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By Circo

mGalaxy Front End v7.0 Released

This version is packed with awesome new features and updates:
WebRadio added to available background music sources. Thousands of web radio directly available from the mGalaxy interface. Extended gamepad/joystick controller compatibility (no more limited to Xbox 360 controller only) Mouse compatible interface (no more limited to keyboard or gamepad) Theme customization: all themes now come with a setting panel. mGalaxy_Updater: new application to update/patch mGalaxy on new release. mGalaxy_Runway: Runway now trims logo images with a transparent pixel border. mGalaxy_Runway : auto folder assignment.
  More info and download on http://www.mgalaxy.com
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By Circo

Commodore Amiga Video Snaps Updated (Version 1.9)

Happy Holidays everyone! First off today we have an update to the Commodore Amiga video snaps pack bringing the pack to version 1.9. This update adds 27 new video snaps bringing the total number of videos for the Amiga to 1,808. Videos are available in Standard Quality on the EmuMovies website and in High Quality on via the EmuMovies FTP and Sync service.  Continue past the preview for all the juicy details.
 
 
EmuMovies Official Commodore Amiga Video Snaps Version 1.9
Added 27 Video Snaps Captures @Audi85  Edits & Encoding @Circo Details
 
Update your videos today
EmuMovies Website (SQ Only) Directly through your front-end or our app using EmuMovies Sync (HQ & SQ) EmuMovies File Server (FTP) (HQ & SQ) View all our updates on the EmuMovies FIles Feed   (We only post a handful in the news feed) Follow EmuMovies on Facebook Join EmuMovies od Discord
 
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By Circo

Nintendo NES Video Snaps Updated (31 Videos)

And now we get to the updates for the Nintendo Entertainment System, we have 8 new videos for the base set and 23 new videos for the Hacks & Homebrew collection.  These updates bring the base set to 1,009 videos and the hacks & homebrew set to 229 videos.  Big thanks to @Audi85 for submitting the original captures.  Continue past the preview for all the juicy details.
 
 
Nintendo NES Video Snaps Pack Version 1.9
Added 9 Videos Captures @Audi85 Edits & Encoding @Circo Nintendo NES Hacks & Homebrew Version 1.3
Added 23 Video Snaps Captures @Audi85 Edits & Encoding @Circo  
Update your videos today
EmuMovies Website (SQ Only) Directly through your front-end or our app using EmuMovies Sync (HQ & SQ) EmuMovies File Server (FTP) (HQ & SQ) View all our updates on the EmuMovies FIles Feed   (We only post a handful in the news feed)
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By Circo

Super Nintendo Video Snaps Updated (v2.0)

About six months in the making we finally have an all new version of the EmuMovies Super Nintendo Video Snaps Collection.  The version 2 update includes 811 new videos and is 841 video snaps total.  All new captures are by @DamnedRegistrations and @Audi85.  Final edits and encoding were performed by @Circo.  So waste no time and update you videos to all new higher quality versions.  Continue past the samples for details and more.
High Quality Sample
 
Standard Quality Sample
Version 2.0
Replaced 811 Video Snaps @Audi85, @DamnedRegistrations & @Circo Details
 
Grab the new video snaps immediately via:
EmuMovies Website (SQ Only)
Directly through your front-end or our app using EmuMovies Sync (HQ & SQ)
EmuMovies File Server (FTP) (HQ & SQ)
View all our updates on the EmuMovies FIles Feed (We only post a handful in the news feed)
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By Circo

