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By Circo

mGalaxy Front End v7.0 Released

This version is packed with awesome new features and updates:
WebRadio added to available background music sources. Thousands of web radio directly available from the mGalaxy interface. Extended gamepad/joystick controller compatibility (no more limited to Xbox 360 controller only) Mouse compatible interface (no more limited to keyboard or gamepad) Theme customization: all themes now come with a setting panel. mGalaxy_Updater: new application to update/patch mGalaxy on new release. mGalaxy_Runway: Runway now trims logo images with a transparent pixel border. mGalaxy_Runway : auto folder assignment.
  More info and download on http://www.mgalaxy.com
By Circo

Commodore Amiga Video Snaps Updated (Version 1.9)

Happy Holidays everyone! First off today we have an update to the Commodore Amiga video snaps pack bringing the pack to version 1.9. This update adds 27 new video snaps bringing the total number of videos for the Amiga to 1,808. Videos are available in Standard Quality on the EmuMovies website and in High Quality on via the EmuMovies FTP and Sync service.  Continue past the preview for all the juicy details.
EmuMovies Official Commodore Amiga Video Snaps Version 1.9
Added 27 Video Snaps Captures @Audi85  Edits & Encoding @Circo Details
Update your videos today
EmuMovies Website (SQ Only) Directly through your front-end or our app using EmuMovies Sync (HQ & SQ) EmuMovies File Server (FTP) (HQ & SQ) View all our updates on the EmuMovies FIles Feed   (We only post a handful in the news feed) Follow EmuMovies on Facebook Join EmuMovies od Discord
By Circo

Nintendo NES Video Snaps Updated (31 Videos)

And now we get to the updates for the Nintendo Entertainment System, we have 8 new videos for the base set and 23 new videos for the Hacks & Homebrew collection.  These updates bring the base set to 1,009 videos and the hacks & homebrew set to 229 videos.  Big thanks to @Audi85 for submitting the original captures.  Continue past the preview for all the juicy details.
Nintendo NES Video Snaps Pack Version 1.9
Added 9 Videos Captures @Audi85 Edits & Encoding @Circo Nintendo NES Hacks & Homebrew Version 1.3
Added 23 Video Snaps Captures @Audi85 Edits & Encoding @Circo  
Update your videos today
EmuMovies Website (SQ Only) Directly through your front-end or our app using EmuMovies Sync (HQ & SQ) EmuMovies File Server (FTP) (HQ & SQ) View all our updates on the EmuMovies FIles Feed   (We only post a handful in the news feed)
By Circo

Super Nintendo Video Snaps Updated (v2.0)

About six months in the making we finally have an all new version of the EmuMovies Super Nintendo Video Snaps Collection.  The version 2 update includes 811 new videos and is 841 video snaps total.  All new captures are by @DamnedRegistrations and @Audi85.  Final edits and encoding were performed by @Circo.  So waste no time and update you videos to all new higher quality versions.  Continue past the samples for details and more.
High Quality Sample
Standard Quality Sample
Version 2.0
Replaced 811 Video Snaps @Audi85, @DamnedRegistrations & @Circo Details
Grab the new video snaps immediately via:
EmuMovies Website (SQ Only)
Directly through your front-end or our app using EmuMovies Sync (HQ & SQ)
EmuMovies File Server (FTP) (HQ & SQ)
View all our updates on the EmuMovies FIles Feed (We only post a handful in the news feed)
By Circo

