About This File
The archive contains 2 folders:
1- in "SWF" folder you'll find .SWF renamed as .png. Hyperpsin will read it as .sfw so you will have animated
cartridges as wheel's images. If you change the extension back to .swf hyperspin won't read it. Honestly I don't
know if This set can be used in another frontend.
2- in "Real PNG's" you will find proper png's. It Will work with any frontend compatible with png's.
Both png and swf file's names are compatibible with HYPERLIST's "NEC Supergrafx.XML"
What's New in Version V1.1
Released
- v1.1
- Added support for who's running hyperspin on 16:9 monitors.
- In "Real PNG's 16-9" you will find png's to use while running hyperspin on 16:9 monitor. The quality suffers a bit due to sampling but in most cases it will look better than the normal set does in 16:9.