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By Circo

Sony PlayStation 2 Game Manuals Updated (v.1.2)

We have a nice update to the Sony PlayStation 2 Game Manuals Pack.  Thanks to members @FillerFillerNoMi, @Holy_Lightning & @amberdawnn30 there are now 28 more manuals in the collection.
Version 1.2
Added 28 Manuals @FillerFillerNoMi @Holy_Lightning @amberdawnn30

3D Arcade, The return

3D Arcade, a return
Back in the in the early 2003/ 2004 I found a 3D style front-end called 3D Arcade. I found it while surfing through Mameworld during this period. This is before Emumovies and the some of the better front-end existed. This is before Hyperspin, GameEX, Mgalaxy, Launchbox, so this is a long time ago. I have somewhat of a love hate relationship with this front-end because it was a nightmare to setup. The instructions described making gamelists a playlist of playlists ( yeah, it didn't make sense to me either.) But that wasn't why I downloaded it. when setup with all the arcade (which took an age because you had to download the individually and there were something like 400 plus different game models but it also, presented everything from arcades to pinballs and even decent recreations of old consoles. If you ran the exhibition location, you were greeted to a masterful location which you simply walk around the arcade where you see different rendered cabinets which when done right look fantastic. 
So, Why am I going on about something so old. Maybe I am a little nostalgic about this old system. Well it appears that this relic is being resurrected, Thanks in part to )p( and Skurdt over on the forums. This started with )p( wanting to learn Unity for his son so he could teach him the basics (his son is 13 so he is the right age to learn this stuff). I literally popped in to see if the project was still going and a new section saying 3d Arcade in unity greeted me. So this sparked my curiosity. So far they released a limited build with some basic groundwork for possibly a better version. While Unity has its own limitations its not as bad as directors with some paid extras that enabled it to work. So what have they done so far. surprisingly quite a bit for a preview build. But my main issues with this are the UI needs to be a lot more user friendly and a decent tutorial because the last was was very confusing with phases like "a playlist of playlists"
But the positives are a decent jukebox setup if configured right 
The pro's if this is pulled off
Decent maps with a possibly a chance to edit the cabinet setups 
A way to incorporate new innovations like online play and a change to share 
I will be looking at his project a lot more closely as a resurrected front-end from the past is coming back
Anyways if you want to help out visit here
If there any modeler that could help with creating some of the updated cabinets, any help would be greatly appreciated 
anyways just a quick one , anyways this is jackhammersalm signing off

