which are difficult to find in today's arcades or if you wanted to own said pinball machine, you need to find it maintain it and trust me those things are heavy) to the simple game and watch LCD machines which in some aspect are even harder to find in good condition. But still with all the modern games I have (my last steam library is 295 and I have not played about 3 quarters of the list) but I still go back to games like operation wolf, robocop, shinobi and Atari's star wars. technically you can get away with robocop and shinobi because you can stick the PCB for these games into a generic arcade cabinet and they will function just fine. 4 famous games of the 80's But the other 2 however not so much I have already mentioned the particular feature of operation wolf with the controller being shaped in the form of an UZI 9mm sub machine gun. Atari's star wars arcade main feature was which was different compared to the generic arcade was the fact it used a yoke controller shaped like a futuristic steering wheel with fire buttons and the up and down axis were reversed, on emulation you simply used the keyboard or for a better experience, use the mouse. When you emulate something, you may preserve the game but you don't preserve the experience you had during your youth. Hence why we have events where people started to bring original hardware to these places. Having been to NERG back in 2014 and PLAY EXPO last year with a friend. I understood what gaming was again. Something big business seems to have forgotten nowadays. I think the only game that marries the old school feel with today's capabilities would be Studio MDHR's cuphead. This game simply puts old school animation from the 30's and 40's then adds the classic mechanics of side on shoot em ups like contra and sidearms. This could be simply put in an arcade and money would just hit home. while the home version is simply a boss rush game with unlimited lives. but even putting it in a cabinet would work question would be if you were to monetize this in an arcade, how would go about playing with one credit (either a time limit per level or the simple 3 lives factor). This would attract a lot of people. Remember you could play all your favorite arcade games back in the 90's it was called the Sega Saturn. Here lies the second problem and Sega biggest failing. Sega back in the 80's and 90's were a solid arcade developer but were slow on the uptake of the home console market, While the Master system, Megadrive (genesis in the US due to legal reasons) and the gamegear were more of a response to Nintendo at the time. This is a secondary market for Sega as they raked in all their cash from arcades. But as the consoles became more powerful, their arcade division became less important. Sega had some of the most legendary developers under their banner like Yu Suzuki (creator of Outrun, afterburner and shenmue). The Sega Saturn was a marvel of a machine with a lot of arcade ports but it had one major problem, The Sony Playstation, the upstart console as result of Nintendo's major screw up by getting cold feet with its CD add-on when the Sega Mega CD failed, (well I would call it a failure because it had some iconic games) so that alone doesn't make it a complete failure or the fact their games get remastered (night trap). you would not have got the Sony Playstation if it was for Nintendo. It was the right console sold at the right place at the right time. Boasting a 20 game launch line up including the iconic wipeout (granted it was out on the Saturn but it was better on the Playstation) being a launch title. This system hit the ground running while Nintendo were working on their ultra64 setups with one game already using the hardware in the arcade (crusin' USA) followed by Killer Instinct. The mid 90's was an interesting for me (I used to hang around a game shops) as I saw games on consoles that were sublime and the tat that could rivals Ashen's tat (I swear Ashen's looks for such useless crap, just to gloat to simply say I have more tat than you). Back in mid to late 90's, we had it really good when it came to content. Finished games that were brilliant, if not they were slammed HARD! Back when games review meant something. Not like nowadays when you see a game with a high rating then you discover you have been duped by a review copy which tends to feature stuff to get better rating (as proven in Black op 4 recently with a patch). This article is turning more into a rant than just an article about games but the honest answer is this question has been eating up for a while now and Lady Decade finally brought out something, I have meaning to ask myself but in a different way