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By Circo

Nintendo NES / Famicom Video Snaps Updated (213 Videos)

Been working on a lot of new captures for the nes/famicom to fill missing games, improve quality as well as get frame rates correct.  In this batch we have 213 new videos.  Big thanks to @Audi85 for the captures he submitted on these.  There are still plenty more on the list of redo's and fills so hopefully we will get another update out soon.  In the meantime you can grab the new videos in all the normal places and after the preview I will add the details.
High Quality Sample
Nintendo Entertainment System-USA,World (Video Snaps)(EM 2.3)(No-Intro)
Added / Replaced 63 Videos @Audi85, @Circo
Nintendo Famicom-Europe (Video Snaps)(EM 2.3)(No-Intro)
Replaced 98 Videos @Audi85, @Circo
Nintendo Famicom-Japan (Video Snaps)(EM 2.3)(No-Intro)
Added / Replaced 20 Videos @Circo
Nintendo Famicom-Other (Video Snaps)(EM 2.3)(No-Intro)
Replaced 32 Videos @Audi85, @Circo
Update your videos today
EmuMovies Website (SQ Only) Directly through your front-end or our app using EmuMovies Sync (HQ & SQ) EmuMovies File Server (FTP) (HQ & SQ) View all our updates on the EmuMovies FIles Feed   (We only post a handful in the news feed) Follow EmuMovies on Facebook Join EmuMovies on Discord  
By Circo

Sega Naomi & Naomi 2 Video Snaps Released (v2.0)

Happy New Years everyone, I tried to get this out for Christmas but better late than never.  EmuMovies is happy to release version 2.0 of the Sega Naomi and Naomi 2 video snaps pack.  Version 2.0 includes 266 new video snaps for the arcade systems.  All videos were captured using DEmul 0.7 using both nVidia and AMD graphics cards.  We really hope you enjoy them.
High Quality Sample
High Quality
(FTP, Sync)
Resolution 640x480 Video Count 266 Total Size 5.48GB Frame Rate 60 Audio 192 kbit/s Standard Quality
(Site, FTP, Sync)
Resolution 320x240 Video Count 266 Total Size 895MB Frame Rate 30 Audio 128 kbit/s  
Update your videos today
EmuMovies Website (SQ Only) Directly through your front-end or our app using EmuMovies Sync (HQ & SQ) EmuMovies File Server (FTP) (HQ & SQ) View all our updates on the EmuMovies FIles Feed   (We only post a handful in the news feed) Follow EmuMovies on Facebook Join EmuMovies od Discord
By Circo

SNK Neo Geo AES Video Snaps Released

Now that Valentine's Day is behind us, it's time to get back to work on our gaming projects.  To help you all out I am happy to announce the release of our SNK Neo GEO AES video snaps.  For those of you who are unaware the AES was the stupidly overpriced home console version of the Neo Geo MVS that was in the arcades.  All videos were recorded using the AES flag in mame and I tried to capture each version that would have a different title screen.  In total the set includes 170 video snaps.  As always we have a preview video followed by all the juicy details.  Enjoy!
High Quality Sample
High Quality
(FTP, Sync)
Resolution 640x480 Video Count 170 Total Size 2.09GB Frame Rate 60 Audio 192 kbit/s Standard Quality
(Site, FTP, Sync)
Resolution 320x240 Video Count 170 Total Size 525MB Frame Rate 30 Audio 128 kbit/s  
Update your videos today
EmuMovies Website (SQ Only) Directly through your front-end or our app using EmuMovies Sync (HQ & SQ) EmuMovies File Server (FTP) (HQ & SQ) View all our updates on the EmuMovies FIles Feed   (We only post a handful in the news feed) Follow EmuMovies on Facebook Join EmuMovies on Discord  
By Circo

Sega Dreamcast Video Snaps Updated (v1.3)

Hello emulation fans, today we have an update for our Sega Dreamcast video snaps pack. This update includes 46 new video snaps bringing the set to 476 in total.  As always continue past the preview for details on exactly what has changed.
High Quality Sample
High Quality
(FTP, Sync)
Resolution 640x480 Video Count 476 Total Size 3.64GB Frame Rate 60 Audio 192 kbit/s Standard Quality
(Site, FTP, Sync)
Resolution 320x240 Video Count 476 Total Size 1.16GB Frame Rate 30 Audio 128 kbit/s  
Update your videos today
EmuMovies Website (SQ Only) Directly through your front-end or our app using EmuMovies Sync (HQ & SQ) EmuMovies File Server (FTP) (HQ & SQ) View all our updates on the EmuMovies FIles Feed   (We only post a handful in the news feed) Follow EmuMovies on Facebook Join EmuMovies on Discord  