Flashback Challenge

Finally I return to writing and this one is a doozy. Something has been bothering me for a while now and here I finally lay down my point of view with the state of gaming and retrogaming in general, grab your popcorn because I feel like a rant because I am in one of those moods.
Flashback Challenge!
First off, I play most of my retrogames on emulation Because Collecting old consoles, carts and CD can be impractical due to space and Practicality of the tech breaking down over time and abuse. While old arcade machines find new life in specialised places which respect their heritage *cough* Arcade Club *cough*. Even the traveling circus of the replay events show us old arcade games have a part in the history of gaming. Even some of todays practices are based on the old nickel and diming of hard arcade games which ramped up the difficulty in order to get you to part with your money. Back then, it wasn't considered egregious for you to continue your games or simply play one more games. Recently, however, Lady Decade asked in one of her recent videos, Is emulation ethical.
That simple question has been a very grey area for years. Nintendo being one of the biggest culprits for copyright trolling. Nintendo has been trying for years to control the narrative in terms of their gaming history for years. But why, have they no interest in celebrating their history from the humble beginings, starting with their game and watch series followed with the first stab at the home console market with the Nes and the Collection of games that do with it followed by their foray into the 16 bit market with the SNES Then every console that followed it. Nintendo didn't always make good decisions, Well without Nintendo ditching the CD add on that sony was developing we wouldn't have the Sony Playstation. Without these mistakes we wouldn't have had the innovations we got during the 90's.
But let's get back to the arcade, Nintendo have had a few but not as many as you think, But companies like Atari, Namco Konami, Taito, Data East, Irem, SNK and Technos ruled the roost during this time. (Jack, What are you on about, get to the point rather than just prattling around). I loved the arcades during my childhood and whenever I went to one, it was an experience than just sitting in front of a screen with a controller. As I got older and Technology got better for the home console market, Arcades became more redundant over time because it was difficult to compete with with something that looked just as got as the arcade. In the late 90's (late '96 early '97. I was at university at the time) I learned about emulation in which I could play old arcade games on a PC. My first foray into arcade emulation was Nemesis.
MAME was just a Make Trax/ Crush Roller emulator at this time and slowly turned into a multi-pac emulator (This is before MAME was a thing). Multi emulators were few and far between (emulation really started to kick off around '99 to '00). An early multi emulator was Sparcade. This provided the building blocks towards an actual working frontend emulator. Finding Roms back then wasn't difficult but were limited, due to sporadic Rom dumps to bland and basic websites (no real effort, it was a simple link to files and that was it geocities was the most common site used for the early Rom dump days) but times were simpler as emulation was in its infancy. It got me thing about all the games I used to play during my youth. Finding Roms and the emulator to play them grew more interesting as MAME became more powerful with more Roms were supported.
I played on a console even owning and original Playstation and a Playstation 2 during a period of 5 years while slowly transitioning to PC during my first year of working full time during 2003. My taste returned to old arcade classics. I asked questions over the years, with the bonus of unlimited credits by simply pressing a number on the keyboard helped me complete a lot of old games I loved during my youth but I also found the controls on these old games when using a keyboard, a lot more floaty than I remember. It was the old analogue vs the digital factor because there were certain games that required sensitive movements (like driving games with use of a steering wheel). Later version of MAME (or more to the point MAMEUI back then it was mame32 included a cross-hair for shooting games and mouse support to cover the trackball games. One of those shooting games which required the cross-hair which I loved during my youth was 1987's operation wolf. This particular game was truly hard during my youth with the unique controls. While playing it through emulation, while still fun but a lot easier to complete. it didn't feel like the experience I remember. While I did have this game on the spectrum and there was a cross-hair on that, you expected the trade off on a home computer.
But then again, The experience of operation wolf to me was actually quite, given the controller for this particular arcade was an Uzi 9mm with limited swivel and simple up and down motion a trigger and a small red button on the side that fired the rocket and it was a challenge to play. That experience stays with you as well, being a fan of both Rambo and Commando which were 2 staples of 80's entertainment I consumed when this game hit arcades. While this game help produce 2 sequels (one being operation Thunderbolt which added a second player and operation wolf 3 which changed the semi realistic uzi to a more generic gun controller, ironically the same gun controller was used for the arcade classic Space Gun but I always go back to operation wolf, but why. 6 levels, an single energy bar and a limited ammunition on a single credit. The challenge is seeing how far you could get on said credit with the kicker being the second level and the massive difficulty spike which many people put more credits in to get past it (Japanese version has a different view in which you do the first 4 missions in any order but the chances of being spotted increased until you took out the communications setup but the western version of the game has the spotted sequence as a random event). This is before consoles and computers gave a rivaling experience to the arcade.
When I was a child, games were a fun thing to play for a while and you loaded the next one you you had, compared to today where games are just another commodity to bet on, Games companies today, have lost sight of what got them there. They try justifying every decision they make not to the consumer but to the investors, which seems silly. The problem with such an endeavor is the lack of risk companies are willing to take because the primary focus of an investor is the expect growth on their investment. Here, in my honest opinion, lies the problem. The home market is not the same as the old arcade counterpart in which people put stupid amounts money into wooden boxes which played the favourite games and there were a lot of them.
(looks back at his hyperspin list)
Seeing the history,Being subject to the whims of investors makes you wonder why games companies are subjecting many end users to stupid pay to win scams to the unskilled or the can't be arsed player in order to get them to be badass. The term 'get gud' comes to mind . I love gaming but I don't have the time to grind like I used to but I rarely have the time to grind like i used to but I rarely buy said power ups because it takes away half the fun of playing.
Another component that annoys players today is the always online playm which is subject to another form of DRM which has been proven to be completely pointless. (Jack, you are going off track again).
OK, OK I will get to the point, playing old games via emulation sparks a question, not is it ethical to emulate games but is there a point to play something that takes a speed runner something like 20 minutes to complete (meaning no stops and finishing it in the shortest time possible so no detours). Emulation is a nice thing because now I can play everything from pinball machines (digital versions of classic pinball machines, while not the same does provide a wealth of entertainment because without it you have to find the tables, most of which are difficult to find in today's arcades or if you wanted to own said pinball machine, you need to find it maintain it and trust me those things are heavy) to the simple game and watch LCD machines which in some aspect are even harder to find in good condition. But still with all the modern games I have (my last steam library is 295 and I have not played about 3 quarters of the list) but I still go back to games like operation wolf, robocop, shinobi and Atari's star wars. technically you can get away with robocop and shinobi because you can stick the PCB for these games into a generic arcade cabinet and they will function just fine.
4 famous games of the 80's