because experiences are different. If may not be ethical in terms of copyright law but in terms preserving the past, I say within reason. There are unwritten rules within the emulation scene which many people break because they can. What these idiots don't realize they shine shine a light on the rest of us and that doesn't help. Right now, for me, experiences are everything nothing changes that with a traditional joystick and hard buttons vs playing with a hand controller which digital controls which doesn't translate well in some games, for instance driving games on an old controller was really a challenge because when you pressed left on a controller, you would careened said left into the nearest barrier rather than simply lightly going left. Another gerne that has been sort of rectified with the invention of the twin stick controller are said games with twin sticks (Games like Yie Ar Kung FU, Smash TV and Karate Champ). During these times, Controls varied from game to game whereas now, there is uniformity towards game controls. It's interesting how certain games win a generation of gaming with their scheme (perfect example, case in point in point street fighter 2) perfected the simple game control of light, medium and heavy attacks from punches and kicks. While that control scheme dominated for a couple of years, another arcade simplified that control to just light and heavy attacks but added a block button as opposed to pressing back (like in street fighter), that game was the ESRB creating Mortal Kombat. This is when everyone started to prefect the art of joystick juggling (even me with scorpion I was semi unbeatable with the cheap combo of a roundhouse kick and a leg sweep but the infamous onw of the harpoon, upppercut, teleport combo which was a bastard to counter if you were on the receiving end of it. The fighting game had hit a new high because one on one combat was a solid win and you could play with a friend (I would normally lose because 9 times out 10 they were clearly better than me). But then you would have controllers that were more obscure like the tron controls. This was a dual control system because you have a full joystick with a fire button along with a spinner as well (to turn either your arm or the turret of the tank to take aim at enemies or pieces of the MCP). If you are a MAME completionist, next time you look at the extras, look at your control panel folder then see how many different controls methods. that is the experience you have playing a full arcade vs playing on a good computer. Is it good to play these games still on an emulator, yes and no, yes because it brings back nostalgia of games played in a bygone age and no, because the experience is diminished by the experience of not playing it on original hardware? Console you can technically get away with because the control system is similar to that of a control pads while the arcades are more difficult to replicate. This brings me to another control method that was dumbed down for the PSP other consoles because it's control method was very obscure being the only had an up and down joystick, a button for thrust, a button for reverse, one for fire and another for bomb. I played an earlier version of MAME and the 4-way directional controller was implemented but as later versions of MAME pushed for a more faithful version of same game and that game was Defender, you found the controls were not what expected and was difficult to acclimate to on emulator. But these are the differences you don't notice on an emulator compared to a pull arcade cabinet. I'll be honest, |I have been in the scene over the past 20 years slowly commenting on the from retrogaming stand point which shows how old I am. Maybe i was spoilt for choice compared to today's gamers who more emphasis on graphics, style over substance. While the indie scene is booming, the big companies have sort of swindled because they be something they are not. A massive movie studio which provides interactive content. They forgot what games are. Perfect example is Electronic Arts (or unicronic arts if you use that phrase from the Jim Sterling which I actually agree with) back in the 90's they had licenses for everything movie, sport and had some good gaming development houses under their belts, But from 2005 onwards they have gone from reasonable publisher to one of the worst companies in America or the world by this point because they have consistently made mistake after mistake resulting in pissing off the fanbase (is this the gaming world or politics, right now I cannot tell the difference because they are more or less the same thing). Their loot box fiasco with battlefront 2 