GameEx Evolution v1.01 Beta Released

Proudly presented to you by Spesoft in partnership with Headsoft and FlashBang Studio.
Some of the features you’ll see in v1.01:
*** Features ***
Pre-configured system profiles for 200+ emulators
3 default themes (Default, Blue and Black)
Supports multiple orientations and aspect ratios (4:3, 16:9, horizontal & vertical)
Multiple list display modes (List, Grid, Page, Carousel, Wheel and CoverFlow)
Multiple game lists (All, Completed, Favourites, NextToPlay, Played and RecentlyPlayed)
Databases for every system
Auto emulator app and asset download
Full system auditing and game list editor
MAME Software List support
Advanced MAME filtering system (Genre, Category, Manufacturer, Year, Orientation, Rotation, Controls, Players, Buttons, Alternating, Mirrored, Service, Tilt and Cocktail)
Advanced System filtering (Publisher, Developer, Year, Category and Players)
Other Filter Flags (File, Video, Region, Language and Media)
Advanced emulator launch and logging system
Steam game import
Stats (LastTimePlayed, HasPlayed, HasRecentlyPlayed, HasNeverPlayed, TotalTimePlayed, TimesPlayed, HasCompleted, IsFavorite, IsNextToPlay)
2D & 3D object support
32 and 64-bit support
Frame-based animation
Theme skinning system
Bitmap font support with editor
Extensions (including scripts and plugins)
Advanced variable system (all accessible via your custom Extensions)
Write your own Extensions in C# or VB.NET, Have access to Evo libraries directly!
Free extensions including hardware support for UltraStik, ServoStik, LEDWiz, PacDrive, U-HID, Blue-HID, Nano-LED, PacLED64, I-Pac Ultimate I/O, BetaBrite etc. All open source!
Command.dat support (Fighting game move lists)
Built-in manual and asset viewer
Auto image mounting
Much, much more!
 
*** Q & A ***
Q: Why did it take so long?
A: This has been a long time coming and that’s because we’ve spent extra time adding the features you wanted into the next evolution of gaming front ends!
Q: Who created it?
A: This is the most advanced FE ever written by the best in the scene. In development for over 5 years by coders with over 25 years in FE and arcade app development combined!
Q: Why did you create it?
A: This is a creation born out of love and passion for the retro arcade and emulation community. The cost was great but it’s our gift to you and this is only the beginning!
Q: Where is feature X your promo video promised?
A: We have included every feature we promised except for the Theme Editor. It’s still in production. Let us know if you’re interested!
Q: What about native HyperSpin theme rendering?
A: It’s in there we just don’t think it’s that important. We’re not trying to be HyperSpin but we’re fans of the project – hi Bill!
Q: What about RocketLauncher?
A: While we think it’s a pretty cool project we think if you’re paying for a FE like ours it should all be integrated. That’s why our Setup Wizard does everything! No 3rd party tools required!
Q: What’s the future of GameEx Evolution?
A: Very bright! But we need your support and for us to succeed we need your help to get the word out. So don’t just sit there, tell everyone the good news!
Q: I need help or have a question!
A: Great! Please visit our GameEx Evolution Forums
 
*** GameEx Evolution is: ***
Developed by Headsoft (headsoft.com.au)
Ben Baker (Headkaze) [Code, Design and Artwork]
Published by Spesoft (spesoft.com)
Tom Speirs [Sales, Code, Testing and Support]
With Help from FlashBang Studio (flashbangstudio.uk)
Michael Ware (Greatflash) [Database, Code, Artwork, Testing and Support]
And Hanka Design (hanka-design.com)
Markus Hanka [Logo, Early UI Design Prototypes]
Full Credits: gameex/com/evo-credits
 
*** Thanks ***
Also thanks to our staff for all their amazing and continued work on our forums over the years:
Adultery, Carny_Priest, DazzleHP, Draco, freezy, GimmeClassics, hansolo77, nullPointer, rablack97, RedDog, stigzler, Tempest, tthurman and zeenon
Download GameEx Evolution here
 
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    Rough Guide to Front-end


    jackhammersalm
    • 09/30/2016

    My Rough Guide

    To Front-ends

    3d arcade.png

     

    I had a big article which covers all the front-ends out but due to a page error it all got wiped. So rather than give up. I will do it in pieces, giving you my opinion. I will cover everything front-end with pros and cons for everything about said front-end. I have used a fair few over the years and so without further adieu, I'm going to re-review my first excursion into proper immersion and I've already written about this in another article. But I may as well cover this in more detail so lets start with

     