But the other 2 however not so much I have already mentioned the particular feature of operation wolf with the controller being shaped in the form of an UZI 9mm sub machine gun. Atari's star wars arcade main feature was which was different compared to the generic arcade was the fact it used a yoke controller shaped like a futuristic steering wheel with fire buttons and the up and down axis were reversed, on emulation you simply used the keyboard or for a better experience, use the mouse. When you emulate something, you may preserve the game but you don't preserve the experience you had during your youth. Hence why we have events where people started to bring original hardware to these places. Having been to NERG back in 2014 and PLAY EXPO last year with a friend. I understood what gaming was again. Something big business seems to have forgotten nowadays. I think the only game that marries the old school feel with today's capabilities would be Studio MDHR's cuphead. This game simply puts old school animation from the 30's and 40's then adds the classic mechanics of side on shoot em ups like contra and sidearms. This could be simply put in an arcade and money would just hit home. while the home version is simply a boss rush game with unlimited lives. but even putting it in a cabinet would work question would be if you were to monetize this in an arcade, how would go about playing with one credit (either a time limit per level or the simple 3 lives factor). This would attract a lot of people.
Remember you could play all your favorite arcade games back in the 90's it was called the Sega Saturn. Here lies the second problem and Sega biggest failing. Sega back in the 80's and 90's were a solid arcade developer but were slow on the uptake of the home console market, While the Master system, Megadrive (genesis in the US due to legal reasons) and the gamegear were more of a response to Nintendo at the time. This is a secondary market for Sega as they raked in all their cash from arcades. But as the consoles became more powerful, their arcade division became less important. Sega had some of the most legendary developers under their banner like Yu Suzuki (creator of Outrun, afterburner and shenmue). The Sega Saturn was a marvel of a machine with a lot of arcade ports but it had one major problem, The Sony Playstation, the upstart console as result of Nintendo's major screw up by getting cold feet with its CD add-on when the Sega Mega CD failed, (well I would call it a failure because it had some iconic games) so that alone doesn't make it a complete failure or the fact their games get remastered (night trap). you would not have got the Sony Playstation if it was for Nintendo. It was the right console sold at the right place at the right time. Boasting a 20 game launch line up including the iconic wipeout (granted it was out on the Saturn but it was better on the Playstation) being a launch title. This system hit the ground running while Nintendo were working on their ultra64  setups with one game already using the hardware in the arcade (crusin' USA) followed by Killer Instinct. The mid 90's was an interesting for me (I used to hang around a game shops) as I saw games on consoles that were sublime and the tat that could rivals Ashen's tat (I swear Ashen's looks for such useless crap, just to gloat to simply say I have more tat than you). Back in mid to late 90's, we had it really good when it came to content. Finished games that were brilliant, if not they were slammed HARD! Back when games review meant something. Not like nowadays when  you see a game with a high rating then you discover you have been duped by a review copy which tends to feature stuff to get better rating (as proven in Black op 4 recently with a patch).
This article is turning more into a rant than just an article about games but the honest answer is this question has been eating up for a while now and Lady Decade finally brought out something, I have meaning to ask myself but in a different way because experiences are different. If may not be ethical in terms of copyright law but in terms preserving the past, I say within reason. There are unwritten rules within the emulation scene which many people break because they can. What these idiots don't realize they shine shine a light on the rest of us and that doesn't help. Right now, for me, experiences are everything nothing changes that with a traditional joystick and hard buttons vs playing with a hand controller which digital controls which doesn't translate well in some games, for instance driving games on an old controller was really a challenge because when you pressed left on a controller, you would careened said left into the nearest barrier rather than simply lightly going left. Another gerne that has been sort of rectified with the invention of the twin stick controller are said games with twin sticks (Games like Yie Ar Kung FU, Smash TV and Karate Champ). During these times, Controls varied from game to game whereas now, there is uniformity towards game controls. It's interesting how certain games win a generation of gaming with their scheme (perfect example, case in point in point street fighter 2) perfected the simple game control of light, medium and heavy attacks from punches and kicks.