Flashback Challenge

Finally I return to writing and this one is a doozy. Something has been bothering me for a while now and here I finally lay down my point of view with the state of gaming and retrogaming in general, grab your popcorn because I feel like a rant because I am in one of those moods.
Flashback Challenge!
First off, I play most of my retrogames on emulation Because Collecting old consoles, carts and CD can be impractical due to space and Practicality of the tech breaking down over time and abuse. While old arcade machines find new life in specialised places which respect their heritage *cough* Arcade Club *cough*. Even the traveling circus of the replay events show us old arcade games have a part in the history of gaming. Even some of todays practices are based on the old nickel and diming of hard arcade games which ramped up the difficulty in order to get you to part with your money. Back then, it wasn't considered egregious for you to continue your games or simply play one more games. Recently, however, Lady Decade asked in one of her recent videos, Is emulation ethical.
That simple question has been a very grey area for years. Nintendo being one of the biggest culprits for copyright trolling. Nintendo has been trying for years to control the narrative in terms of their gaming history for years. But why, have they no interest in celebrating their history from the humble beginings, starting with their game and watch series followed with the first stab at the home console market with the Nes and the Collection of games that do with it followed by their foray into the 16 bit market with the SNES Then every console that followed it. Nintendo didn't always make good decisions, Well without Nintendo ditching the CD add on that sony was developing we wouldn't have the Sony Playstation. Without these mistakes we wouldn't have had the innovations we got during the 90's.
But let's get back to the arcade, Nintendo have had a few but not as many as you think, But companies like Atari, Namco Konami, Taito, Data East, Irem, SNK and Technos ruled the roost during this time. (Jack, What are you on about, get to the point rather than just prattling around). I loved the arcades during my childhood and whenever I went to one, it was an experience than just sitting in front of a screen with a controller. As I got older and Technology got better for the home console market, Arcades became more redundant over time because it was difficult to compete with with something that looked just as got as the arcade. In the late 90's (late '96 early '97. I was at university at the time) I learned about emulation in which I could play old arcade games on a PC. My first foray into arcade emulation was Nemesis.
MAME was just a Make Trax/ Crush Roller emulator at this time and slowly turned into a multi-pac emulator (This is before MAME was a thing). Multi emulators were few and far between (emulation really started to kick off around '99 to '00). An early multi emulator was Sparcade. This provided the building blocks towards an actual working frontend emulator. Finding Roms back then wasn't difficult but were limited, due to sporadic Rom dumps to bland and basic websites (no real effort, it was a simple link to files and that was it geocities was the most common site used for the early Rom dump days) but times were simpler as emulation was in its infancy. It got me thing about all the games I used to play during my youth. Finding Roms and the emulator to play them grew more interesting as MAME became more powerful with more Roms were supported.
I played on a console even owning and original Playstation and a Playstation 2 during a period of 5 years while slowly transitioning to PC during my first year of working full time during 2003. My taste returned to old arcade classics. I asked questions over the years, with the bonus of unlimited credits by simply pressing a number on the keyboard helped me complete a lot of old games I loved during my youth but I also found the controls on these old games when using a keyboard, a lot more floaty than I remember. It was the old analogue vs the digital factor because there were certain games that required sensitive movements (like driving games with use of a steering wheel). Later version of MAME (or more to the point MAMEUI back then it was mame32 included a cross-hair for shooting games and mouse support to cover the trackball games. One of those shooting games which required the cross-hair which I loved during my youth was 1987's operation wolf. This particular game was truly hard during my youth with the unique controls. While playing it through emulation, while still fun but a lot easier to complete. it didn't feel like the experience I remember. While I did have this game on the spectrum and there was a cross-hair on that, you expected the trade off on a home computer.
But then again, The experience of operation wolf to me was actually quite, given the controller for this particular arcade was an Uzi 9mm with limited swivel and simple up and down motion a trigger and a small red button on the side that fired the rocket and it was a challenge to play. That experience stays with you as well, being a fan of both Rambo and Commando which were 2 staples of 80's entertainment I consumed when this game hit arcades. While this game help produce 2 sequels (one being operation Thunderbolt which added a second player and operation wolf 3 which changed the semi realistic uzi to a more generic gun controller, ironically the same gun controller was used for the arcade classic Space Gun but I always go back to operation wolf, but why. 6 levels, an single energy bar and a limited ammunition on a single credit. The challenge is seeing how far you could get on said credit with the kicker being the second level and the massive difficulty spike which many people put more credits in to get past it (Japanese version has a different view in which you do the first 4 missions in any order but the chances of being spotted increased until you took out the communications setup but the western version of the game has the spotted sequence as a random event). This is before consoles and computers gave a rivaling experience to the arcade.
When I was a child, games were a fun thing to play for a while and you loaded the next one you you had, compared to today where games are just another commodity to bet on, Games companies today, have lost sight of what got them there. They try justifying every decision they make not to the consumer but to the investors, which seems silly. The problem with such an endeavor is the lack of risk companies are willing to take because the primary focus of an investor is the expect growth on their investment. Here, in my honest opinion, lies the problem. The home market is not the same as the old arcade counterpart in which people put stupid amounts money into wooden boxes which played the favourite games and there were a lot of them.
(looks back at his hyperspin list)
Seeing the history,Being subject to the whims of investors makes you wonder why games companies are subjecting many end users to stupid pay to win scams to the unskilled or the can't be arsed player in order to get them to be badass. The term 'get gud' comes to mind . I love gaming but I don't have the time to grind like I used to but I rarely have the time to grind like i used to but I rarely buy said power ups because it takes away half the fun of playing.
Another component that annoys players today is the always online playm which is subject to another form of DRM which has been proven to be completely pointless. (Jack, you are going off track again).
OK, OK I will get to the point, playing old games via emulation sparks a question, not is it ethical to emulate games but is there a point to play something that takes a speed runner something like 20 minutes to complete (meaning no stops and finishing it in the shortest time possible so no detours). Emulation is a nice thing because now I can play everything from pinball machines (digital versions of classic pinball machines, while not the same does provide a wealth of entertainment because without it you have to find the tables, most of which are difficult to find in today's arcades or if you wanted to own said pinball machine, you need to find it maintain it and trust me those things are heavy) to the simple game and watch LCD machines which in some aspect are even harder to find in good condition. But still with all the modern games I have (my last steam library is 295 and I have not played about 3 quarters of the list) but I still go back to games like operation wolf, robocop, shinobi and Atari's star wars. technically you can get away with robocop and shinobi because you can stick the PCB for these games into a generic arcade cabinet and they will function just fine.
4 famous games of the 80's

