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    Posts posted by Nologic

    1. VideoGain

      This is used to apply Replay Gain to various video files (AVI, FLV, F4V, MP4, M4V, MKV) for the following audio streams MP3 & AAC. Other audio streams can be converted to the default AAC audio stream with Replay Gain applied.

      This supports multiple Audio, Video & Subtitle streams, however preservation of Meta Data isn't currently supported.


    2. HyperSpin Merge Favorites

      This application will merge two or more HyperSpin Database XML's together.

      It doesn't allow more than once instance of a game as compared by the Description tag.

      To use simply execute the application, you'll then be prompted for a XML.

      After selecting an XML you'll then be prompted for a System name, this must match what is used in HyperLaunch.

      This will then loop through the process for however many times you like, until you answer No.

      Once No has be selected a new XML file will be created.

      Note: if you simply exit the application no XML will be created.


    3. HyperSpin Asset XML Audit

      This is for auditing various file & folder assets used in conjunction with HyperSpin Database XML's.

      Simply add or drag & drop folders into the GUI to be processed against a single XML.

      Then click the Start button, you'll then be prompted for the XML to use against the folders listed in the GUI.

      Unknown assets will be moved to a _Unknown sub folder in the respective processed folder, so that you can then figure out where to go from there.


    4. MAMErenSET

      This is used in conjunction with the renameSET.ini provided by AntoPISA, to allow quick renaming of Mame asset files (Videos, Snaps, Titles,...) all at once.

      Simply place the renameSET.ini in the root of the application folder and then select the last name version of your assets at the Start Version...then select the current version you are wishing to match your assets to, then set the path to the parent folder holding all of your asset files...and finally click Run and in a few seconds everything will be done. smile.gif


    5. EmuMovies CRC-32 Renamer

      This is an application supports name conversion from\to CRC-32 Value or Long Name.

      Now it will read & convert based off of ClrMamePro , RomCenter and OffLineList DAT \ XML files. OffLineList renames strictly to CRC-32 at which point you can use a ClrMamePro or RomCenter DAT to rename to Long Name.

      Now this does support renaming multiple asset folders at once...and it doesn't care what file extension an asset has...if its primary name matches up...it gets renamed.

      DAT's & XML's must be unarchived to be read by the app.

      Be sure for now that you ARE USING DUPLICATES of your files!!

      Now if you have a collection of files that looks like this:

      Z:\Emulation\Assets\[Console] Sega Genesis\Manual\

      Z:\Emulation\Assets\[Console] Sega Genesis\Roms\

      Z:\Emulation\Assets\[Console] Sega Genesis\Snaps\

      Z:\Emulation\Assets\[Console] Sega Genesis\Titles\

      Z:\Emulation\Assets\[Console] Sega Genesis\Videos\

      You would set the Source to:

      Z:\Emulation\Assets\[Console] Sega Genesis\

      If you so like you can use the same folder for the Target path as it will prefix CRC_ to the folder names, like so:

      Z:\Emulation\Assets\[Console] Sega Genesis\CRC_Manual\

      Z:\Emulation\Assets\[Console] Sega Genesis\CRC_Roms\

      Z:\Emulation\Assets\[Console] Sega Genesis\CRC_Snaps\

      Z:\Emulation\Assets\[Console] Sega Genesis\CRC_Titles\

      Z:\Emulation\Assets\[Console] Sega Genesis\CRC_Videos\

      Anyways lets try to do a dry run though this.

      First off make sure you are using a DAT that matches your currently named sets, if at all possible.

      Set your Source & Target Paths, then in settings select:

      Name CRC-32

      File Move

      Missing Log

      Then Click "Start" at this point a lot of the GUI will be disabled...now depending on the shear number of folders & files involved this maybe quick or fairly slow...but once the process is complete you'll receive a dialog telling you as much.

      Now check your original folders sizes...or simply look inside them...ideally they should be empty...if not please create a new folder called "New Folder" :P and cut and paste all the folders that still have something in them into that folder. You can delete or leave the empty ones present...doesn't really matter as they will be recreated here shortly.