While that control scheme dominated for a couple of years, another arcade simplified that control to just light and heavy attacks but added a block button as opposed to pressing back (like in street fighter), that game was the ESRB creating Mortal Kombat. This is when everyone started to prefect the art of joystick juggling (even me with scorpion I was semi unbeatable with the cheap combo of a roundhouse kick and a leg sweep but the infamous onw of the harpoon, upppercut, teleport combo which was a bastard to counter if you were on the receiving end of it. The fighting game had hit a new high because one on one combat was a solid win and you could play with a friend (I would normally lose because 9 times out 10 they were clearly better than me). But then you would have controllers that were more obscure like the tron controls. This was a dual control system because you have a full joystick with a fire button along with a spinner as well (to turn either your arm or the turret of the tank to take aim at enemies or pieces of the MCP). If you are a MAME completionist, next time you look at the extras, look at your control panel folder then see how many different controls methods. that is the experience you have playing a full arcade vs playing on a good computer.
Is it good to play these games still on an emulator, yes and no, yes because it brings back nostalgia of games played in a bygone age and no, because the experience is diminished by the experience of not playing it on original hardware? Console you can technically get away with because the control system is similar to that of a control pads while the arcades are more difficult to replicate. This brings me to another control method that was dumbed down for the PSP other consoles because it's control method was very obscure being the only had an up and down joystick, a button for thrust, a button for reverse, one for fire and another for bomb. I played an earlier version of MAME and the 4-way directional controller was implemented but as later versions of MAME pushed for a more faithful version of same game and that game was Defender, you found the controls were not what expected and was difficult to acclimate to on emulator. But these are the differences you don't notice on an emulator compared to a pull arcade cabinet. I'll be honest, |I have been in the scene over the past 20 years slowly commenting on the from retrogaming stand point which shows how old I am. Maybe i was spoilt for choice compared to today's gamers who more emphasis on graphics, style over substance. While the indie scene is booming, the big companies have sort of swindled because they be something they are not. A massive movie studio which provides interactive content. They forgot what games are. Perfect example is Electronic Arts (or unicronic arts if you use that phrase from the Jim Sterling which I actually agree with) back in the 90's they had licenses for everything movie, sport and had some good gaming development houses under their belts, But from 2005 onwards they have gone from reasonable publisher to one of the worst companies in America or the world by this point because they have consistently made mistake after mistake resulting in pissing off the fanbase (is this the gaming world or politics, right now I cannot tell the difference because they are more or less the same thing).
Their loot box fiasco with battlefront 2 which I warned against from the mement EA for the license from Lucasarts. EA has proven they have lost their way because they subject to the almighty investor which is not really a good sign, seeing they did have a huge back catalogue of games (including the god awful dark castle). But EA has gone from from being a company that produces games to a company that produces experiences and they manged to even get wrong because just by looking at battlefield V and the optics it created caused problems because it inserted Identity politics into a historically based game and that was forced onto the gaming industry but the SJW's who claim they are not represented. (Jack, go back on topic please, you are ranting about politics again :/). EA has had a couple of good ideas with indie developers over the past couple of years like A way out, which is an interesting concept and brilliant storytelling. Ideas like that are few and faw between. But it makes the problem with the gaming industry more prevalent. It's about the investors trying to find a get rich quick scheme from an unsuspecting player base which hasn't the time but the money just to skip certain aspects of the game.
