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phulshof last won the day on September 17

phulshof had the most liked content!

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About phulshof

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    John Marston

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  1. 28" for a bartop? I think you'll damage your eyes considering the distance you'll be sitting from the monitor. :) I designed some default bezels for a 10:16 cocktail setup, with full-screen single player vertical games, in the past, but I've since then abandoned that project. I generally use standard MAME though (self-compiled no-nag that is). There's a number of people creating bezels, including OrionAngels. Krakerman's very active, Derek Moore creates some new ones from time to time, and of course we've had several people on the HyperSpin forums creating them in the past, like AlexDC and Ashurax. There's also a few people on the RetroPie forums whose names I can't remember right now. I basically grab them where I find them, after asking the authors for permission to add them to the set. In some cases I can automate the whole adding process via scripting, but more often than not I have to do it by hand.
  2. They should be up now; I think I'm up to date with Krakerman's work at the moment. There's a few new sources of bezels that I need to take a look at to add them to the set as well. The project certainly isn't dead, but the bartop I'm having built for myself will contain a 4:3 monitor after all, so I won't be using them. That slightly lowers my priority for working on them rather than spending time working on RetroFE. In addition, I'm working on some MAME code to allow for default artwork to be loaded, so all games can use a default art set if none is available for that particular game.
  3. Fair enough. Yes, I'm working on them, but there were over 100 of them, so it takes a bit of time (which I seriously lack at the moment), but I'm getting there. :)
  4. What updates are you expecting? I'm in the process of converting Krakerman's latest work (though not exactly my style), but are you missing other ones? Sent from my SM-G920F using Tapatalk
  5. My Realistic Arcade Bezels

    I maintain a set of MAME bezels here on EmuMovies, as found on the EmuMovies FTP site under RetroFE. Would you mind if I added your bezels to that pack?
  6. MAME 0.191 files have been added.
  7. What are EmuMovies?!

    Generally they show about 1 minute of gameplay for a game or system that you can use in a front-end like RetroFE or HyperSpin. Sent from my SM-G920F using Tapatalk
  8. This is always a good place to start looking: http://www.retrofe.nl/wiki/doku.php?id=launchers For SNES software lists, you could use arguments = snes "%ITEM_NAME%" There are a few issues you'll encounter though: 1. Your ROM names will not match the names in the include.txt, so you'll have to delete the include.txt file, and point to the software list rom directory in your SNES settings.conf file. 2. Your ROM names will not match the information in the XML file, so you'll lack all the additional information. You should download the corresponding software list XML from the RetroFE site. 3. Your ROM names will not match your art, so you'll have a LOT of art renaming to do... As an alternative, you could also just download the HyperSpin 1.0 ready cart set that contains all the matching ROM files. That set also contains the files for most of the other art sets I put on the FTP.
  9. .LAY files for Marquee and Bezel in MAME 1.7

    I haven't found a set with marquees added yet, but my set contains a lot of 16:9 bezels in MAME .lay format. Sent from my SM-G920F using Tapatalk
  10. When it comes to MAME arcade games, RetroFE doesn't need to know where your roms are. As long as you launch MAME, and your mame.ini file is configured correctly, it should work just fine. If you unpack the MAME art pack you should not only get the MAME artwork (without the videos; that's a separate package), but also a Windows launcher. Simply edit that launcher (launchers.windows\mame.conf if I'm not mistaken), and change the path to MAME. If collections\Main\menu.txt doesn't exist yet, just create one, and add the collections you want to show (e.g. Arcade) on separate lines. You can add the MAME bezels to your MAME emulation folder (default in the artwork subdirectory) if you'd like to use those as well. That's basically it really when it comes to setting up MAME with your current installation. The MAME art pack uses an include.txt file to define which games should be shown in the menu. As an alternative, you could point to your MAME roms directory in the collections\Arcade\settings.conf file, and only show the games for which you have the roms. There's also a MAME sub collection pack you could unpack. It will simply create sub collections for MAME (Cave, CPS I-III, Neo-Geo MVS), using all the art and launcher settings from your MAME (Arcade) collection. Let me know if you run into any trouble, and be sure to include your log.txt file so I can have a closer look. :)
  11. I normally update the bezels once per month; I've just been a tad too busy this one. [emoji3] Anything in particular you're missing? Sent from my SM-G920F using Tapatalk
  12. Not that I'm aware of. Most people I know either don't use them or use HyperMarquee to display them on a separate monitor. Sent from my SM-G920F using Tapatalk
  13. Ah, yes, that first one. I figured I'd leave them for now in case someone had an older rom set, but you can use just the latest. I'll probably delete the older versions in time.
  14. Which versions are you referring to? Sent from my SM-G920F using Tapatalk
  15. All paths in the media pack are relative, so it does not matter where you place the RetroFE directory. Just unpack the base pack anywhere you want, and unpack everything else from the RetroFE directory created when unpacking the base pack. You don't even need a command prompt; you could simply unpack using Windows Explorer if you prefer. Just move the zip files to the RetroFE directory, and unpack them there directly. Steam games can certainly be added, though since I don't use Steam myself I don't know what the launcher should look like. I'm pretty sure there are people on the RetroFE forums that could give you a hand though.