But the other 2 however not so much I have already mentioned the particular feature of operation wolf with the controller being shaped in the form of an UZI 9mm sub machine gun. Atari's star wars arcade main feature was which was different compared to the generic arcade was the fact it used a yoke controller shaped like a futuristic steering wheel with fire buttons and the up and down axis were reversed, on emulation you simply used the keyboard or for a better experience, use the mouse. When you emulate something, you may preserve the game but you don't preserve the experience you had during your youth. Hence why we have events where people started to bring original hardware to these places. Having been to NERG back in 2014 and PLAY EXPO last year with a friend. I understood what gaming was again. Something big business seems to have forgotten nowadays. I think the only game that marries the old school feel with today's capabilities would be Studio MDHR's cuphead. This game simply puts old school animation from the 30's and 40's then adds the classic mechanics of side on shoot em ups like contra and sidearms. This could be simply put in an arcade and money would just hit home. while the home version is simply a boss rush game with unlimited lives. but even putting it in a cabinet would work question would be if you were to monetize this in an arcade, how would go about playing with one credit (either a time limit per level or the simple 3 lives factor). This would attract a lot of people.
Remember you could play all your favorite arcade games back in the 90's it was called the Sega Saturn. Here lies the second problem and Sega biggest failing. Sega back in the 80's and 90's were a solid arcade developer but were slow on the uptake of the home console market, While the Master system, Megadrive (genesis in the US due to legal reasons) and the gamegear were more of a response to Nintendo at the time. This is a secondary market for Sega as they raked in all their cash from arcades. But as the consoles became more powerful, their arcade division became less important. Sega had some of the most legendary developers under their banner like Yu Suzuki (creator of Outrun, afterburner and shenmue). The Sega Saturn was a marvel of a machine with a lot of arcade ports but it had one major problem, The Sony Playstation, the upstart console as result of Nintendo's major screw up by getting cold feet with its CD add-on when the Sega Mega CD failed, (well I would call it a failure because it had some iconic games) so that alone doesn't make it a complete failure or the fact their games get remastered (night trap). you would not have got the Sony Playstation if it was for Nintendo. It was the right console sold at the right place at the right time. Boasting a 20 game launch line up including the iconic wipeout (granted it was out on the Saturn but it was better on the Playstation) being a launch title. This system hit the ground running while Nintendo were working on their ultra64  setups with one game already using the hardware in the arcade (crusin' USA) followed by Killer Instinct. The mid 90's was an interesting for me (I used to hang around a game shops) as I saw games on consoles that were sublime and the tat that could rivals Ashen's tat (I swear Ashen's looks for such useless crap, just to gloat to simply say I have more tat than you). Back in mid to late 90's, we had it really good when it came to content. Finished games that were brilliant, if not they were slammed HARD! Back when games review meant something. Not like nowadays when  you see a game with a high rating then you discover you have been duped by a review copy which tends to feature stuff to get better rating (as proven in Black op 4 recently with a patch).
This article is turning more into a rant than just an article about games but the honest answer is this question has been eating up for a while now and Lady Decade finally brought out something, I have meaning to ask myself but in a different way because experiences are different. If may not be ethical in terms of copyright law but in terms preserving the past, I say within reason. There are unwritten rules within the emulation scene which many people break because they can. What these idiots don't realize they shine shine a light on the rest of us and that doesn't help. Right now, for me, experiences are everything nothing changes that with a traditional joystick and hard buttons vs playing with a hand controller which digital controls which doesn't translate well in some games, for instance driving games on an old controller was really a challenge because when you pressed left on a controller, you would careened said left into the nearest barrier rather than simply lightly going left. Another gerne that has been sort of rectified with the invention of the twin stick controller are said games with twin sticks (Games like Yie Ar Kung FU, Smash TV and Karate Champ). During these times, Controls varied from game to game whereas now, there is uniformity towards game controls. It's interesting how certain games win a generation of gaming with their scheme (perfect example, case in point in point street fighter 2) perfected the simple game control of light, medium and heavy attacks from punches and kicks.
While that control scheme dominated for a couple of years, another arcade simplified that control to just light and heavy attacks but added a block button as opposed to pressing back (like in street fighter), that game was the ESRB creating Mortal Kombat. This is when everyone started to prefect the art of joystick juggling (even me with scorpion I was semi unbeatable with the cheap combo of a roundhouse kick and a leg sweep but the infamous onw of the harpoon, upppercut, teleport combo which was a bastard to counter if you were on the receiving end of it. The fighting game had hit a new high because one on one combat was a solid win and you could play with a friend (I would normally lose because 9 times out 10 they were clearly better than me). But then you would have controllers that were more obscure like the tron controls. This was a dual control system because you have a full joystick with a fire button along with a spinner as well (to turn either your arm or the turret of the tank to take aim at enemies or pieces of the MCP). If you are a MAME completionist, next time you look at the extras, look at your control panel folder then see how many different controls methods. that is the experience you have playing a full arcade vs playing on a good computer.