That particluar player is not really a player but someone that's bored of just watching TV and just wants to kill a few minutes living a power fantasy (this exact case was the point behind the whole battlefront II debacle when a player got a super overpowered character like darth maul the buying of loot boxes rather than just playing the game). Purists (to a degree like myself)believe in the philosophy of progressing through a game to its natural conclusion in the process getting better at actually playing, unlocking content along the way. That was how we used to do it, Which leaves the question when did games companies get so greedy. Straight answer, When mobile phones started to become as powerful as computers and started to produce trashy games while simple to play had an inflated sense of difficulty in order to trick players into paying to pass certain levels. I think that's how it started  and with the introduction of CEO's, who sole philosophy is to find ways to cut corners and generate money (like getting blood out of a stone like the vampire's they are). This is when we started to see the dynamic shift games being just games to games being a live service. Games  started to appear less and less frequent and flagship brands were being bled out every year with less and less content in them or just to meet the deadline then sold later as DLC (Borderlines 2 had a stupid amount of DLC) or in an incomplete state  and playerbase that is understanding of the concept (Minecraft made its reputation while being very playable and had a fair amount of work to do also was work in progress or early access). These 2 games alone were animolies to the normal ways of things. The internet is both a gift and a curse because it provided a way out ofr developers to just put a game out the door without being tested or even checked of bugs.
Arcades were played for hours by people that built them, while the concepts were simple, they were also finished products. Unlike today, where a finished product is a broken buggy piece of crap that is glitched to all hell (see fallout '76 for this) I am technically scared to buy full priced games today. I may make one risk each year for a full  rpiced triple A product. Normally by skills of picking them pays off but there are times where I live to regret that decision (Aliens: Colonial Marines)
Games in general should be fun, Not grindy, boring chores which in order for you to enjoy, you need to pay extra after dropping an large amount of money to start with ($60 or £45 to £50 on the uk side). It worked in the arcades because we saw it as a challenge and we knew we were limited by the pile of coins in our hands which was eaten by the machines of the time one that said pile of coins was gone, we walked away. Nowaday, its either a credit card or digital currency (digital store currency). That limit is a little more obfuscated than before, blurring the lines and that's after you spend a stupic amount of money upfront. The problem with today's gaming industry is that it gone corporate which in turn has creativity out and now is driven by focus groups which consists of about a 100 random people which doesn't reflect much of anything. When the industry headed down this path, sooner or later the industry will implode and the publishers who only see the money will find that the bllod will be harder to suck out of the wallets of their player base. So they will go back to acyually creating more games or become extinct. (unicronic arts I am not sure there is a matrix of leadership big enough to stop that company from destroying anymore developers). These major publishers need to stop milking said cashcows to death and create more games. I really don't know what the future holds anymore for gaming.
That being said, who said retro doesn't sell. Just look at the nintendo classic and its various counterparts. While simply a way to engage with the uber nerds among us. It show, while cynical in their approach. There is a market for it and don't tell me they do not use emulation because they do. Perhaps I am becoming jaded when it comes to gaming in generalbut I know one thing. Emulation has shown hte beginnings of gaming and how how it has evoloved from the simple Pong all the way up to the remake Doom which was are make done right.
All I want in life is a good fun experience, something that pleases me, gives me genuine emotion and most of all something I truly enjoy. it seems games companies and consumers have differences of opinion here. So, I go back to emulation and enjoy games from a bygone era that were more complete than the crap we see today. This is jackhammersalm, finishing his article or rant and more than likely returning to an emulated game or going sleep in a corner. Either would help me right now.
By Circo

