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tjwoosta last won the day on December 14 2016

tjwoosta had the most liked content!

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About tjwoosta

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  1. Hyperspin would be great if they would just update it. Its so disappointing that its 2017 and Hyperspin still doesn't properly support HD, or even 16:9 aspect ratios. Especially with all of the people supporting them with premium memberships. I can handle all of the manual configuration and everything.. but stretching 1024x768.. what is this 1998?
  2. Yes, I believe you could have rocket launcher extract archived roms from a network drive to a local temp folder. I have not tried it, but I don't see why that wouldn't work. Not sure about the videos and music. I think it would be possible with custom modules, but I have not heard of anyone doing it. The only modules included by default are for emulators, nothing for media players. Maybe try asking about it on the rocket launcher forums. The only tutorials Ive ever followed were Simply Austin's hyperspin setup videos, which do cover lots of rocket launcher stuff, but they can be quite long winded and slow paced especially if your only interested in the rocket launcher stuff. Im not aware of any others. Id probably start with just watching the first couple videos of his hyperspin setup playlist to get an understanding for how rocket launcher works then just play around with it. The settings for archive extraction in rocket laucher are listed under the 7z section
  3. RL is like a middleman between your front end and your emulators. It basically unifies everything. Only downside is that it can take a lot of effort to get everything set up the way you like. Some examples of its usefulness * It can extract archived roms to a temp folder before launching the emulator, then delete those temp files after you close the emulator (this saves lots of space to have all of your roms archived, especially collections of larger stuff like disc images) * It can do things like hide your desktop, and/or show customizable loading screens when extracting files or launching roms in any emulator (keeps things looking clean, so you dont see flashes of your desktop after launching the emulator from your front end before the game actually starts playing) * It has customizable unified hotkey functions for things like closing emulators. For example you can set it so holding the select button (or any combination of buttons) on your gamepad for X amount of seconds exits the emulator, which will work across any emulator (even those that don't have a native exit hotkey) launched through rocket launcher. This way you can have different emulators for different systems and they all have a unified control scheme. * It can automatically launch programs like xpadder or joytokey and/or switch between profiles in those programs when launching different emulators and/or exiting back to your front end. * It can have individual game overrides for which emulator is used, or which config is loaded, etc.. (so for example if most games for a system work in one emulator, but there is a specific game that runs better in another emulator or with different settings you can have it automatically do that) * It can bring up a disc swap dialogue with gamepad controls to swap discs when playing multi-disc games in most applicable emulators. * It has a pause feature, which is like a unified pause screen that works across any emulator and can display things like instruction manuals, maps, magazines, etc.. that are relevant to the game your playing. * It can do things like bezels for just about any emulator (mostly useful for emulators that don't have a native bezel feature)
  4. RetroFe has actually been updated as recently as today. https://bitbucket.org/phulshof/retrofe/commits/ I don't use bitdefender trafficlight so I'm not sure which website is giving you problems but they did recently move to a new website when a new dev took lead, its now located at http://retrofe.nl/
  5. Where is a good place to find alternative Fades for RocketLauncher? Also where can I learn how to make or edit fades?
  6. I was inspired by some of John.Merrit's overlays in the overlays section of the libretro forum (which have a nice screen glare effect that really brings out the curvature of the crt) and decided to add some screen glare to the console overlays in this thread. Im not great with image editing and couldn't figure out how to make my own glare from scratch, but I was able to rip the glare from John.Merrit's JVC tv overlays and insert it into these ones. https://www.dropbox.com/s/a1wzv1nr4vyxo71/Glare.7z?dl=0
  7. Yes, in the n64.cfg file that you uploaded with the overlay change one line overlay0_full_screen = false to overlay0_full_screen = true Yes the settings I posted were from my genesis config. If you set retroarch to use per-core configs you can change each systems settings individually.
  8. ahh, lol I completely missed that he was asking about the handhelds. I have yet to try any of the handheld overlays, I don't have any handheld roms yet. Same Idea though, unless they just line up by default when using integer scaling.
  9. If your on a 1080p monitor or tv and set 4:3 aspec ratio the console ones almost line up (especially with lottes crt shader which curves the screen a bit), but the actual tv bezel part of the overlay covers the edges a little. I was fine with that so I just set the overlay opacity to 100% and forgot about it. I tried playing around with the custom viewport width and height settings to get it lined up better but nothing seemed to change no matter what I set. EDIT: I figure it out.. The only way to make custom viewport settings take effect is to set the Aspect Ratio to custom. Here are my current settings (Im using a 1080p tv with lottes crt shader). Attached is an image with the overlay opacity at 25% so its easy to see where the actual edges of the rendered game are compared to the overlay. In video settings Aspect Ratio Index: Custom Custom Viewport X: 281 Custom Viewport Y: 25 Custom Viewport Width: 1356 Custom Viewport Height: 1018
  10. There are scanline overlays in retroarch, but you can also use crt shaders (.cg or .glsl). The shaders generally look more authentic, but are also more resource intensive, so depending on your hardware overlays might be the better option. You could always combine the scanline overlays with these overlays in photoshop or gimp..
  11. I was having this same problem three or four days ago, Im not sure what caused it but I fixed it by clearing the cookies in my browser
  12. I was trying to formulate a good response to this yesterday but gave up, you sumed up my thoughts perfectly :)
  13. Very nice :) I wish I had room for one of these. Somehow I don't think it would go over too well if I set one up on the kitchen counter...
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