which I warned against from the mement EA for the license from Lucasarts. EA has proven they have lost their way because they subject to the almighty investor which is not really a good sign, seeing they did have a huge back catalogue of games (including the god awful dark castle). But EA has gone from from being a company that produces games to a company that produces experiences and they manged to even get wrong because just by looking at battlefield V and the optics it created caused problems because it inserted Identity politics into a historically based game and that was forced onto the gaming industry but the SJW's who claim they are not represented. (Jack, go back on topic please, you are ranting about politics again :/). EA has had a couple of good ideas with indie developers over the past couple of years like A way out, which is an interesting concept and brilliant storytelling. Ideas like that are few and faw between. But it makes the problem with the gaming industry more prevalent. It's about the investors trying to find a get rich quick scheme from an unsuspecting player base which hasn't the time but the money just to skip certain aspects of the game. That particluar player is not really a player but someone that's bored of just watching TV and just wants to kill a few minutes living a power fantasy (this exact case was the point behind the whole battlefront II debacle when a player got a super overpowered character like darth maul the buying of loot boxes rather than just playing the game). Purists (to a degree like myself)believe in the philosophy of progressing through a game to its natural conclusion in the process getting better at actually playing, unlocking content along the way. That was how we used to do it, Which leaves the question when did games companies get so greedy. Straight answer, When mobile phones started to become as powerful as computers and started to produce trashy games while simple to play had an inflated sense of difficulty in order to trick players into paying to pass certain levels. I think that's how it started and with the introduction of CEO's, who sole philosophy is to find ways to cut corners and generate money (like getting blood out of a stone like the vampire's they are). This is when we started to see the dynamic shift games being just games to games being a live service. Games started to appear less and less frequent and flagship brands were being bled out every year with less and less content in them or just to meet the deadline then sold later as DLC (Borderlines 2 had a stupid amount of DLC) or in an incomplete state and playerbase that is understanding of the concept (Minecraft made its reputation while being very playable and had a fair amount of work to do also was work in progress or early access). These 2 games alone were animolies to the normal ways of things. The internet is both a gift and a curse because it provided a way out ofr developers to just put a game out the door without being tested or even checked of bugs. Arcades were played for hours by people that built them, while the concepts were simple, they were also finished products. Unlike today, where a finished product is a broken buggy piece of crap that is glitched to all hell (see fallout '76 for this) I am technically scared to buy full priced games today. I may make one risk each year for a full rpiced triple A product. Normally by skills of picking them pays off but there are times where I live to regret that decision (Aliens: Colonial Marines) Games in general should be fun, Not grindy, boring chores which in order for you to enjoy, you need to pay extra after dropping an large amount of money to start with ($60 or £45 to £50 on the uk side). It worked in the arcades because we saw it as a challenge and we knew we were limited by the pile of coins in our hands which was eaten by the machines of the time one that said pile of coins was gone, we walked away. Nowaday, its either a credit card or digital currency (digital store currency). That limit is a little more obfuscated than before, blurring the lines and that's after you spend a stupic amount of money upfront. The problem with today's gaming industry is that it gone corporate which in turn has creativity out and now is driven by focus groups which consists of about a 100 random people which doesn't reflect much of anything. When the industry headed down this path, sooner or later the industry will implode and the publishers who only see the money will find that the bllod will be harder to suck out of the wallets of their player base. So they will go back to acyually creating more games or become extinct. (unicronic arts I am not sure