Sony PlayStation Portable Video Snaps Updated (v0.9.4)

It's been a few months so of course it's time to another update to the EmuMovies Sony Playstation Portable video snaps pack.  The version 0.9.4 update adds 252 new video snaps giving us a total of 901 videos for the system. Special thanks to @Lordik (111 Captures), @avaris (2 Captures) for assisting me @Circo (136 Captures) with this update.
(File List) Sony PSP (Video Snaps)(EM 0.9.4).txt (Missing) Sony PSP (Video Snaps)(EM 0.9.4).txt
Version 0.9.4
Added/Replaced 249 Videos Details:
Update your videos today
EmuMovies Website (SQ Only) Directly through your front-end or our app using EmuMovies Sync (HQ & SQ) EmuMovies File Server (FTP) (HQ & SQ) View all our updates on the EmuMovies Files Feed   (We only post a handful in the news feed) Follow EmuMovies on Facebook Join EmuMovies on Discord  
By Circo

Sega Dreamcast Video Snaps Updated (v1.3)

Hello emulation fans, today we have an update for our Sega Dreamcast video snaps pack. This update includes 46 new video snaps bringing the set to 476 in total.  As always continue past the preview for details on exactly what has changed.
High Quality Sample
High Quality
(FTP, Sync)
Resolution 640x480 Video Count 476 Total Size 3.64GB Frame Rate 60 Audio 192 kbit/s Standard Quality
(Site, FTP, Sync)
Resolution 320x240 Video Count 476 Total Size 1.16GB Frame Rate 30 Audio 128 kbit/s  
Update your videos today
EmuMovies Website (SQ Only) Directly through your front-end or our app using EmuMovies Sync (HQ & SQ) EmuMovies File Server (FTP) (HQ & SQ) View all our updates on the EmuMovies FIles Feed   (We only post a handful in the news feed) Follow EmuMovies on Facebook Join EmuMovies on Discord  

  • M.A.M.E. Artwork and Extras Updated to .144

    In addition to some video updates just released all MAME artwork has been updated to .144. The following sets were updated or added: Artwork, Cabinets, Cpanels, Flyers, Manuals, Marquees, PCBs, Samples, Snaps and Titles.
    A special thanks to the following websites that keep up on these:
    Mr. Do's Arcade - MAME Artwork files
    AntoPISA's progetto-SNAPS - Cabinets, Flyers, Marquees, Manuals, PCBs, Snaps & Titles
    Twisty's MAME Samples - Samples

    The sets are located on our Download service and in the Download Section
    MAME Download Section

    Vectrex Video and Artwork Packs Released [Video]

    Vectrex has been completely redone, including: Video Snaps, System Intro, Boxes, Cartridges, Game Snaps, Manuals, Overlays and Title Snaps. The Video Snaps were submitted by celly and were made using the ParaJVE emulator. Click on the Spoiler tab for a file list of added videos.

    Vectrex Download Area

    Sega ST-V Video Snaps Released

    Since HyperList had a Database for Sega ST-V I went ahead and re-did all of the videos from that set using MAME. I also created a specific System Intro video for the set. The video snaps created for this set will also be included in the next MAME video snap update. Below is the System Intro video that I made for the collection.

    Sega ST-V Download Section

    Cave Video Snaps Released

    With all of the excitement over the new Cave shooters that were added then removed (and then added back on the sly) from MAME interest was expressed in doing just a Cave system. So I redid all the videos (MAME was updated as well) and also made a system intro video for the system. Game and Title snaps have been added as well. The set is available on our FTP and in the download section.

    Cave Download Area

    Automated Download Service Upgrades and Updates

    Publish Date: 10/10/2011
    I am happy to announce some upgrades to our Automated Download Service Server and Content.
    We have recently been receiving reports from outside the US, primarily the UK, that the download speed of the service was in the 100k - 200k range while speeds from our FTP file server were usually above 1 mb/s. With the growing popularity of the service this was decided to be unacceptable. As of today we have added a new server with a direct network connection to Europe. This should effectively increase the download speed by a factor of 10 in areas such as the UK. In addition to the network and bandwidth improvements the opportunity was taken to roughly double the processing power of the server. This should lead to much quicker operation of the service as well, since matching and processing of the media happens on the server.
    The following systems have recently had media replaced, added, or updated:
    Action Max
    Adventure Vision
    American Laser Games
    Amstrad GX 4000
    Atari 2600
    Atari 5200
    Atari 7800
    Atari Lynx
    Atari Jaguar
    Bally Astrocade
    Bandai Wonderswan
    Commodore Amiga CD32
    Emerson Arcadia
    Fairchild Channel F
    Future Pinball
    Interton VC-4000
    Magnavox Odyssey 2
    Mattel Intellivision
    Mega Duck
    Microsoft MSX
    Microsoft MSX 2
    NEC PC Engine
    NEC PC Engine CD
    NEC Turbo Grafx
    Nintendo Famicom Disk System
    Nintendo NES
    Nintendo Virtual Boy
    Nintendo Super Nintendo
    Nintendo Gameboy Advance
    Sammy Atomiswave
    Sega SG-1000
    Sega Master System
    Sega CD
    Sega 32X
    Sega Saturn
    SNK Neo-Geo CD
    Sony Playstation
    Taito Type X
    Taito Type X2
    Texas Instruments TI-99/4A
    Touhou Project
    V-Tech Creativision
    Any feedback on the download service upgrades or set updates are greatly appreciated. Please let us know what you think in the comments section.