      Now if you look in the CRC_* folders you may see a "_Missing.txt" this contains the Long Names & CRC-32 Names of assets you are missing per folder.

      Anyways lets see about putting things back together for use with a FE.

      Grab the latest DAT file for your rom set & unarchive it and load it into the application. Now depending on if you used the same folder for Source & Target you may just leave them alone...or you didn't use the same...you'll now have to reverse the paths.

      In the Settings area select the following:

      Name Long

      File Move

      Missing Log

      Click Start...wait for the dialog...check your CRC_* folders...they should be empty except for the _Missing.txt if one was created at all. Now in your new non CRC_* folders if you look in there...you should see everything looking all pretty...and a new _Missing.txt which should have the same matching contents as the one that was in the same named CRC_* folder.

      Now delete your CRC_* folders.

      Now if you have the room...instead of moving files out of the CRC_* folders...you may want to opt for copy...that way in the future you can skip out on some hassle...plus not having to worry about keeping a soon to be old DAT.


    6. AppPath

      A better description & information coming in the near future.


      Normal usage for App Path executables is ether via the Run Dialog (WIN+R), CMD Console or Batch Scripts, and you can apply normal augments.

      Example Run Dialog:

      iPacUtil /H

      Example CMD Dialog:

      start iPacUtil /H

      In ether case should iPacUtil be registered within App Path the above would bring up the Console Help Text.

      Lets give a more interesting example...lets say we have Kega Fusion installed to:

      C:\Emulators\Kega Fusion\Fusion.exe

      And we have our roms at the following location:

      Z:\No-Intro\Sega - Mega Drive - Genesis\

      We register Fusion with App Paths then open a CMD console in the Roms folder so that our command prompt looks like so:

      Z:\No-Intro\Sega - Mega Drive - Genesis>_

      Now at the command prompt enter:

      start fusion

      Hit the ENTER key & then close Kega Fusion.

      Now at the command prompt hit the UPARROW then SPACE now type the first letter of a game you wish to play...then hit TAB till that game is showing in the command prompt...example:

      start fusion "Crue Ball - Heavy Metal Pinball (USA, Europe).zip"

      Then hit ENTER and the game will start


      Okay download and extract anywhere...probably best to extract to ".\Program Files\AppPath\." just so its something easy to find. next double click on each executable...this should first off create a new folder in your SendTo RightClick context menu called AppPath inside of it should be shortcuts to each executable as you have executed them.

      Next transverse your file system to where "iPacUtil.exe" is and RightClick on it and select from the context menu "SendTo\AppPath\AppPath Add" at that point you'll have just added iPacUtil.exe to App Path. :)

      To remove well use the other SendTo shortcut. :)

      Keep in mind that any executable that you add to App Path...should there be any white space in the name...it will be removed. For example "Foo Bar.exe" will become "FooBar.exe" this is to allow for proper execution via the Run Dialog or the CMD Console.

      If a file by the same name already exists you'll receive a error dialog informing you so...nothing gets overwritten. You may still remove the current value...and then add...but by default it will not overwrite a preexisting value.


    7. MESS now supports CD-i fairly well from what I understand. The author of the CD-i emulator opened up a fair amount of code to MESS, and so with the aid of the MESS dev's a lot of progress was made on CD-i emulation...however the CD-i emulator does support some stuff that isn't in MESS...exactly what I'm not sure...but the bulk of things are in MESS. So both emulator's made great progress during this bout of code sharing.

    8. Addressing some of the concerns about MameRenSet...well first off it's only as accurate as the INI that AntoPisa provides, which is generally very accurate.


      It's also best to run it everytime Mame releases a new version, as brolly suggested. This lessens the chance of duplicated work when creating assets.


      Also Mame sometimes demotes a Parent to a Clone, I've seen this on no less than five times, just from my brief review of Mame's changlog, that I personally recall, I'm sure there are many more instances than that.


      A script could be created that would check if a Parent present, and if not then list Clones that are present.