GameEx Evolution v1.01 Beta Released

Proudly presented to you by Spesoft in partnership with Headsoft and FlashBang Studio.
Some of the features you’ll see in v1.01:
*** Features ***
Pre-configured system profiles for 200+ emulators
3 default themes (Default, Blue and Black)
Supports multiple orientations and aspect ratios (4:3, 16:9, horizontal & vertical)
Multiple list display modes (List, Grid, Page, Carousel, Wheel and CoverFlow)
Multiple game lists (All, Completed, Favourites, NextToPlay, Played and RecentlyPlayed)
Databases for every system
Auto emulator app and asset download
Full system auditing and game list editor
MAME Software List support
Advanced MAME filtering system (Genre, Category, Manufacturer, Year, Orientation, Rotation, Controls, Players, Buttons, Alternating, Mirrored, Service, Tilt and Cocktail)
Advanced System filtering (Publisher, Developer, Year, Category and Players)
Other Filter Flags (File, Video, Region, Language and Media)
Advanced emulator launch and logging system
Steam game import
Stats (LastTimePlayed, HasPlayed, HasRecentlyPlayed, HasNeverPlayed, TotalTimePlayed, TimesPlayed, HasCompleted, IsFavorite, IsNextToPlay)
2D & 3D object support
32 and 64-bit support
Frame-based animation
Theme skinning system
Bitmap font support with editor
Extensions (including scripts and plugins)
Advanced variable system (all accessible via your custom Extensions)
Write your own Extensions in C# or VB.NET, Have access to Evo libraries directly!
Free extensions including hardware support for UltraStik, ServoStik, LEDWiz, PacDrive, U-HID, Blue-HID, Nano-LED, PacLED64, I-Pac Ultimate I/O, BetaBrite etc. All open source!
Command.dat support (Fighting game move lists)
Built-in manual and asset viewer
Auto image mounting
Much, much more!
*** Q & A ***
Q: Why did it take so long?
A: This has been a long time coming and that’s because we’ve spent extra time adding the features you wanted into the next evolution of gaming front ends!
Q: Who created it?
A: This is the most advanced FE ever written by the best in the scene. In development for over 5 years by coders with over 25 years in FE and arcade app development combined!
Q: Why did you create it?
A: This is a creation born out of love and passion for the retro arcade and emulation community. The cost was great but it’s our gift to you and this is only the beginning!
Q: Where is feature X your promo video promised?
A: We have included every feature we promised except for the Theme Editor. It’s still in production. Let us know if you’re interested!
Q: What about native HyperSpin theme rendering?
A: It’s in there we just don’t think it’s that important. We’re not trying to be HyperSpin but we’re fans of the project – hi Bill!
Q: What about RocketLauncher?
A: While we think it’s a pretty cool project we think if you’re paying for a FE like ours it should all be integrated. That’s why our Setup Wizard does everything! No 3rd party tools required!
Q: What’s the future of GameEx Evolution?
A: Very bright! But we need your support and for us to succeed we need your help to get the word out. So don’t just sit there, tell everyone the good news!
Q: I need help or have a question!
A: Great! Please visit our GameEx Evolution Forums
*** GameEx Evolution is: ***
Developed by Headsoft (headsoft.com.au)
Ben Baker (Headkaze) [Code, Design and Artwork]
Published by Spesoft (spesoft.com)
Tom Speirs [Sales, Code, Testing and Support]
With Help from FlashBang Studio (flashbangstudio.uk)
Michael Ware (Greatflash) [Database, Code, Artwork, Testing and Support]
And Hanka Design (hanka-design.com)
Markus Hanka [Logo, Early UI Design Prototypes]
Full Credits: gameex/com/evo-credits
*** Thanks ***
Also thanks to our staff for all their amazing and continued work on our forums over the years:
Adultery, Carny_Priest, DazzleHP, Draco, freezy, GimmeClassics, hansolo77, nullPointer, rablack97, RedDog, stigzler, Tempest, tthurman and zeenon
Download GameEx Evolution here
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    A little history lesson

    • 08/29/2016

    A little history lesson

    I got my first major PC build in 2003 which I bought the parts off of a friend and then built the system. I was heavily into retrogaming and emuation back then in between playing MMO star wars galaxies and various PC games I acquired via any means. I was always interested in frontend. Jennatek and I have been friends for about 20 years and I value her opinion. She pointed me into the direction of my first frontend which was via arcadecontrols.com 3d arcade

    3d arcade.png

    3D Arcade

    Let me point this out right now, the community for this is not as bustling as it once was as development died a few years ago when director was not longer updated. designed during the XP era, this frontend was quite unique as it was the only one of it's kind and the developer, plus a group of crazy but very talented artists and modellers showed the world what was possible. While it looks impressive there were gaping big problems with it as well. First the configuration of this made Hyperspin look like a piece of cake. The way this was presented in it's read me was a playlist of playlists. Which made no sense at the time. but I got some stuff configured but the cabinets look all generic without artwork well the other problem was also it's biggest strength and that was the individual and unique arcade machines they had created on their system. Another advantage is the use of difference locations. 

    For instance, the Time out Tunnel which had a it's own little sub corridor for effect


    The level of detail back in 2007 to 2009 was spectacular in their arcades. the other advantage was the use of multiple emulators like Mame. Kega, BSnes, Visual Pinball with Pinmame before the whole project was merged with MAME. But walking into this out of the box was a REAL! learning curve. But you have 6 or seven different locations. These systems used a either a screen videos or screen cap to show what was playing and also the name of the marquee which if you had the extras for would show the actual marquee file said file (Hyperspin's wheel art would do just as well here if not a little better). But there are a lot of reasons why this should would well but really didn't for me.

    First off, the configuration tool was a real nightmare to use because it made no real sense it took me 2 years to properly learn how to use it, even then I didn't scratch the surface. There were a lot of parameters to fill in which also made it quite detailed for the time. But after a few years you could have got a DVD edition which included the marquee files and everything EXCEPT roms. But has time went on and during one of the website downtime sessions which happened once a year for 2 weeks on this occasion, I went elsewhere which lead me to my home on Hyperspin. But I never forgot my roots.