    GameEx Theme Competition

    Publish Date: 08/06/2011
    This year, some of the GameEx staff decided that it would be cool to put together a theme competition to spark some interest in theme creation. It's still in it's infancy, but it would be good to get the ball rolling in case anyone here would like to enter.


    .:THE PRIZES:.

    1st prize:

    $100 from EmuMovies $100 Gift Card for Amazon from GameEx/Spesoft 2 UltraStik 360s with Restrictor Kits courtesy of Ultimarc 1 iPac 2 courtesy of Ultimarc 1 Lifetime License of GameEx 1 Lifetime Membership to EmuMovies
    2nd prize:

    1 X-Arcade Dual Joystick from X-Gaming $50 Gift Card for Amazon from the GameEx Team 1 Year License of GameEx 1 Year Membership to EmuMovies
    3rd Prize:

    1 LED-Wiz USB Lighting and Output Controller courtesy of Groovy Game Gear 1 copy of the book Project Arcade: Build Your Own Arcade Machine autographed by the author John St. Clair courtesy of ArcadeControls.com 1 Year License of GameEx 1 Month Membership to EmuMovies
    4th Prize:

    1 Full Version of Xpadder with Lifetime Updates 1 Wired XBOX 360 controller courtesy of the GameEx Staff 1 Year License of GameEx
    More prizes may be added, it really depends on the number of entries we get.

    .:THE RULES:.

    You can submit as many themes as you like, but only one prize per author will be awarded. The entries will be judged by the GameEx staff on accessibility, overall design, and integrated features/placement.
    Judging will be done by myself, Tom Spiers, Headkaze, Frequency, and Circo. Theme user feedback will also be taken into consideration by the judges. Your theme must be a new theme, not a rehash of an existing theme. Your entry can be submitted anytime between June, 2011 and June, of 2012. Prizes will be awarded on July 15th, 2012.


    Please submit your themes to the submission thread located here. This topic will be updated with all theme submissions, and the previously mentioned thread will be the place for users to comment on the entry or offer suggestions. If you make any changes to your theme, please PM me so I can make the adjustments in the contest thread. All submissions will be considered final on June 30th, 2012, so you may make as many changes and/or updates to your submission before then.
    When you are ready to submit your theme, please follow these guidelines:

    Fill in the ENTRY POST worksheet located below. (Copy & Paste the sheet into your post and fill in the blanks). Add either 3 snapshots of your theme, or a YouTube video of your theme, to the post. Upload your theme to GameEx directly, or to a public download site such as MediaFire or MegaUpload. (Please, no RapidShare links!)
    Easy right?
    If you have questions, feel free to post them here. I will be updating this topic as need arises. Of course, the rules and prizes may be changed periodically without notice. Any changes will be made in writing, and an update will be posted in the submissions thread.
    Happy themeing everyone!
    -GameEx Staff

    Theme Title: _______________________________
    Theme Type: _______________________________
    Theme Version: _______________________________
    Theme Resolution: _______________________________

    [snap1] [snap2] [snap3] -or- [YouTube Video]
    Theme Description: ______________________________
    Theme Features: ______________________________

    Date Submitted: _______________________________
    Download URL: _______________________________ (No RapidShare Links Please!!!)
    Download Size: _______________________________
    Additional Notes: _______________________________

    AAE Sets Updated

    The AAE (Another Arcade Emulator) Collection has been updated.
    Artwork Changes:
    Audited to HyperList 1.0
    Clrmamepro Dat files included
    Video Changes:
    Re-Encoded from Masters to x264/AAC
    Audited to HyperList 1.0
    Normalized Audio with AAC Gain
    Clrmamepro Dat files included

    Artwork Set List:

    AAE Arcade Cabinets
    AAE Arcade Marquees
    AAE Control Panels
    AAE Game Manuals
    AAE Game Snaps
    AAE PC Boards
    AAE Promotional Flyers
    AAE Title Snaps

    Video Set List:

    AAE Video Snaps
    AAE System Intro Videos

    Preparing to say goodbye to AVI, and that is just the tip of the iceberg!