there is a matrix of leadership big enough to stop that company from destroying anymore developers). These major publishers need to stop milking said cashcows to death and create more games. I really don't know what the future holds anymore for gaming. That being said, who said retro doesn't sell. Just look at the nintendo classic and its various counterparts. While simply a way to engage with the uber nerds among us. It show, while cynical in their approach. There is a market for it and don't tell me they do not use emulation because they do. Perhaps I am becoming jaded when it comes to gaming in generalbut I know one thing. Emulation has shown hte beginnings of gaming and how how it has evoloved from the simple Pong all the way up to the remake Doom which was are make done right. All I want in life is a good fun experience, something that pleases me, gives me genuine emotion and most of all something I truly enjoy. it seems games companies and consumers have differences of opinion here. So, I go back to emulation and enjoy games from a bygone era that were more complete than the crap we see today. This is jackhammersalm, finishing his article or rant and more than likely returning to an emulated game or going sleep in a corner. Either would help me right now. View full article1 point
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I wrote my first article in a few months back on my blogger account. Its about all the ways arcade and older console experiences are becoming affordable. I have had a few surprises put on me to actually look at the Arcade1up cabinets experience, simply for the fact its different and not as large as the real thing. I know its a cop out, but I like the actual experience. compared to simply playing emulated games. This actually may inspire me to to actually put off what games I would want in cabinet form http://thehyperspinreport.blogspot.com/2020/06/what-time-to-be-alive-for-gamer.html1 point
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It's been a few months so of course it's time to another update to the EmuMovies Sony Playstation Portable video snaps pack. The version 0.9.4 update adds 252 new video snaps giving us a total of 901 videos for the system. Special thanks to @Lordik (111 Captures), @avaris (2 Captures) for assisting me @Circo (136 Captures) with this update. (File List) Sony PSP (Video Snaps)(EM 0.9.4).txt (Missing) Sony PSP (Video Snaps)(EM 0.9.4).txt Version 0.9.4 Added/Replaced 249 Videos Details: Update your videos today EmuMovies Website (SQ Only) Directly through your front-end or our app using EmuMovies Sync (HQ & SQ) EmuMovies File Server (FTP) (HQ & SQ) View all our updates on the EmuMovies Files Feed (We only post a handful in the news feed) Follow EmuMovies on Facebook Join EmuMovies on Discord View full article1 point
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Version 1.1 of the Nintendo Wii U video snaps collection has been released. Huge thanks to @avaris for submitting these to EmuMovies. This update adds or replaces 22 video snaps for the system. The full set of videos now clocks in at 197 in total. Version 1.1 Added/Replaced 22 Videos @avaris Details: Update your videos today EmuMovies Website (SQ Only) Directly through your front-end or our app using EmuMovies Sync (HQ & SQ) EmuMovies File Server (FTP) (HQ & SQ) View all our updates on the EmuMovies Files Feed (We only post a handful in the news feed) Follow EmuMovies on Facebook Join EmuMovies on Discord View full article1 point
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Version 1.9 of the EmuMovies Sega Saturn video snaps collection has been released. This update is because I was stuck in bed for months this year and felt that the video snaps for Sega Saturn could use some love since the emulation has improved a lot. This led to me passing the time away revisiting the Saturn on my laptop. This is not a full redo but more will come. This update adds or replaces 704 video snaps for the system. I'm hoping to get a 1 for 1 different videos for each title in the redump database. More details after the preview. Version 1.9 Added/Replaced 704 Videos Captures, Edits & Encoding @Circo Details: Update your videos today EmuMovies Website (SQ Only) Directly through your front-end or our app using EmuMovies Sync (HQ & SQ) EmuMovies File Server (FTP) (HQ & SQ) View all our updates on the EmuMovies Files Feed (We only post a handful in the news feed) Follow EmuMovies on Facebook Join EmuMovies on Discord View full article1 point
