jackhammersalm

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  1. seeing this in an earlier version, Its comes leaps and bounds from the what I saw previously
  2. Super Retro Gamer #9 #SRG 9 Sunday 26th February saw another session of my favorite hobby of playing retrogames on they original systems. Well here's my usual introduction for Super Retro Gamer. The first part maybe only 2 minutes and 14 seconds long and was only disconnected because I tripped over a table. This video was actually just an introduction of me and Glen, who is one of my regular run in buddies. Who i have played many game with him on a regular plus we are uber wrestling fans as well. Did we play WWF no mercy on the N64 you damn right we did. The second video This is the first time I actually talk about Final Fight, Fatal Fury (which at first I called art of fighting, My mistake), Tekken tag tournament and revealed a little bit of history about myself and Glen and how long we have known each other for. 2 people I said I knew who I didn't reveal their identities are from my old turbo games stomping ground when it was based in Bethnal Green back in the mid 90's when independent games stores were a thing. Final Fight was a classic for the time and was one of Capcom defining walk along beat 'em ups this was before Street fighter 2 hit the scene and changed everything for Capcom. Fatal Fury was SNK's attempt to cash in on the street fighter craze using their Neo Geo hardware which was of course very solid but expensive as hell. For a console despite being expensive as hell it was also the closest to getting to the arcade because it was technically an small dual slot (if you look at the base of a Neo Geo cart, you will see why). I'm going off topic But the SNES version was good but has shown its age with the pixelation of the sprites onscreen. The SNES wasn't designed to be displayed on a LCD screen because the old TV had a surprising amount of rastering. Anyways moving on This next clip A mere 6 seconds because the wi-fi died or was it my phone. OK Take 2 Both me and Glen play and get our asses handed to us on Punch Out. This is one of them games that has aged very well considering its age. Plays very well and doesn't hold back. I start off well then I forget to actually work my stamina and avoid the hits. So over time we both lose and we get decked. So I decide to move then I notice someone playing one of my personal favorite games EVER! Conkers Bad Fur Day. While I recorded this live I was also being filmed my good friend Zee who was one Instagram Live. In the same Video, I was impersonating both Conker and Birdy within the first sequence of the game. Zee is the actually organiser and founder of the super retro gamer event. I have not written about the other recent events because my work has been a real hog recently. While I stop recording at this point because I was trying to play games including WWF no mercy (fuck I forgot how to play this its been so long since I played this game). Yesterday was also quite special because this lovely young lady actually attended. She is far nicer in person and she reviews retrogames most recently she covered the Horace series on the spectrum. She is only starting out so please be gentle guys and any sexist remarks will be flamed grilled by me personally so please play nice. the only reason I recognised her was that damned Rolodex in my head went off like I know her but where. Then it clicked Twitter. We talked, I introduced her to the gang and we welcomed her in. The usual banter between me and @friendlypoison as he still tries and FAILS to complete Terminator again (lol). Next month I will record it and I will show you perseverance because this guys doesn't give up. The Terminator on the Megadrive / Genesis on easy is exactly that easy but on the next setting forget it because it's challenging as hell but still like a abused child he keeps going back to it. anyways that's enough for the time being. If you want to see more videos for #SRG, look up on twitter for updates on event. Anyways that's enough waffling from me tonight so I will bid you adieu and good night. Also what games do you want me to play at these events. shout out in the comments below. View full article
  3. Super Retro Gamer #9 #SRG 9 Sunday 26th February saw another session of my favorite hobby of playing retrogames on they original systems. Well here's my usual introduction for Super Retro Gamer. The first part maybe only 2 minutes and 14 seconds long and was only disconnected because I tripped over a table. This video was actually just an introduction of me and Glen, who is one of my regular run in buddies. Who i have played many game with him on a regular plus we are uber wrestling fans as well. Did we play WWF no mercy on the N64 you damn right we did. The second video This is the first time I actually talk about Final Fight, Fatal Fury (which at first I called art of fighting, My mistake), Tekken tag tournament and revealed a little bit of history about myself and Glen and how long we have known each other for. 2 people I said I knew who I didn't reveal their identities are from my old turbo games stomping ground when it was based in Bethnal Green back in the mid 90's when independent games stores were a thing. Final Fight was a classic for the time and was one of Capcom defining walk along beat 'em ups this was before Street fighter 2 hit the scene and changed everything for Capcom. Fatal Fury was SNK's attempt to cash in on the street fighter craze using their Neo Geo hardware which was of course very solid but expensive as hell. For a console despite being expensive as hell it was also the closest to getting to the arcade because it was technically an small dual slot (if you look at the base of a Neo Geo cart, you will see why). I'm going off topic But the SNES version was good but has shown its age with the pixelation of the sprites