    Publish Date: 06/23/2011
    To those that follow the forums closely, you may have caught wind of this already.... EmuMovies is in the process of switching to a new encoding process, in the end that means that our AVI video sets will soon fade away and new MP4 sets (and in turn completely new FLV sets) will be taking their place. The reason why is simple and there is mainly 2 of them.
    #1 - File size reduction between 50-70% across the board.
    #2 - Increased quality (especially the FLV sets)
    In addition as I am finalizing these sets I am ensuring that at a minimum they are 100% compliant with the HyperList naming convention (when applicable). For those of you that are not aware let me take a brief moment to explain what the HyperList naming convention is. For the most part, again when it is applicable, the HyperList naming convention is the same as No-Intro. However, no-intro is in the habit of changing it's naming convention sporadically. These small changes would require the file names on over 50,000 videos to be constantly monitored. The goal of the HyperList team is mainly two fold:
    #1 - Have a consistent naming standard for roms and artwork that is static ensuring the greatest compatibility across time and platforms.
    #2 - Give us a filtered "minted" list of all English playable games for any given system.
    What the team did was first put together a complete list of USA released games. Then add in any other "Mostly European" games that do not have a USA counterpart. This is more difficult than it seems as in many cases the European game will have a completely different name than the USA game. What we are left with is an extremely complete and usable set. Please if you have any questions or coments on moving over to this naming convention let us know.
    I would think at this point most of you would say that's a pretty good update, and I would agree, but I am not stopping there. No Sir!
    In addition to all of this, ALL sets are having their audio normalized properly. The first go at this led to some pretty loud videos. Ok, that's not really doing it justice, EXTREMELY LOUD VIDEOS. EmuMovies member NoLogic (our resident scripting and software developer) has been working with me non stop to develop better tools for audio normalization (in addition to editing and encoding optimizations).
    Most of my efforts this year have been to really finalize these video sets and get out the best possible product that we could. Over the last five years the quality and content of the sets have been improved upon again and again. That meant that in most cases the newer sets was much more polished than the older sets. The newer sets have a fade in a transition between the game and title and a fade out. There are also much stricter standards on what is included in one of our game videos. Each set is getting the star treatment before being re-released. All videos have been painstakingly re-edited from the masters and in many cases completely redone. The goal being that we have a much more consistent quality product for our members.
    EmuMovies usually ends up having a major back end hardware upgrade once or twice a year. The growth rate of this site has been staggering at times and it has caused quite a few headaches for me and some members of the team, but they have been the good kind of headaches (those our the kind of problems that websites want). Last year saw us upgrade servers and bandwidth on three separate occasions, and that is not near as fun as it sounds. Well luckily it seems like we are going to be good for awhile as the last server we moved to would be considered overkill by most. But there is a needed upgrade and right now it's delaying me getting all this content up. The time has come to upgrade to a commercial class internet connection here at EmuMovies HQ so I can handle the bandwidth necessary to get all of this new content up on our servers. (Yes we have more than one ) This is being installed early next week and it should speed things up nicely.
    I'll be honest, I started with the easiest stuff and am now getting to the hard stuff. Here is a list of what's complete and ready to go up.
    AMSTRAD GX4000
    ATARI 5200
    ATARI 7800
    SEGA 32X
    SEGA SG-1000
    SEGA SC-3000
    ALSO WORKING ON (The Short List)
    That being said, a big thank you goes out to our content contributors. We have quite a few members helping with missing videos and uploading to the WIP area of our FTP. That is helping me tremendously is getting these final sets out to you at a fast pace. If anyone would like to help contribute videos to the project please review our 2011 Video Submission Guide. Any sizable content contributions also result in that member being promoted to content contributor status which equates to full lifetime access to all areas of the site, elevated and bragable status, and access to tools and areas of the site not available to the general public. You want to be cool right?
    So that's it in a nutshell, there have been a few minor site updates, including this project blog. I will continue to post frequent updates here and hopefully our other content contributors will follow suit.
    Important Links:
    2011 Video Submission Guide
    HyperList Site
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