Sync is Windows only, my emulation box is a Linux box. This makes it difficult to have Sync read my library to generate a game list.
What I do, is use ls to generate a list of all my titles, and then loop over that list and use touch to generate new, empty files with that name, and copy that to a Windows box to use Sync with. This is tedious and I have to keep these lists updated whenever I add new titles.
Also when a game has two dozen tracks, like so:
Some Game (USA) (Disc 1) (Track 1).bin
Some Game (USA) (Disc 1) (Track 2).bin
Some Game (USA) (Disc 1) (Track 3).bin
...
I don't need two dozen copies of the artwork.
This brings me to my request. If Sync could have a list of all titles, from all systems (even if the titles have no assets yet), and you could select which titles you have. Sync would use this file list to check for assets, rather than (or in addition to) looking at the file system.
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latreides
Sync is Windows only, my emulation box is a Linux box. This makes it difficult to have Sync read my library to generate a game list.
What I do, is use ls to generate a list of all my titles, and then loop over that list and use touch to generate new, empty files with that name, and copy that to a Windows box to use Sync with. This is tedious and I have to keep these lists updated whenever I add new titles.
Also when a game has two dozen tracks, like so:
I don't need two dozen copies of the artwork.
This brings me to my request. If Sync could have a list of all titles, from all systems (even if the titles have no assets yet), and you could select which titles you have. Sync would use this file list to check for assets, rather than (or in addition to) looking at the file system.
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