Is it good to play these games still on an emulator, yes and no, yes because it brings back nostalgia of games played in a bygone age and no, because the experience is diminished by the experience of not playing it on original hardware? Console you can technically get away with because the control system is similar to that of a control pads while the arcades are more difficult to replicate. This brings me to another control method that was dumbed down for the PSP other consoles because it's control method was very obscure being the only had an up and down joystick, a button for thrust, a button for reverse, one for fire and another for bomb. I played an earlier version of MAME and the 4-way directional controller was implemented but as later versions of MAME pushed for a more faithful version of same game and that game was Defender, you found the controls were not what expected and was difficult to acclimate to on emulator. But these are the differences you don't notice on an emulator compared to a pull arcade cabinet. I'll be honest, |I have been in the scene over the past 20 years slowly commenting on the from retrogaming stand point which shows how old I am. Maybe i was spoilt for choice compared to today's gamers who more emphasis on graphics, style over substance. While the indie scene is booming, the big companies have sort of swindled because they be something they are not. A massive movie studio which provides interactive content. They forgot what games are. Perfect example is Electronic Arts (or unicronic arts if you use that phrase from the Jim Sterling which I actually agree with) back in the 90's they had licenses for everything movie, sport and had some good gaming development houses under their belts, But from 2005 onwards they have gone from reasonable publisher to one of the worst companies in America or the world by this point because they have consistently made mistake after mistake resulting in pissing off the fanbase (is this the gaming world or politics, right now I cannot tell the difference because they are more or less the same thing).
Their loot box fiasco with battlefront 2 which I warned against from the mement EA for the license from Lucasarts. EA has proven they have lost their way because they subject to the almighty investor which is not really a good sign, seeing they did have a huge back catalogue of games (including the god awful dark castle). But EA has gone from from being a company that produces games to a company that produces experiences and they manged to even get wrong because just by looking at battlefield V and the optics it created caused problems because it inserted Identity politics into a historically based game and that was forced onto the gaming industry but the SJW's who claim they are not represented. (Jack, go back on topic please, you are ranting about politics again :/). EA has had a couple of good ideas with indie developers over the past couple of years like A way out, which is an interesting concept and brilliant storytelling. Ideas like that are few and faw between. But it makes the problem with the gaming industry more prevalent. It's about the investors trying to find a get rich quick scheme from an unsuspecting player base which hasn't the time but the money just to skip certain aspects of the game.
That particluar player is not really a player but someone that's bored of just watching TV and just wants to kill a few minutes living a power fantasy (this exact case was the point behind the whole battlefront II debacle when a player got a super overpowered character like darth maul the buying of loot boxes rather than just playing the game). Purists (to a degree like myself)believe in the philosophy of progressing through a game to its natural conclusion in the process getting better at actually playing, unlocking content along the way. That was how we used to do it, Which leaves the question when did games companies get so greedy. Straight answer, When mobile phones started to become as powerful as computers and started to produce trashy games while simple to play had an inflated sense of difficulty in order to trick players into paying to pass certain levels. I think that's how it started  and with the introduction of CEO's, who sole philosophy is to find ways to cut corners and generate money (like getting blood out of a stone like the vampire's they are). This is when we started to see the dynamic shift games being just games to games being a live service. Games  started to appear less and less frequent and flagship brands were being bled out every year with less and less content in them or just to meet the deadline then sold later as DLC (Borderlines 2 had a stupid amount of DLC) or in an incomplete state  and playerbase that is understanding of the concept (Minecraft made its reputation while being very playable and had a fair amount of work to do also was work in progress or early access). These 2 games alone were animolies to the normal ways of things. The internet is both a gift and a curse because it provided a way out ofr developers to just put a game out the door without being tested or even checked of bugs.
Arcades were played for hours by people that built them, while the concepts were simple, they were also finished products. Unlike today, where a finished product is a broken buggy piece of crap that is glitched to all hell (see fallout '76 for this) I am technically scared to buy full priced games today. I may make one risk each year for a full  rpiced triple A product. Normally by skills of picking them pays off but there are times where I live to regret that decision (Aliens: Colonial Marines)
Games in general should be fun, Not grindy, boring chores which in order for you to enjoy, you need to pay extra after dropping an large amount of money to start with ($60 or £45 to £50 on the uk side). It worked in the arcades because we saw it as a challenge and we knew we were limited by the pile of coins in our hands which was eaten by the machines of the time one that said pile of coins was gone, we walked away. Nowaday, its either a credit card or digital currency (digital store currency). That limit is a little more obfuscated than before, blurring the lines and that's after you spend a stupic amount of money upfront. The problem with today's gaming industry is that it gone corporate which in turn has creativity out and now is driven by focus groups which consists of about a 100 random people which doesn't reflect much of anything. When the industry headed down this path, sooner or later the industry will implode and the publishers who only see the money will find that the bllod will be harder to suck out of the wallets of their player base. So they will go back to acyually creating more games or become extinct. (unicronic arts I am not sure there is a matrix of leadership big enough to stop that company from destroying anymore developers). These major publishers need to stop milking said cashcows to death and create more games. I really don't know what the future holds anymore for gaming.
That being said, who said retro doesn't sell. Just look at the nintendo classic and its various counterparts. While simply a way to engage with the uber nerds among us. It show, while cynical in their approach. There is a market for it and don't tell me they do not use emulation because they do. Perhaps I am becoming jaded when it comes to gaming in generalbut I know one thing. Emulation has shown hte beginnings of gaming and how how it has evoloved from the simple Pong all the way up to the remake Doom which was are make done right.
All I want in life is a good fun experience, something that pleases me, gives me genuine emotion and most of all something I trul;y enjoy. it seems games companies and consumers have differences of opinion here. So, I go back to emulation and enjoy games from a bygone era that were more complete than the crap we see today. This is jackhammersalm, finishing his article or rant and more than likely returning to an emulated game or going sleep in a corner. Either would help me right now.
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Sega Mega Drive 3D Boxes (Japan) (431) 1.0.0