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Version 1.7 of the EmuMovies Nintendo Video Snaps collection has been released. This update adds or replaces 39 new video snaps. This update brings us to 1,678 video snaps for the Nintendo DS in total. Details after the preview. Version 1.7 Added/Replaced 39 Videos Captures & Edits @avaris Details: Update your videos today EmuMovies Website (SQ Only) Directly through your front-end or our app using EmuMovies Sync (HQ & SQ) EmuMovies File Server (FTP) (HQ & SQ) View all our updates on the EmuMovies FIles Feed (We only post a handful in the news feed) Follow EmuMovies on Facebook Join EmuMovies on Discord View full article1 point
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Been working on a lot of new captures for the nes/famicom to fill missing games, improve quality as well as get frame rates correct. In this batch we have 213 new videos. Big thanks to @Audi85 for the captures he submitted on these. There are still plenty more on the list of redo's and fills so hopefully we will get another update out soon. In the meantime you can grab the new videos in all the normal places and after the preview I will add the details. High Quality Sample Nintendo Entertainment System-USA,World (Video Snaps)(EM 2.3)(No-Intro) Added / Replaced 63 Videos @Audi85, @Circo Nintendo Famicom-Europe (Video Snaps)(EM 2.3)(No-Intro) Replaced 98 Videos @Audi85, @Circo Nintendo Famicom-Japan (Video Snaps)(EM 2.3)(No-Intro) Added / Replaced 20 Videos @Circo Nintendo Famicom-Other (Video Snaps)(EM 2.3)(No-Intro) Replaced 32 Videos @Audi85, @Circo Update your videos today EmuMovies Website (SQ Only) Directly through your front-end or our app using EmuMovies Sync (HQ & SQ) EmuMovies File Server (FTP) (HQ & SQ) View all our updates on the EmuMovies FIles Feed (We only post a handful in the news feed) Follow EmuMovies on Facebook Join EmuMovies on Discord View full article1 point
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We just released an update to our EmuMovies Sync application. This new version has improved file matching capabilities and improvements to the management of download streams.1 point
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Now that Valentine's Day is behind us, it's time to get back to work on our gaming projects. To help you all out I am happy to announce the release of our SNK Neo GEO AES video snaps. For those of you who are unaware the AES was the stupidly overpriced home console version of the Neo Geo MVS that was in the arcades. All videos were recorded using the AES flag in mame and I tried to capture each version that would have a different title screen. In total the set includes 170 video snaps. As always we have a preview video followed by all the juicy details. Enjoy! High Quality Sample High Quality (FTP, Sync) Resolution 640x480 Video Count 170 Total Size 2.09GB Frame Rate 60 Audio 192 kbit/s Standard Quality (Site, FTP, Sync) Resolution 320x240 Video Count 170 Total Size 525MB Frame Rate 30 Audio 128 kbit/s Update your videos today EmuMovies Website (SQ Only) Directly through your front-end or our app using EmuMovies Sync (HQ & SQ) EmuMovies File Server (FTP) (HQ & SQ) View all our updates on the EmuMovies FIles Feed (We only post a handful in the news feed) Follow EmuMovies on Facebook Join EmuMovies on Discord View full article1 point
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This version is packed with awesome new features and updates: WebRadio added to available background music sources. Thousands of web radio directly available from the mGalaxy interface. Extended gamepad/joystick controller compatibility (no more limited to Xbox 360 controller only) Mouse compatible interface (no more limited to keyboard or gamepad) Theme customization: all themes now come with a setting panel. mGalaxy_Updater: new application to update/patch mGalaxy on new release. mGalaxy_Runway: Runway now trims logo images with a transparent pixel border. mGalaxy_Runway : auto folder assignment. More info and download on http://www.mgalaxy.com View full article1 point
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Happy Holidays everyone! First off today we have an update to the Commodore Amiga video snaps pack bringing the pack to version 1.9. This update adds 27 new video snaps bringing the total number of videos for the Amiga to 1,808. Videos are available in Standard Quality on the EmuMovies website and in High Quality on via the EmuMovies FTP and Sync service. Continue past the preview for all the juicy details. EmuMovies Official Commodore Amiga Video Snaps Version 1.9 Added 27 Video Snaps Captures @Audi85 Edits & Encoding @Circo Details Update your videos today EmuMovies Website (SQ Only) Directly through your front-end or our app using EmuMovies Sync (HQ & SQ) EmuMovies File Server (FTP) (HQ & SQ) View all our updates on the EmuMovies FIles Feed (We only post a handful in the news feed) Follow EmuMovies on Facebook Join EmuMovies od Discord View full article1 point