    9. Actually MameRenSet will run the naming backwards if so desired. So one can go from 0.152 to 0.148 if they like.


      The only downside is if a prior set requires a file that got deleted when going to the latest set. Course deleted in this context should be a separate folder and not actually deleted...if I recall correctly. However I don't believe I have any code in place to check the deleted folder...to add back an asset upon rolling back...hmm maybe an update will happen to MameRenSet. :)

    10. Try swapping out the AACGain build...use the one from the older build...I updated that once...so maybe that is the cause of the issue...because code wise there should be no differance.

      Right now I'm dinking around with R128Gain to see if I can make use of it...however thus far only been able to get it to work on WAV files...and well that is useless. It's suppose to be able to support all formats supported by FFMpeg...and apply ether ReplayGain or R128 tags...

    11. brolly you want to take a look see and see if you spot any issues...this is just the newer INI creation...it works off the original DAT.


      I'll see about getting a newer build of MAMErenSET out that will work with this newer INI format.



      New version that allows you to blow your foot off !wOOt!

      To use this newer build move all assets you with to rename (non archive) to a single folder (with containing sub folders) and run this against the parent folder...it'll go through all the sub folders renaming & deleting accordingly.

      So to be clear create a new folder...called..."New Folder" or whatever you like and then move the following inside it:







      Granted you may have your folders named differently or have other folders containing non archive assets that you wish to rename.

      Now if your assets are not version in-sync...do them one at a time...instead of doing the group thing.

      • Like 1
    12. Yeah you can make the change by hand.

      Sadly the present version depends on the static placement of values...I'll be changing this to be dynamic based on the Stat_00 entries.

      Well antoPISA made some changes to what was contained in the DAT some time back...he notified me that he was looking to make changes...but I was going through some drama...so didn't get around to taking into account the changes he was needing\wanting.

      So values being shifted around in the Stat values....is because I wasn't around and antoPISA pushed through changes regardless...my guess anyways...course my script could have been broken from the get go...can't say since I can't find it. :(

      The dup entry for rename is all antoPISA...he's doing a lot of stuff by hand...offered to help automate things more for him...don't recall what happened with that...we probably both got side tracked. (*eat crow*) looks like the dup may have been my original script...as I'm not detecting it...code wise right now...have to check myself though. (*lots of crow*) yeah it's all me there...unless he's done an update that corrected the issue...because the copy I downloaded today doesn't have it present.

      Anyways by tomorrow I should have everything working correctly...if I can stop shooting my foot off anyways....hell not even using C++ for this and I'm being dismembered. :P

    13. Okay I see the problem...it's on his end...but I should catch the error all the same.

      He lists that there are 31 renames...yet there are only 19 in 0.146u5

      if you change the rename value from 31 to 19 it'll work...but...clearly he's got an issue there.

      ** Update 1 **

      Okay well he does have 31 deletes...damn it...I'm going to have to look through that script I did for him that parsed his DAT to create the INI file...something isn't right here. :(

      ** Update 2 **

      Well I can't find the original script to generate the INI version...so writing a newer build...and right now I want to thowp antoPISA for not staying consistant...dang shit. hehe

      I think there will be some disccusion on the formating of his original DAT.

    14. @ brolly -

      Well if there is a problem with the app...I'm the one to talk to...since I wrote it...antoPISA is just distributing it and getting credit for it...since it was part of the loosely done agreement...where he would release his DAT also in INI format...which I requested.

      I'll look things over and see if the issue is on my side of the app or his.

      Well manual removal of the vid's shouldn't be nessary as the "Missing Mame Vid's" script...or whatever the hell I called it....should move unknown videos to a sepreate folder....actually I thought the renameSET script did that as well...well into old code I go. ....joy

    15. I think I heard that brolly has some in the works...but I very well maybe recalling incorrectly.

      In ether case yes there are plans for them...but when this will happen is in question.

      Circo is currently swamped with getting more popular sets updated and cleaned up or redone completely.

      I'm slowly getting my dick in the swing of things...but just had a bombshell go off today...so unsure if it'll effect anything or everything, as it applies to me.

      So my Crystal ball is cloudy as all hell...far as when you'll get satisfaction with this system. :(

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