   (1 review)

18 Screenshots

This is a full collection of all Japanese Mega Drive 3D Boxes.

This Collection was made by @IceLancer and under his request uploaded by me.

These use the same template as my Genesis USA set and Mega Drive Europe set.



007 Shitou - The Duel (Japan).png
2020 Nen Super Baseball (Japan).png
A Ressha de Ikou MD (Japan).png
Aa Harimanada (Japan).png
Advanced Busterhawk Gleylancer (Japan) (Translated En).png
Advanced Daisenryaku - Deutsch Dengeki Sakusen (Japan) (Translated En).png
Aero Blasters (Japan).png
After Burner II (Japan).png
Air Buster - Trouble Specialty Raid Unit (Japan).png
Air Diver (Japan).png
Air Management - Oozora ni Kakeru (Japan).png
Air Management II - Koukuuou o Mezase (Japan).png
Aladdin (Japan).png
Alex Kidd - Tenkuu Majou (Japan).png
Alien Soldier (Japan).png
Alien Storm (Japan).png
Alisia Dragoon (Japan).png
Aoki Ookami to Shiroki Meshika - Genchou Hishi (Japan).png
Arcus Odyssey (Japan).png
Arrow Flash (Japan).png
Art Alive! (Japan).png
Assault Suit Leynos (Japan).png
Atomic Robo-Kid (Japan).png
Awesome Possum Kicks Dr. Machino's Butt! (Japan).png
Ayrton Senna's Super Monaco GP II (Japan).png
Bad Omen (Japan).png
Bahamut Senki (Japan).png
Ball Jacks (Japan, Europe).png
Bare Knuckle - Ikari no Tekken (Japan).png
Bare Knuckle II - Shitou e no Requiem (Japan).png
Bare Knuckle III (Japan) (Translated En).png
Batman (Japan).png
Batman Forever MD (Japan).png
Batman Returns MD (Japan).png
Battle Golfer Yui (Japan) (Translated En).png
Battle Mania (Japan).png
Battle Mania Daiginjou (Japan, Korea) (Translated En).png
Battletoads (Japan).png
Beast Warriors (Japan).png
Bishoujo Senshi Sailor Moon (Japan) (Translated En).png
Blockout (Japan).png
Blue Almanac (Japan).png
Bonanza Bros. (Japan).png
Boogie Woogie Bowling (Japan).png
Burning Force (Japan).png
Caesar no Yabou (Japan).png
Captain Lang (Japan).png
Castle of Illusion - Fushigi no Oshiro Daibouken (Japan).png
Chameleon Kid (Japan).png
Champions World Class Soccer (Japan).png
Chelnov (Japan).png
Chibi Maruko-chan - Waku Waku Shopping (Japan).png
Chiki Chiki Boys (Japan).png
Chou Kyuukai Miracle Nine (Japan).png
Chou Touryuu Retsuden Dino Land (Japan).png
Chuck Rock II (Japan).png
Columns (Japan).png
Columns III - Taiketsu! Columns World (Japan).png
Comix Zone (Japan).png
Contra - The Hard Corps (Japan).png
Cool Spot (Japan).png
Crack Down (Japan).png
Crayon Shin-chan - Arashi wo Yobu Enji (Japan).png
Crude Buster (Japan).png
Crüe Ball (Japan).png
Crying - Aseimei Sensou (Japan).png
Curse (Japan).png
Cyber Police ESWAT (Japan).png
CyberBall (Japan).png
Dahna Megami Tanjou (Japan) (Translated En).png
Daikoukai Jidai (Japan).png
Daikoukai Jidai II (Japan).png
Daimakaimura (Japan).png
Daisenpuu ~ Twin Hawk (Japan, Europe).png
Dangerous Seed (Japan).png
Darius II (Japan).png
Darwin 4081 (Japan, Korea).png
David Robinson Basketball (Japan).png
Davis Cup Tennis (Japan).png
Desert Strike - Return to the Gulf (Japan).png
Devil Crash MD (Japan).png
Dick Tracy (Japan).png
DJ Boy (Japan).png
Doraemon - Yume Dorobou to 7 Nin no Gozans (Japan).png
Double Dragon II - The Revenge (Japan).png
Dragon Ball Z - Buyuu Retsuden (Japan).png
Dragon Slayer - Eiyuu Densetsu (Japan).png
Dragon Slayer - Eiyuu Densetsu II (Japan).png
Dragon's Eye Plus - Shanghai III (Japan).png
Dragon's Revenge (Japan).png
Dream Team USA (Japan).png
Dyna Brothers (Japan).png
Dyna Brothers 2 (Japan).png
Dynamite Duke (Japan).png
Dynamite Headdy (Japan) (Translated En).png
Ecco the Dolphin II (Japan).png
El Viento (Japan).png
Elemental Master (Japan).png
Eliminate Down (Japan).png
Eternal Champions (Japan).png
Europa Sensen (Japan).png
Evander Holyfield Boxing (Japan).png
Exile - Toki no Hazama he (Japan).png
Ex-Ranza (Japan).png
