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fdmc732 last won the day on December 31 2013

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About fdmc732

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  1. So I'm a doofus. I'm not sure what game I was initially running, but Hamster Club - Awasete Chuu (Japan) is a falling-block puzzle game. It's definitely playable without knowing any Japanese. I've uploaded ~20 more, but it might be a while before I get to the rest. I'll most likely need to install Windows to a spare hard drive as Gest appears to be Windows only. The sixteen twelve remaining games are listed below though.
  2. For the captures I've done, if the list specified that the game should be translated then I used the most up to date translated version. Anyways, I think I was mistaken with my earlier comment. What I initially meant was that there were a couple games with a fan translation available that weren't labelled as translated on the list. One game that I was positive was translated, Samurai Kid, doesn't appear to have been. In that case, I was probably thinking of Daiku no Gensan which is from the same developer, features very similar gameplay and you did have correctly labelled. The only other that I can find now was Kettou Beast Wars, where the translation patch apparently did very very little so I 'm guessing was left off intentionally. I did use the partially translated version of the game for the capture, but there shouldn't be any difference from the original version.
  3. Just an update on the Game Boy Color progress. I've completed and uploaded the following (82 games): Some of the above were initially uploaded with slightly incorrect names (missing hyphens/punctuation, incorrect capitalization, etc), but I reuploaded the whole set after using a bash script to compare file names to Brolly's list. On the off chance anything has been done with my previous uploads, I just wanted to note the earlier issue here. There were also a few Japanese games where the original list didn't specify (Translated En), but as one existed that's what I used for the capture. The uploaded titles currently match the original list, but I can fix the titles and make note of them below if you'd like. Below is the list of titles remaining (35 games): Most remaining are either games for which I need to track down the translation patch or unlicensed games that wouldn't run properly. For the latter, I'll try the alternative Game Boy emulators mentioned earlier in the thread. There's also a few where I need to recapture video for either the title or gameplay. Finally, Gute Zeiten Schlechte Zeiten Quiz (Germany) and Hamster Club - Awasete Chuu (Japan) don't seem to be playable for a native English speaker. The former is a German trivia game while the latter is a pet raising simulation. These titles might be worth reconsidering.
  4. Thanks for putting together these lists brolly. I've made a few captures recently only to realize they were unnecessary (specifically starting work on translated famicom games before the recent update and japanese & translated pc-engine games before realizing that the folder was distinct from turbografx-16 on the ftp). This list is great for providing some direction. As to the contents of the list, I uploaded clips for Baroque and Linkle Liver Story to the ftp a few days ago. I'll try to knock out the other remaining Saturn game as well. I'll also volunteer for Game Boy Color (or any other Nintendo cartridge based systems you want to assign me instead).
  5. Sorry for the delayed response nologic, the last few days have been a bit busy for me. I'm just curious, why do you recommend ffvhuff? Opening anything encoded with libx264 would normally cause avidemux to complain about b-frames and those encoded with ffvhuff don't. Is that related? edit: I tried editing a few videos in ffvhuff with avidemux. It gave an error message stating that the video codec wasn't compatible with mkv (even though the source material was using an mkv container). If I tried saving the video as an avi it would stretch a minute long clip into a video over a minute long. I figured out the latter issue. I wasn't using a keyframe for the start and end-points and tried to just copy the streams. Having avidemux re-encode (still to ffvhuff and pcm) when I saved the file solved the problem. If I'd ever actually copied streams while editing in virtualdub, I'm guessing I'd have run into the same problem. Also, I'm guessing the answer to the earlier question about "why ffvhuff" is that it's lossless and avidemux can re-encode to it (while it can't re-encode to h.264).
  6. I did try avidemux but it didn't like RGB-x264 and wouldn't display any video (instead just showing all green). It also complained about the audio codec when opening the file and wouldn't output any sound on playback. If I remember correctly, VLC is also based on libav/ffmpeg and it didn't like the original game captures either. Of the video editors/media players that I have tested, the only media player that actually worked completely was gstreamer. I went ahead and upscaled these captures while re-encoding, but for any future captures, I'll take your advice. Thanks.
