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    Nologic

    Developer
    • Content Count

      307
    • Joined

    • Last visited

    • Days Won

      10

    Everything posted by Nologic

    1. View File VideoGain This is used to apply Replay Gain to various video files (AVI, FLV, F4V, MP4, M4V, MKV) for the following audio streams MP3 & AAC. Other audio streams can be converted to the default AAC audio stream with Replay Gain applied. This supports multiple Audio, Video & Subtitle streams, however preservation of Meta Data isn't currently supported. Submitter Nologic Submitted 10/24/2010 Category Apps & U
    2. View File HyperSpin Cue Renamer A collection of tools to enable CUE file renaming in order to match up with HyperSpin XML's Submitter Nologic Submitted 03/25/2013 Category Apps & Utilities Credits  
    3. View File HyperSpin Merge Favorites This application will merge two or more HyperSpin Database XML's together. It doesn't allow more than once instance of a game as compared by the Description tag. To use simply execute the application, you'll then be prompted for a XML. After selecting an XML you'll then be prompted for a System name, this must match what is used in HyperLaunch. This will then loop through the process for however many times you like, until you answer No. Once No has be selected a new XML file will be created. Note: if you simply exit the applica
    4. View File HyperSpin Asset XML Audit This is for auditing various file & folder assets used in conjunction with HyperSpin Database XML's. Simply add or drag & drop folders into the GUI to be processed against a single XML. Then click the Start button, you'll then be prompted for the XML to use against the folders listed in the GUI. Unknown assets will be moved to a _Unknown sub folder in the respective processed folder, so that you can then figure out where to go from there. Submitter Nologic
    5. View File MAMErenSET This is used in conjunction with the renameSET.ini provided by AntoPISA, to allow quick renaming of Mame asset files (Videos, Snaps, Titles,...) all at once. Simply place the renameSET.ini in the root of the application folder and then select the last name version of your assets at the Start Version...then select the current version you are wishing to match your assets to, then set the path to the parent folder holding all of your asset files...and finally click Run and in a few seconds everything will be done.
    6. View File EmuMovies CRC-32 Renamer This is an application supports name conversion from\to CRC-32 Value or Long Name. Now it will read & convert based off of ClrMamePro , RomCenter and OffLineList DAT \ XML files. OffLineList renames strictly to CRC-32 at which point you can use a ClrMamePro or RomCenter DAT to rename to Long Name. Now this does support renaming multiple asset folders at once...and it doesn't care what file extension an asset has...if its primary name matches up...it gets renamed. DAT's & XML's must be unarchived to be read by the ap
    7. View File AppPath A better description & information coming in the near future. ------------------------------------ Normal usage for App Path executables is ether via the Run Dialog (WIN+R), CMD Console or Batch Scripts, and you can apply normal augments. Example Run Dialog: iPacUtil /H Example CMD Dialog: start iPacUtil /H In ether case should iPacUtil be registered within App Path the above would bring up the Console Help Text. Lets give a more interesting example...lets say we have Kega Fusion installed to: C:\Emulators\Kega Fusion\Fusion.exe And we have
    8. From what I understood, MESS played nearly all if not all CD-i games. http://www.icdia.co.uk/faq/cdifaq1.html View point 1.7 So even if it doesn't support all the features of all the different custom makes of CD-i...the Mono is acceptable from our point of view...from what I understood.
    9. MESS now supports CD-i fairly well from what I understand. The author of the CD-i emulator opened up a fair amount of code to MESS, and so with the aid of the MESS dev's a lot of progress was made on CD-i emulation...however the CD-i emulator does support some stuff that isn't in MESS...exactly what I'm not sure...but the bulk of things are in MESS. So both emulator's made great progress during this bout of code sharing.
    10. Addressing some of the concerns about MameRenSet...well first off it's only as accurate as the INI that AntoPisa provides, which is generally very accurate. It's also best to run it everytime Mame releases a new version, as brolly suggested. This lessens the chance of duplicated work when creating assets. Also Mame sometimes demotes a Parent to a Clone, I've seen this on no less than five times, just from my brief review of Mame's changlog, that I personally recall, I'm sure there are many more instances than that. A script could be created that would check if a Parent present, and if no
    11. I haven't a clue whats going on with it...but I'd guess real life is being a pain in the ass right now...there have been a few times in the past where updates got disrupted...so I'd just assume this is another one of those moments is all.
    12. I should have a script on the HyperSpin forums that will correct naming for Catver32...won't do a thing for deleted or newly added games...but it gets you a little closer.
    13. Actually MameRenSet will run the naming backwards if so desired. So one can go from 0.152 to 0.148 if they like. The only downside is if a prior set requires a file that got deleted when going to the latest set. Course deleted in this context should be a separate folder and not actually deleted...if I recall correctly. However I don't believe I have any code in place to check the deleted folder...to add back an asset upon rolling back...hmm maybe an update will happen to MameRenSet.
    14. Version 1.05

      1,007 downloads

      A collection of tools to enable CUE file renaming in order to match up with HyperSpin XML's
    15. Puzzled by this...it would seem to me that a resize should introduce more noise in the resulting video.
    16. Version Beta 10a

      978 downloads

      This is used to help edit HyperSpin XML Databases.
    17. Version 0.02

      158 downloads

      This application will merge two or more HyperSpin Database XML's together. It doesn't allow more than once instance of a game as compared by the Description tag. To use simply execute the application, you'll then be prompted for a XML. After selecting an XML you'll then be prompted for a System name, this must match what is used in HyperLaunch. This will then loop through the process for however many times you like, until you answer No. Once No has be selected a new XML file will be created. Note: if you simply exit the application no XML will be created.
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