F1 Circus MD (Japan).png
F-22 Interceptor - Advanced Tactical Fighter (Japan).png
F-117 Stealth Operation - Night Storm (Japan).png
Fantasia - Mickey Mouse Magic (Japan).png
Fastest 1 (Japan).png
Fatman (Japan).png
FIFA International Soccer (Japan).png
Fighting Masters (Japan).png
Final Blow (Japan).png
Final Zone (Japan, USA).png
Fire Mustang (Japan).png
Flash Point (Japan) (Proto).png
Flashback (Japan).png
Foreman for Real (Japan).png
From TV Animation Slam Dunk - Kyougou Makkou Taiketsu! (Japan).png
Fushigi no Umi no Nadia (Japan) (Translated En).png
Gaiares (Japan, USA).png
Gain Ground (Japan).png
Galaxy Force II (Japan).png
Gambler Jiko Chuushinha - Katayama Masayuki no Mahjong Doujou (Japan).png
Garou Densetsu - Shukumei no Tatakai (Japan).png
Garou Densetsu 2 - Aratanaru Tatakai (Japan).png
Gauntlet (Japan).png
General Chaos Daikonsen (Japan).png
Ghostbusters (Japan).png
G-LOC - Air Battle (Japan).png
Gods (Japan).png
Golden Axe (Japan).png
Golden Axe II (Japan).png
Golden Axe III (Japan).png
Gouketsuji Ichizoku (Japan).png
Granada (Japan, USA).png
GrandSlam - The Tennis Tournament '92 (Japan).png
Greatest Heavyweights (Japan).png
Gunstar Heroes (Japan).png
Gynoug (Japan).png
Hard Drivin' (Japan).png
Heavy Unit - Mega Drive Special (Japan).png
Hellfire (Japan).png
Herzog Zwei (Japan).png
Hokuto no Ken - Shin Seikimatsu Kyuuseishu Densetsu (Japan).png
Honoo no Toukyuuji Dodge Danpei (Japan).png
Huan Le Tao Qi Shu - Smart Mouse (China) (Unl).png
Hyokkori Hyoutanjima - Daitouryou wo Mezase! (Japan).png
Hyper Dunk - The Playoff Edition (Japan).png
Insector X (Japan).png
J. League Champion Soccer (Japan).png
J. League Pro Striker 2 (Japan).png
J. League Pro Striker Final Stage (Japan).png
J. League Pro Striker Kanzenban (Japan).png
James Pond II - Codename RoboCod (Japan).png
Janou Touryuumon (Japan).png
Jantei Monogatari (Japan).png
Jashin Draxos (Japan, Korea).png
Jewel Master (Japan).png
Joe Montana Football (Japan).png
Joe Montana II Sports Talk Football (Japan).png
John Madden Football '92 (Japan).png
Jordan vs Bird - One on One (Japan).png
Judge Dredd (Japan).png
JuJu Densetsu (Japan).png
Junction (Japan, USA).png
Jungle Strike - Uketsugareta Kyouki (Japan).png
Jurassic Park (Japan).png
Justice League Task Force (Japan).png
Juuouki (Japan).png
Ka-Ge-Ki (Japan).png
Kidou Keisatsu Patlabor - 98-Shiki Kidou Seyo! (Japan).png
King of the Monsters (Japan).png
King Salmon (Japan).png
Kishi Densetsu (Japan) (Translated En).png
Klax (Japan).png
Koutetsu Teikoku (Japan).png
Kujakuou 2 - Gen'eijou (Japan).png
Kuuga - Operation Code 'Vapor Trail'  (Japan).png
Kyuukai Douchuuki (Japan).png
Kyuukyoku Tiger (Japan).png
Landstalker - Koutei no Zaihou (Japan).png
Langrisser (Japan).png
Langrisser II (Japan) (Translated En).png
Lemmings (Japan, USA).png
Lethal Enforcers (Japan).png
LHX Attack Chopper (Japan).png
Light Crusader (Japan).png
Lord Monarch - Tokoton Sentou Densetsu (Japan).png
Lost Worlds (Japan).png
Madou Monogatari I (Japan).png
Magical Hat no Buttobi Turbo! Daibouken (Japan).png
Magical Taruruuto-kun (Japan).png
Mahjong Cop Ryuu - Shiro Ookami no Yabou (Japan).png
Mamono Hunter Youko - Dai 7 no Keishou (Japan).png
Maou Renjishi (Japan).png
Marble Madness (Japan).png
Marvel Land (Japan).png
Master of Monsters (Japan).png
Master of Weapon (Japan).png
Maten no Soumetsu (Japan).png
Mazin Saga (Japan).png
McDonald's Treasure Land Adventure (Japan).png
Mega Lo Mania (Japan).png
Megapanel (Japan).png
MegaTraX (Japan).png
Metal Fangs (Japan).png
Michael Jackson's Moonwalker (Japan).png
Mickey Mania - The Timeless Adventures of Mickey Mouse (Japan).png
Mickey to Minnie Magical Adventure 2 (Japan).png
Midnight Resistance (Japan).png
MiG-29 Fighter Pilot (Japan).png