onscreen. The SNES wasn't designed to be displayed on a LCD screen because the old TV had a surprising amount of rastering. Anyways moving on This next clip A mere 6 seconds because the wi-fi died or was it my phone. OK Take 2 Both me and Glen play and get our asses handed to us on Punch Out. This is one of them games that has aged very well considering its age. Plays very well and doesn't hold back. I start off well then I forget to actually work my stamina and avoid the hits. So over time we both lose and we get decked. So I decide to move then I notice someone playing one of my personal favorite games EVER! Conkers Bad Fur Day. While I recorded this live I was also being filmed my good friend Zee who was one Instagram Live. In the same Video, I was impersonating both Conker and Birdy within the first sequence of the game. Zee is the actually organiser and founder of the super retro gamer event. I have not written about the other recent events because my work has been a real hog recently. While I stop recording at this point because I was trying to play games including WWF no mercy (fuck I forgot how to play this its been so long since I played this game). Yesterday was also quite special because this lovely young lady actually attended. She is far nicer in person and she reviews retrogames most recently she covered the Horace series on the spectrum. She is only starting out so please be gentle guys and any sexist remarks will be flamed grilled by me personally so please play nice. the only reason I recognised her was that damned Rolodex in my head went off like I know her but where. Then it clicked Twitter. We talked, I introduced her to the gang and we welcomed her in. The usual banter between me and @friendlypoison as he still tries and FAILS to complete Terminator again (lol). Next month I will record it and I will show you perseverance because this guys doesn't give up. The Terminator on the Megadrive / Genesis on easy is exactly that easy but on the next setting forget it because it's challenging as hell but still like a abused child he keeps going back to it. anyways that's enough for the time being. If you want to see more videos for #SRG, look up on twitter for updates on event. Anyways that's enough waffling from me tonight so I will bid you adieu and good night. Also what games do you want me to play at these events. shout out in the comments below.
  4. GAMES For 3 years, I wrote a section called random game, where I would normally point out a random game I played from my past or even on emulator in recent years on my old site call the 3rd level. While I had fun with it. It was quite draining to do because I covered a lot of systems with great effect. So while we collect these games and add them to our collective setup's, whether its arcade, computer, console, hell even pinball and various other forms of gaming goodness. I will try to bring it home. Yes, I will hopefully include board games and card games also. but I will cover mainly Video games but you may get the oddball other game review. well without further adieu, lets start off this new home of Random game with this little classic out of 1988 First off, I played this on a Sinclair ZX Spectrum and it showed how good of a game it could be. Designed by the legendary Oliver twins of Code masters heyday back when it was a start up company. The Oliver Twins were a pair of 17 years that created this little game and sold it to Code Masters at the time when bedroom coders were a thing. While the graphic are nothing special, the main draw of this game is the fact each room you enter is a puzzle. The object of the game is to defeat the evil wizard Zak and save Daisy. Each room you need to either need to be carrying an item to stop an enemy or just simply move something. This is one of them games you can play but you really need to know what you are doing. if you knew nothing about this game. you could get very confused to getting the spell ingredients (example is using a bag of gold on a bucket near a shack to raise said bucket then jumping offscreen to get the silver lining). It's interesting because each challenge is very different from the others. As an 11 year old this was a challenge and the amount of lives you could find as well was a good thing because you needed them. I played this a few years ago and it held up surprisingly well considering the games we have. While following Dizzy games had more inventory spaces the first game presented you with the unique challenge of actually timing what you needed for that moment as dropping it could actually destroy the item if it had multiple use (bird seed, Raincoat, Insecticide and the miner hard hat). The first screen you see of the game normally sets the tone of the whole game, Lets see if it works here! Screenshot taken from the Amstrad 464 The first screen reveals nothing, just a cauldron, a well and a tree with a spider dangling. To me, it revealed nothing except your character was an egg with red gloves and boots and smiles a lot. The main character is cute but the hazards are no joke at all. Virtually everything is trying to kill you hence the lives in plentiful supply. While there are youtube video with the whole game to completion (in the case of RZX archive it took them 43:14). Playing this now without the solution, This game would provide a challenge, as you need to remember what to use and where to use it. Dizzy has appeared on virtually every system But I will never forget my first time. If this isn't in any of you game list on any system I suggest you should at least have a look at it because it won't disappoint. Ok, did you think I didn't play this game guess again. oh one last thing, the map to this was actually quite large for the time, hence why it took about 43 minutes to complete with the solution. This is JHS signing off for my first emumovies Random Game. Give me a comment positive or negative.