    First of 3d arcade between 2004 to 2009 was actually quite an experience because this community was quite vibrant with content creators and users alike. The engine was designed in Adobe Director (which is ancient now) by )p( who for the most part created it a Galaxian like front-end in which you shot the game you want to play however it evolved into 3D Arcade. )p( created a simple map of a circular room in which you put arcade in. The first official version of this front-end was released on an i-modernist website host on 24/4/2002 with version 0.6 its first arcade model released by Zakk (with a real media RM video file) in the w3d format (which ended up being the format to the arcade models for future releases), By this point there are a template of the base arcade model in which you could add a marquee and picture snaps. Its interesting how the early going on contributor was Zakk. But as the following versions, )p( went out of his way by adding a first person walking simulator (not FPS which is stated). but it wasn't until this 0.65 when this was implemented and )p( also added this point to everything is skinnable, let me rephrase that the first person part of the front-end had the ability to be skinned with anything you wanted (objects within the system) and this was still 2002. Personally I didn't join the community until 2003 when I built my first computer and a few months in i started looking for a front-end (with the advice of Jennatek) I found I liked this first because it represented something visual which wasn't a list format but I saw this as a screenshot

    version065.jpg

     

    So with my 512k broadband modem (yes we have come a long way since those days). Then I discovered the major flaw in the plan. Configuration is different kettle of fish. While it looks good with the content, its' major let down is a serious learning curve in which you have to navigate the selset menu's which are not very well explained or well thought out. This is before youtube guides and the written guide is confusing at best (when you read  for adding music is a playlist of playlists). While the learning the system takes a lot of time (in my case about 2 years when I came back to it). While the system has it flaws, The positives are (as the front-end is still available and works on windows 7) quite extensive with voodooscientist little cinema arcade which is a beautiful location ( I believe this was inspiration for NewRetroArcade:NEON). This is a good map because its' shows multiple different applications to use within a single map. While limited technology made it simple and cumbersome with things like delays between picture and sound, you got the gist of the experience. Another Map that was spacious and quite detailed was the exhibition hall. which showed a multi-level setup with some beautiful touches

     

     

    vs2.pngvs9.pngvs10.pngvslounge.jpgvs7.pngvs18.pngvs13.pngvs12.pngvs11.pngvs10.png

    vs19.pngvs3.png

    Pictures from VoodooScientist lounge. It features a home theater, A karaoke lounge, A bowling alley (non functional). I believe this was the inspiration for NewRetroArcade:Neon

    The second arcade location

    The Exhibition Hall

    d_e_2.jpgd_e_3.jpgd_e_4.jpgd_e_5.jpgd_e_6.jpgd_e_7.jpgd_e_8.jpgd_e_9.jpg

    These 2 locations are what sold me, but this is where my first experiences were bad as configuring this thing is a challenge and during that time I wasn't a patient person during 2003/2004. I have gone back to this a few years later. I learned to put music within this thing (I thought that was a victory back then). But my second time returning to this was interesting because I learned a few things. By 2007 there was a DVD release which featured The front-end, artwork, maquee and arcade models and emulators (no roms, emulation general rule) the only problem with it is that the configuration is actually still an issue even with the DVD edition. Since I changed over the Hyperspin in 2009. There are video tutorials out there. This one is most promient

    Ok may as well go with the pros and cons of this front-end

     

    PROS

    • Has multiple modes
    • its 3D environment was the first of its kind with front-ends
    • Has quite a repository of models and locations
    • the DVD edition come packaged with emulators of the times

    CONS

    • The main project has lost its main developer ()p( is gone onto bigger things)
    • A pain in the ass to configure from scratch
    • Has not aged well considering this could be better in the long run
    • The community is dying out (there is a hardcore contingent there)

    In closing with front-ends like NewRetroArcade:Neon and Anarchy Arcade, 3D Arcade has turned into a child of its time, while graphically it still has the art assets to make it different conpared to NewRetroArcade and is still is a tad easier to configure than Anarchy Arcade. I personally think this deserves a remake with the maps intact because seeing this in something like the unreal 4 engine would be amazing. The question is who would be crazy enough to remake this system and at least tweak the configuration UI because that was 3D arcades biggest downfall.

    Next Front-end guide for is LaunchBox

     

    Edited by jackhammersalm

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    NICE!!!!!  This is exactly the typr of info I was trying to discover.  Thanks jackhammersalm

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    Thanks!!! This serie is a very good idea! Can't wait to read about mGalaxy (as I'willing to pass from LB to mGalaxy)

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