Minato no Traysia (Japan).png
Monster World IV (Japan) (Translated En).png
Mortal Kombat (Japan).png
Mortal Kombat II (Japan, USA).png
Mugen Senshi Valis (Japan).png
Musha Aleste - Full Metal Fighter Ellinor (Japan).png
Mutant League Football (Japan).png
Nakajima Satoru Kanshuu F1 Grand Prix (Japan).png
Nakajima Satoru Kanshuu F1 Hero MD (Japan).png
Nakajima Satoru Kanshuu F1 Super License (Japan).png
Naomichi Ozaki no Super Masters (Japan).png
NBA Jam (Japan).png
NBA Jam Tournament Edition (Japan).png
NBA Playoff - Bulls vs Blazers (Japan).png
NBA Pro Basketball - Bulls vs Lakers (Japan).png
NBA Pro Basketball '94 (Japan).png
Nekketsu Kouko Dodgeball Bu - Soccer Hen MD (Japan).png
New 3D Golf Simulation - Devil's Course (Japan).png
New 3D Golf Simulation - Harukanaru Augusta (Japan).png
New 3D Golf Simulation - Pebble Beach no Hatou (Japan).png
New 3D Golf Simulation - Waialae no Kiseki (Japan).png
NFL Football '94 Starring Joe Montana (Japan).png
NFL Pro Football '94 (Japan).png
NFL Quarterback Club '95 (Japan).png
NHK Taiga Drama - Taiheiki (Japan).png
Nigel Mansell IndyCar (Japan).png
Nikkan Sports Pro Yakyuu VAN (Japan).png
Ninja Burai Densetsu (Japan).png
Nobunaga no Yabou - Bushou Fuuunroku (Japan).png
Nobunaga no Yabou - Haouden (Japan).png
Nobunaga no Yabou - Zenkoku Ban (Japan).png
Olympic Gold - Barcelona '92 (Japan).png
Osomatsu-kun - Hachamecha Gekijou (Japan).png
OutRun (Japan).png
OutRun 2019 (Japan).png
OutRunners (Japan).png
Pachinko Kuunyan (Japan).png
Panorama Cotton (Japan).png
Paperboy (Japan).png
Party Quiz Mega Q (Japan).png
Pepenga Pengo (Japan).png
PGA Tour Golf II (Japan).png
Phantasy Star - Sennenki no Owari ni (Japan).png
Phantasy Star (Japan).png
Phantasy Star II - Kaerazaru Toki no Owari ni (Japan).png
Phantasy Star III - Toki no Keishousha (Japan).png
Phelios (Japan).png
Pit-Fighter (Japan).png
Populous (Japan).png
Power Athlete (Japan).png
Power Monger (Japan).png
Pro Hockey (Japan).png
Pro Yakyuu Super League '91 (Japan).png
Psy-O-Blade (Japan) (Translated En).png
Pulseman (Japan) (Translated En).png
Puyo Puyo (Japan).png
Puyo Puyo Tsu (Japan).png
Puzzle & Action - Ichidant-R (Japan).png
Quackshot - I Love Donald Duck - Guruzia Ou no Hihou (Japan).png
R.B.I. 4 Baseball (Japan).png
Raiden Trad (Japan, USA).png
Rainbow Islands Extra (Japan).png
Rambo III (Japan).png
Rampart (Japan).png
Ransei no Hasha (Japan).png
Rastan Saga II (Japan).png
Rent A Hero (Japan) (Translated En).png
Ristar The Shooting Star  (Japan).png
Road Rash (Japan).png
Road Rash II (Japan).png
RoadBlasters (Japan).png
RoboCop versus The Terminator (Japan, Korea).png
Rocket Knight Adventures (Japan).png
Rockman Mega World (Japan).png
Rolling Thunder 2 (Japan).png
Royal Blood (Japan).png
Runark (Japan, Korea).png
Ryuuko no Ken (Japan).png
Saint Sword (Japan).png
Same! Same! Same! (Japan).png
Samurai Spirits (Japan).png
Sangokushi II (Japan).png
Sangokushi III (Japan).png
Sangokushi Retsuden - Ransei no Eiyuu Tachi (Japan).png
Sansan (Japan).png
Senjou no Ookami II (Japan).png
Shadow Dancer - The Secret of Shinobi (Japan).png
Shadow of the Beast - Mashou no Okite (Japan).png
Shijou Saidai no Soukoban (Japan).png
Shikinjou (Japan).png
Shin Souseiki Ragnacenty (Japan).png
Shining and the Darkness (Japan).png
Shining Force - Kamigami no Isan (Japan).png
Shining Force II - Inishie no Fuuin (Japan).png
Shiten-Myooh (Japan).png
Shogi no Hoshi (Japan).png
Shui Hu - Feng Yun Zhuan (China) (Unl).png
Shura no Mon (Japan).png
Side Pocket (Japan).png
Slap Fight MD (Japan).png
Slime World (Japan).png
Snow Bros. - Nick & Tom (Japan).png
Sonic & Knuckles (Japan).png
Sonic the Hedgehog (Japan).png
Sonic the Hedgehog 2 (Japan).png
Sonic the Hedgehog 3 (Japan).png
Sonic the Hedgehog Spinball (Japan).png
