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Found 14 results

  1. View File Super Nintendo Game Music Pack (N-Z) EmuMovies Official Music Collection for the Super Nintendo Submitter tspeirs Submitted 10/31/2016 Category Music Credits tspeirs, circo Naming Convention No-Intro / HyperBase File Count 579 Total  
  2. View File Super Nintendo Game Music Pack (#-M) EmuMovies Official Music Collection for the Super Nintendo Submitter tspeirs Submitted 10/31/2016 Category Music Credits tspeirs, Circo Naming Convention No-Intro / HyperBase File Count 577 Total  
  3. View File Hype A very, very fast vertical shoot'em up game. The goal is to destroy the various hordes of enemies in space using the simple or special shots that are picked up. The game is not separated by levels or big bosses, it is played straight from the beginning until all lives run out, accompanied by fast-paced music. Submitter DragonEye Submitted 06/23/2017 Category Videos Resolution 640x480 Naming Convention Frame Rate {option} File Count 0  
  4. DragonEye

    Hype

    Version 1.01

    13 downloads

    A very, very fast vertical shoot'em up game. The goal is to destroy the various hordes of enemies in space using the simple or special shots that are picked up. The game is not separated by levels or big bosses, it is played straight from the beginning until all lives run out, accompanied by fast-paced music.
  5. Version 1.0

    78 downloads

    Atari 5200 Music Pack for use with RocketLauncher. Unzip to your RocketLauncher Media Folder. Tech Specs: Games Supported: 17 File Format: MP3 Naming Convention: HyperBase / No-Intro About RocketLauncher RocketLauncher is not just a launch solution. RocketLauncher is an abstraction layer that ultimately sets the standard in emulators and standardizes key mapping commands. HyperPause is the dream of any emulator menu. The modules break the barriers of compatibility. Rom Mapping solved the lives of collectors. RocketLauncher is definitely the last word in matters of emulators. The choice of Front End has become a matter of mere affinity for design. And besides, you are not forced to follow a single solution, like MESS, you keep using your favorite emulator.
  6. Hey Sorry in advance if this is the wrong place to put this, but I've been working on my Launchbox Commodore 64 library lately and I have uncovered quite a lot of problems with the music that's scraped from the database at EmuMovies. A lot of games have mp3 tracks with a terrible noise from start to end. I checked if it could be a problem with Launchbox, but when I download the whole set from here the old way, it's obvious that the fault is in the original file. Examples on bad files: Addicta Ball (Europe).mp3 Arctic Shipwreck (USA).mp3 Chickin Chase.mp3 Chinese Juggler.mp3 Dunno what to do with it really, but I think we should try to get rid of as many as we can of these files.
  7. Version 1.1

    20,749 downloads

    EmuMovies Official Music Collection for the Super Nintendo
  8. The old NES music pack was pretty low quality so it has been replaced with all new music files. The Nintendo Entertainment System Game Music Collection 2 includes music for 786 games and is 8.5GB in size. Many are complete soundtracks, but all are higher quality than version 1 and the set is more complete. Continue reading below for a breakdown of exactly what is new as well as download links. EmuMovies Official Game Music Collection for the Nintendo Entertainment System Availability - Website, FTP & EmuMovies Sync Game Music Files Added / Replaced - 786 Nintendo Entertainment System Game Music Downloads If you would like to help make this collection better, please submit missing or replacement media in our Submissions Area Thanks to @jasondavidcarr for the heads up
  9. The old NES music pack was pretty low quality so it has been replaced with all new music files. The Nintendo Entertainment System Game Music Collection 2 includes music for 786 games and is 8.5GB in size. Many are complete soundtracks, but all are higher quality than version 1 and the set is more complete. Continue reading below for a breakdown of exactly what is new as well as download links. EmuMovies Official Game Music Collection for the Nintendo Entertainment System Availability - Website, FTP & EmuMovies Sync Game Music Files Added / Replaced - 786 Nintendo Entertainment System Game Music Downloads If you would like to help make this collection better, please submit missing or replacement media in our Submissions Area Thanks to @jasondavidcarr for the heads up View full article
  10. Version 1.1

    8,729 downloads

    EmuMovies Official Music Pack for the Nintendo Game Boy
  11. Version 1.1

    19,163 downloads

    EmuMovies Official Music Collection for the Super Nintendo
  12. Version 20160220

    325 downloads

    Naming Convention: HyperBase Format: MP3 File Count: 62
  13. Version 1.0

    405 downloads

    Atari ST Music Pack for use with RocketLauncher. Unzip to your RocketLauncher Media Folder. Games Supported: 357 About RocketLauncher RocketLauncher is not just a launch solution. RocketLauncher is an abstraction layer that ultimately sets the standard in emulators and standardizes key mapping commands. HyperPause is the dream of any emulator menu. The modules break the barriers of compatibility. Rom Mapping solved the lives of collectors. RocketLauncher is definitely the last word in matters of emulators. The choice of Front End has become a matter of mere affinity for design. And besides, you are not forced to follow a single solution, like MESS, you keep using your favorite emulator.
  14. Version 1.0

    65 downloads

    Atari 8-Bit Music Pack for use with RocketLauncher. Unzip to your RocketLauncher Media Folder. Games Supported: 188 About RocketLauncher RocketLauncher is not just a launch solution. RocketLauncher is an abstraction layer that ultimately sets the standard in emulators and standardizes key mapping commands. HyperPause is the dream of any emulator menu. The modules break the barriers of compatibility. Rom Mapping solved the lives of collectors. RocketLauncher is definitely the last word in matters of emulators. The choice of Front End has become a matter of mere affinity for design. And besides, you are not forced to follow a single solution, like MESS, you keep using your favorite emulator.
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