    But before that development was slowly dying because )p( had really left the group to pursue real life things like watching his son grow up. So development had stopped for the system itself but it didn't stop there, by my last count there are 18 different locations and something like 400 plus different arcade models to play with plus skins and various other options. Everything is skinable to a degree and it shows with some of the arcade skins for the pinball tables which had a generic table which could be skinned. Perfect setting for that was the Derino's damned dungeon in which you had a large winding arcade which showed off the capabilities of the frontend also.


    while the video shows just basic arcades its only when I added the actual models to extra effect when you see the sheer scale of the and you can see the the difference with just a few cabinet (while my video is crappy with a bad mic) the video just shows what kind of frontend 3D arcade was. it waas ahead of it's time. so why did it fail so much it didn't for a which because it had a wow factor which everything from GameEX to AtomicFE tried to do differently while both are functional (well GameEX was functional and AtomicFE Crashed on me a few times and I gave up with it).  After 4 years of trying to go back and trying to configures this thing again, during one of the sites downages (due to Mameworld going for a name change to .info). I started looking elsewhere and which finally lead me to my home of Hyperspin which I am a valued member. However I didn't give up on this project. it had a DVD release also a few new arcades locations added (which included Flynn's Place from Tron which was in it's 3rd beta according to the forums). While the forums have a few hardcore members, it's not as bustling as it was circa 2007/2008. 

    This brings me to my second introduction


    anarchy arcade.jpg

    Well about 2 to 3 years ago, I found this project somewhere and it was called Smarcade Anarchy edition and it's developer made this in the source engine. While it has limitation, it has proven it could hang with the big boys. He tried to kickstarter this and he wasn't successful, while he could sell the product because the money for a source licence is something like $10,000 so he released it for free. This isn't like the first Frontend, which specialized in console and arcade stuff. This is more of a Visual Desktop which you could customize the rooms to tailor your tastes. Everything is editable and I mean anything. it's a bit of a learning curve but once you got everything it's rather simple to edit everything and anything

    don't believe me just look at : WheresThePunch


    Unlike 3d arcade this both a VR experience and a visual desktop. I was and still am impressed with this frontend as it's specializes in virually everything and you can set games and video even youtube and MP3 files to different Items which can act as links to said programs or files. Adding files and taking them away are easy compared to something like 3D arcade. It was interesting but there are issues with it but not that many. Why did it not succeed in the kickstarter. Simple lack of publicity and not enough word of mouth. But it's a free app and its not difficult to pick up so give it a look.  By the way, Steam workshop support is second to none here and the just look at their website themselves.


    OK this leaves me to the latest member of the 3D environments with


    That's right I've just covered this and this is a frontend with a few extra minigames. This started life as a learning experience for a 5 man development team which later called themselves DigitalCyberCherries. The concept was simple, to have an arcade environment which was reminiscent of old fashioned arcades. Designed as a VR experience and it was a good experience, but while Anarchy arcade failed to garner support, DigitalCyberCherries wet the appetite of various members of community of emulation. I have reviewed it in my previous article I would look at that. But despite being 25 buck for just 2 maps and a configuration setup which is simple to use but you can see where this experience going. While the earlier version of this have copyrighted material and if you have original 2.0 and 3.0 of newretroarcade I would get those models there and look into the discussions where you can find some marquees and sideart. Personally this needs to have steam workshop support.

    if you don't believe me that this hasn't got potential just look at simply austin's video



    This shows some of the artwork changes Austin actually made change within the experience in which he added some actual marquee and CP artwork which showed a different system control there. There are generic joystick setups. but you get the experience. while the VIVE needs some tweaking on it's controller system. The reports that the left controller which controlled the directional controls doesn't work well but that's for VIVE users who use the motion controls.

    anyways that's enough of the little history lessons from my personal view, If i have missed anything please don't forget to mention it in the comments anyways time for me to head off and start something else.

    Edited by jackhammersalm

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    Great article! I remember using 3d arcade and anarchy arcade when they were new. New Retro Arcade Neon is the best out of all of them. It seems these virtual arcade frontends just keep getting better and better!

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    All are different in their uses. 3D arcade is a child of it's time. While you NewRetroArcade IS designed to be a VR experience, Anarchy Arcade is a visual deskstop which can you can use anything.

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    7 hours ago, jackhammersalm said:

    All are different in their uses. 3D arcade is a child of it's time. While you NewRetroArcade IS designed to be a VR experience, Anarchy Arcade is a visual deskstop which can you can use anything.

    I see what you mean, but they all do have the same theme going on.

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    Is Anarchy still actively updated/supported?

    I just linked this article to a post that someone asked about 3D front-ends.


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