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And now we get to the updates for the Nintendo Entertainment System, we have 8 new videos for the base set and 23 new videos for the Hacks & Homebrew collection. These updates bring the base set to 1,009 videos and the hacks & homebrew set to 229 videos. Big thanks to @Audi85 for submitting the original captures. Continue past the preview for all the juicy details. Nintendo NES Video Snaps Pack Version 1.9 Added 9 Videos Captures @Audi85 Edits & Encoding @Circo Nintendo NES Hacks & Homebrew Version 1.3 Added 23 Video Snaps Captures @Audi85 Edits & Encoding @Circo Update your videos today EmuMovies Website (SQ Only) Directly through your front-end or our app using EmuMovies Sync (HQ & SQ) EmuMovies File Server (FTP) (HQ & SQ) View all our updates on the EmuMovies FIles Feed (We only post a handful in the news feed) View full article1 point
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About six months in the making we finally have an all new version of the EmuMovies Super Nintendo Video Snaps Collection. The version 2 update includes 811 new videos and is 841 video snaps total. All new captures are by @DamnedRegistrations and @Audi85. Final edits and encoding were performed by @Circo. So waste no time and update you videos to all new higher quality versions. Continue past the samples for details and more. High Quality Sample Standard Quality Sample Version 2.0 Replaced 811 Video Snaps @Audi85, @DamnedRegistrations & @Circo Details Grab the new video snaps immediately via: EmuMovies Website (SQ Only) Directly through your front-end or our app using EmuMovies Sync (HQ & SQ) EmuMovies File Server (FTP) (HQ & SQ) View all our updates on the EmuMovies FIles Feed (We only post a handful in the news feed) View full article1 point
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Proudly presented to you by Spesoft in partnership with Headsoft and FlashBang Studio. Some of the features you’ll see in v1.01: *** Features *** Pre-configured system profiles for 200+ emulators 3 default themes (Default, Blue and Black) Supports multiple orientations and aspect ratios (4:3, 16:9, horizontal & vertical) Multiple list display modes (List, Grid, Page, Carousel, Wheel and CoverFlow) Multiple game lists (All, Completed, Favourites, NextToPlay, Played and RecentlyPlayed) Databases for every system Auto emulator app and asset download Full system auditing and game list editor MAME Software List support Advanced MAME filtering system (Genre, Category, Manufacturer, Year, Orientation, Rotation, Controls, Players, Buttons, Alternating, Mirrored, Service, Tilt and Cocktail) Advanced System filtering (Publisher, Developer, Year, Category and Players) Other Filter Flags (File, Video, Region, Language and Media) Advanced emulator launch and logging system Steam game import Stats (LastTimePlayed, HasPlayed, HasRecentlyPlayed, HasNeverPlayed, TotalTimePlayed, TimesPlayed, HasCompleted, IsFavorite, IsNextToPlay) 2D & 3D object support 32 and 64-bit support Frame-based animation Theme skinning system Bitmap font support with editor Extensions (including scripts and plugins) Advanced variable system (all accessible via your custom Extensions) Write your own Extensions in C# or VB.NET, Have access to Evo libraries directly! Free extensions including hardware support for UltraStik, ServoStik, LEDWiz, PacDrive, U-HID, Blue-HID, Nano-LED, PacLED64, I-Pac Ultimate I/O, BetaBrite etc. All open source! Command.dat support (Fighting game move lists) Built-in manual and asset viewer Auto image mounting Much, much more! *** Q & A *** Q: Why did it take so long? A: This has been a long time coming and that’s because we’ve spent extra time adding the features you wanted into the next evolution of gaming front ends! Q: Who created it? A: This is the most advanced FE ever written by the best in the scene. In development for over 5 years by coders with over 25 years in FE and arcade app development combined! Q: Why did you create it? A: This is a creation born out of love and passion for the retro arcade and emulation community. The cost was great but it’s our gift to you and this is only the beginning! Q: Where is feature X your promo video promised? A: We have included every feature we promised except for the Theme Editor. It’s still in production. Let us know if you’re interested! Q: What about native HyperSpin theme rendering? A: It’s in there we just don’t think it’s that important. We’re not trying to be HyperSpin