Sorcer Kingdom (Japan).png
Sorcerian (Japan) (Translated En).png
Space Funky B.O.B. (Japan).png
Space Harrier II (Japan).png
Space Invaders 90 (Japan).png
Sparkster - Rocket Knight Adventures 2 (Japan).png
Speedball 2 (Japan).png
Spider-Man and Venom - Maximum Carnage (Japan).png
Spider-Man vs. The Kingpin (Japan).png
Splatterhouse Part 2 (Japan).png
Splatterhouse Part 3 (Japan).png
Squirrel King (China) (Unl).png
Star Cruiser (Japan) (Translated En).png
Steel Talons (Japan).png
Stormlord (Japan).png
Street Fighter II' - Special Champion Edition (Japan).png
Street Smart (Japan, USA).png
Strider Hiryuu (Japan).png
Super Airwolf (Japan).png
Super Bubble Bobble MD (China) (Unl).png
Super Daisenryaku (Japan).png
Super Fantasy Zone (Japan).png
Super Hang-On (Japan).png
Super HQ (Japan).png
Super Hydlide (Japan).png
Super League (Japan).png
Super Monaco GP (Japan).png
Super Real Basketball (Japan).png
Super Street Fighter II - The New Challengers (Japan).png
Super Thunder Blade (Japan).png
Super Volleyball (Japan).png
Surging Aura (Japan).png
Sword of Sodan (Japan).png
T2 - The Arcade Game (Japan).png
Taikou Risshiden (Japan).png
Task Force Harrier (Japan).png
Tatsujin (Japan).png
Taz-Mania (Japan).png
Tecmo Super Bowl (Japan).png
Tecmo Super Bowl II - Special Edition (Japan).png
Tecmo Super NBA Basketball (Japan).png
Tecmo World Cup '92 (Japan).png
Teenage Mutant Ninja Turtles - Return of the Shredder (Japan).png
Teenage Mutant Ninja Turtles - Tournament Fighters (Japan).png
Teitoku no Ketsudan (Japan).png
Tel-Tel Mahjong (Japan).png
Tel-Tel Stadium (Japan).png
Tetris (Japan).png
The Flintstones (Japan).png
The Hybrid Front (Japan).png
The Kick Boxing (Japan).png
The Killing Game Show (Japan).png
The Lion King (Japan).png
The NewZealand Story (Japan).png
The Ooze (Japan, USA).png
The Story of Thor - Hikari o Tsugumono (Japan).png
The Super Shinobi (Japan).png
The Super Shinobi II  (Japan).png
Thunder Force II MD (Japan).png
Thunder Force III (Japan, USA).png
Thunder Force IV (Japan).png
Thunder Fox (Japan).png
Thunder Pro Wrestling Retsuden (Japan).png
Thunderbolt II (China) (Unl).png
Time Dominator 1st (Japan, Korea).png
Tiny Toon Adventures 3 (China) (Unl).png
ToeJam & Earl (Japan).png
Tom and Jerry (Japan).png
Top Pro Golf (Japan).png
Top Pro Golf 2 (Japan).png
Tougiou King Colossus (Japan) (Translated En).png
True Lies (Japan).png
Turbo OutRun (Japan, Europe).png
Twinkle Tale (Japan) (Translated En).png
Uchu Senkan Gomora (Japan).png
Ultraman (Japan).png
Undead Line (Japan) (Translated En).png
Uzu Keobukseon (Korea).png
Valis III (Japan).png
Valis SD(Japan).png
Vampire Killer (Japan).png
Vermilion (Japan).png
Verytex (Japan).png
V-Five (Japan).png
Virtua Racing (Japan).png
Virtual Bart (Japan).png
Vixen 357 (Japan) (Translated En).png
Volfied (Japan).png
Wani Wani World (Japan).png
Wardner no Mori Special (Japan).png
Whip Rush - Wakusei Voltegas no Nazo (Japan).png
Wimbledon (Japan).png
Winter Olympics - Lillehammer '94 (Japan).png
Wizard of the Immortal (Japan).png
Wonder Boy III - Monster Lair (Japan, Europe).png
Wonder Boy V - Monster World III (Japan).png
World Cup Soccer (Japan).png
World of Illusion - Fushigi na Magic Box (Japan).png
Wrestle War (Japan, Europe).png
Wrestleball (Japan).png
WWF Raw (Japan).png
WWF Royal Rumble (Japan).png
XDR - X-Dazedly-Ray (Japan).png
Yang Jia Jiang - Yang Warrior Family (China) (Unl).png
Ys III - Wanderers from Ys (Japan).png
Yuu Yuu Hakusho - Makyou Toitsusen (Japan) (Translated En).png
Yuu Yuu Hakusho Gaiden (Japan).png
Zan Yasha Enbukyoku (Japan).png
Zero Wing (Japan).png
Zhuo Gui Da Shi - Ghost Hunter (China) (Unl).png
Zoom! (Japan).png
Zou! Zou! Zou! Rescue Daisakusen (Japan).png








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