  7. Fraps isn't really an option for me anymore, as I don't have convenient access to Windows outside of a virtual machine. Retroarch has the ability to capture video using ffmpeg, including the ability to specify the desired codecs, options, etc to be used. By default it captures using lossless RGB-x264 and flac into an mkv container. I would appreciate some feedback for a couple questions I have though. Firstly, none of the video editing tools I've tested appear to like each of RGB-x264, flac and mkv and some don't appear to like any. I've already done about 20 captures using these default settings (probably averaging at least 30 minutes of gameplay per capture) and if possible I'd like to salvage the effort. If I use ffmpeg to remux to avi, re-encode to x264 (using the option -qp 0 which I believe should be lossless) and decode to unsigned 16-bit little endian PCM (what my earlier fraps captures appears to have used), there shouldn't be any difference from if I'd just captured the video with these settings from the start, correct? What I'm really wondering is if something would/could be lost even if the quality of the audio/video is maintained, for example how efficiently the information is stored or possibly something to do with the accuracy of the audio/video's timing. My second question has to do with the resolution of the video. By default, Retroarch appears to capture the video as the native resolution of the system. Does the point at which the upscaling (to 640x480) is done impact the final quality of the video? I wouldn't expect it to for something like playstation (natively 320x240) as it's just doubling in each direction, but I could see it mattering for something like Super Nintendo or any other system with a bit of an oddball native resolution.
  8. I wanted to make captures for these two games last night (as well as a few other Saturn games), but I ran into the same problem I've had in the past with Saturn games. I can't figure out how to force SSF to a window size of 640x480. I'm fairly certain, I've tried every combination of options at this point and the closest I've found produced captures (using fraps) of 640x470. I did also try using Yabause. While I could get the correct resolution, the games would either speed up and slow down too much while attempting to capture video (under software mode) or were at least slightly distorted (under OpenGL mode). Does anyone know what emulator and settings were used for the captures currently on the ftp?
  9. Some of the translated games you uploaded already have a clip in the official 240p .mp4 folder. The rest should have have Title and Gameplay segments uploaded in my folder on the ftp. The latter just need to be stitched together.
  10. I'm a huge fan of xbmc and advanced launcher. I've heard people complain about setting it up in the past, but if you use scripts to rename files appropriately then it's not a huge issue. I also think that a lot of people will be shifting over to xbmc soon, given that there's been significant work to integrate libretro (allowing you to emulate a large number of systems from within xbmc).
  11. I've run into a few games that I can't capture with fraps and I was wondering if some one could try to capture them with a different tool (Camtasia?). There's no rush on them, I just wanted to post the request here while they're fresh in my mind. Sony Playstation: Rapid Reload (PAL): It's known as Gunner's Heaven in Japan. It's a run 'n gun game similar to Treasure's Gunstar Heroes, developed by the team behind the Wild Arms series. I couldn't get the game to run with a hardware mode plugin without a lot of artifacting. It seems to work flawlessly with Peops software mode plugin 1.18 though (using the emulator pcsx-r 1.9.92), but fraps is unable to capture video with this plugin. Super Famicom: (For the three games below, I'm referring specifically to the fan translated versions, translated using the Full Transation patches from romhacking.net) FEDA: The Emblem of Justice (Japan): The game ran for me without issue in snes9x; however, the audio contained clicking sounds. From the submission guidelines, it sounds like that's an issue with fraps. Shodai Nekketsu Kouha Kunio-kun (Japan): This game is part of the Kunio-kun series which includes games like Renegade, River City Ransom and Super Dodgeball. This game (at least the patched version) only appears to run in ZSNES, which isn't recorded by fraps. The Magical Land of Wozz (Japan): This game also appears to only run in ZSNES, which again, can't be recorded by fraps.
  12. Since it's been over a year, I just wanted to double check if anything has changed with regard to your guidelines and/or the procedure you'd recommend? There's a few games I want to make trailers for, but I didn't want to buy fraps to get rid of the watermark just to find out that it wasn't necessary.
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