but we’re fans of the project – hi Bill! Q: What about RocketLauncher? A: While we think it’s a pretty cool project we think if you’re paying for a FE like ours it should all be integrated. That’s why our Setup Wizard does everything! No 3rd party tools required! Q: What’s the future of GameEx Evolution? A: Very bright! But we need your support and for us to succeed we need your help to get the word out. So don’t just sit there, tell everyone the good news! Q: I need help or have a question! A: Great! Please visit our GameEx Evolution Forums *** GameEx Evolution is: *** Developed by Headsoft (headsoft.com.au) Ben Baker (Headkaze) [Code, Design and Artwork] Published by Spesoft (spesoft.com) Tom Speirs [Sales, Code, Testing and Support] With Help from FlashBang Studio (flashbangstudio.uk) Michael Ware (Greatflash) [Database, Code, Artwork, Testing and Support] And Hanka Design (hanka-design.com) Markus Hanka [Logo, Early UI Design Prototypes] Full Credits: gameex/com/evo-credits *** Thanks *** Also thanks to our staff for all their amazing and continued work on our forums over the years: Adultery, Carny_Priest, DazzleHP, Draco, freezy, GimmeClassics, hansolo77, nullPointer, rablack97, RedDog, stigzler, Tempest, tthurman and zeenon Download GameEx Evolution here View full article1 point
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We have another update for the EmuMovies Super Nintendo Video Snaps Collection. This update adds or replaces 76 video snaps including a bunch of PAL releases at the proper frame rate of 50fps. Huge thanks to @Audi85 and @DamnedRegistrations for the initial captures. You can find the videos in the normal locations but continue past the preview for all the gritty details. Super Nintendo Video Snaps Version 2.1 Added / Replaced 76 Video Snap Captures @Audi85 Edits & Encoding @Circo Details Update your videos today EmuMovies Website (SQ Only) Directly through your front-end or our app using EmuMovies Sync (HQ & SQ) EmuMovies File Server (FTP) (HQ & SQ) View all our updates on the EmuMovies FIles Feed (We only post a handful in the news feed) Follow EmuMovies on Facebook Join EmuMovies od Discord View full article1 point
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Today EmuMovies is excited to announce version 1.5 of the Nintendo 64 Video Snaps collection. This update includes 34 more new or replacement videos for the system giving us now 379 video snaps in the collection. A huge thank you goes out to Audi85 and DamnedRegistrations for submitting the original captures. As always, continue past the preview for all the relevant details. Nintendo 64 Video Snaps Version 1.5 Added / Replaced 34 Videos Captures & Edits @Audi85, @DamnedRegistrations Final Edits & Encoding @Circo Update your videos today EmuMovies Website (SQ Only) Directly through your front-end or our app using EmuMovies Sync (HQ & SQ) EmuMovies File Server (FTP) (HQ & SQ) View all our updates on the EmuMovies FIles Feed (We only post a handful in the news feed) Follow EmuMovies on Facebook View full article1 point
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EmuMovies is happy to announce version 2.0 of the Nintendo Entertainment System and version 1.4 of the Nintendo NES Hacks & Homebrew video snap collections. These updates bring the base set to 1,040 videos and the hacks & homebrew set to 236 videos. Big thanks to @Audi85 for submitting the original captures. Continue past the preview for all the relevant details. Nintendo Entertainment System Video Snaps Version 2.0 Added/Replaced 70 Videos Captures @Audi85 Edits & Encoding @Circo Nintendo NES Hacks & Homebrew Version 1.4 Added 7 Video Snaps Captures @Audi85 Edits & Encoding @Circo Update your videos today EmuMovies Website (SQ Only) Directly through your front-end or our app using EmuMovies Sync (HQ & SQ) EmuMovies File Server (FTP) (HQ & SQ) View all our updates on the EmuMovies FIles Feed (We only post a handful in the news feed) View full article1 point
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I really love EmuMovies Sync but I'd like to offer one suggestion if I may: When updating artwork, I understand that it is possible to select all artwork types, but it would be great if you could select a subset. For example, if I am only interested in Adverts, Icons, Logos and Video Snaps for MAME, I would love to be able to check them all from the list of available artwork categories and then hit 'Go' to update them. As it stands now (and please correct me if I'm missing something here), I have to manually select each sub-category and then update them one by one. I'm happy to provide further clarification or UI suggestions if required.1 point