  5. GAMES For 3 years, I wrote a section called random game, where I would normally point out a random game I played from my past or even on emulator in recent years on my old site call the 3rd level. While I had fun with it. It was quite draining to do because I covered a lot of systems with great effect. So while we collect these games and add them to our collective setup's, whether its arcade, computer, console, hell even pinball and various other forms of gaming goodness. I will try to bring it home. Yes, I will hopefully include board games and card games also. but I will cover mainly Video games but you may get the oddball other game review. well without further adieu, lets start off this new home of Random game with this little classic out of 1988 First off, I played this on a Sinclair ZX Spectrum and it showed how good of a game it could be. Designed by the legendary Oliver twins of Code masters heyday back when it was a start up company. The Oliver Twins were a pair of 17 years that created this little game and sold it to Code Masters at the time when bedroom coders were a thing. While the graphic are nothing special, the main draw of this game is the fact each room you enter is a puzzle. The object of the game is to defeat the evil wizard Zak and save Daisy. Each room you need to either need to be carrying an item to stop an enemy or just simply move something. This is one of them games you can play but you really need to know what you are doing. if you knew nothing about this game. you could get very confused to getting the spell ingredients (example is using a bag of gold on a bucket near a shack to raise said bucket then jumping offscreen to get the silver lining). It's interesting because each challenge is very different from the others. As an 11 year old this was a challenge and the amount of lives you could find as well was a good thing because you needed them. I played this a few years ago and it held up surprisingly well considering the games we have. While following Dizzy games had more inventory spaces the first game presented you with the unique challenge of actually timing what you needed for that moment as dropping it could actually destroy the item if it had multiple use (bird seed, Raincoat, Insecticide and the miner hard hat). The first screen you see of the game normally sets the tone of the whole game, Lets see if it works here! Screenshot taken from the Amstrad 464 The first screen reveals nothing, just a cauldron, a well and a tree with a spider dangling. To me, it revealed nothing except your character was an egg with red gloves and boots and smiles a lot. The main character is cute but the hazards are no joke at all. Virtually everything is trying to kill you hence the lives in plentiful supply. While there are youtube video with the whole game to completion (in the case of RZX archive it took them 43:14). Playing this now without the solution, This game would provide a challenge, as you need to remember what to use and where to use it. Dizzy has appeared on virtually every system But I will never forget my first time. If this isn't in any of you game list on any system I suggest you should at least have a look at it because it won't disappoint. Ok, did you think I didn't play this game guess again. oh one last thing, the map to this was actually quite large for the time, hence why it took about 43 minutes to complete with the solution. This is JHS signing off for my first emumovies Random Game. Give me a comment positive or negative. View full article
  6. Number #4 This weekend was my long weekend and my friends decided to come down from Newcastle and ironically it happened to be on the weekend of this event. This is my third event now and I brought friend to their first. This day proved to be a lot more interesting compared the the previous 2 times I came. This event was the most crowded event I've been too. If you don't believe me just look at my first video. The first part is just a simple introduction to the event and me shilling the event as I always do ( I make no apologies about this). While I introduced the main man Zee (the organizer of the event with the use of a gamers pub (yes they exist and it got my friends thinking as well why there wasn't a place like this up north). Anyways I did play a few games this time including double dash which I never played before. I plan on doing a podcast soon with Zee about retrogames and modern games and how the love and hate of video games define us. but going back on subject. We came to this event and boy was it fun ( as proof of this next video) I give another tour of the venue. Why I do not know I do this but unlike last time the pub got a fully working Tekken 3 machine which is an awesome machine in itself. I admit the emulated system they use for the projector is actually quite good but I forgot how much I hate Atomic FE as a front-end. it looks terrible and isn't all that interesting to look at but it's functional. But really getting back on subject The event was an exciting mix of older gamers and younger being introduced to older systems. this 3rd video starts me looking at a Megadrive which was Streets of rage 3 (which I thought was the weakest of the 3). I loved the first one, was ok on the second one and the third one was the same as 2 which didn't please me because sequels are supposed to add something new to the series and with 3 they didn't do that. However I got talking to a pinball machine repair person while there and we got talking about old machines including pinball machines. I was talking to him for about 20 minutes before I had to leave. I hope to talk to this gentleman again sometime. I got his website address and looked at it. its for reconditioned and new pinball machines hire and maintenance site which I would like to look at because When I get money I will buy a a dataeast star wars Pinball Machine because its a decent cab in my eyes. Anyways I plan coming onto this subject again another time I plan on doing a podcast with this pinball engineer. for you pinball heads out there in the UK this is the guys website http://pinballmachines.co.uk/ Anyways, that's enough from me today. I hope you give me a shout out and most of all stay frosty and play those classics as they never DIE! View full article
  7. Number #4 This weekend was my long weekend and my friends decided to come down from Newcastle and ironically it happened to be on the weekend of this event. This is my third event now and I brought friend to their first. This day proved to be a lot more interesting compared the the previous 2 times I came. This event was the most crowded event I've been too. If you don't believe me just look at my first video. The first part is just a simple introduction to the event and me shilling the event as I always do ( I make no apologies about this). While I introduced the main man Zee (the organizer of the event with the use of a gamers pub (yes they exist and it got my friends thinking as well why there wasn't a place like this up north). Anyways I did play a few games this time including double dash which I never played before. I plan on doing a podcast soon with Zee about retrogames and modern games and how the love and hate of video games define us. but going back on subject. We came to this event and boy was it fun ( as proof of this next video) I give another tour of the venue. Why I do not know I do this but unlike last time the pub got a fully working Tekken 3 machine which is an awesome machine in itself. I admit the emulated system they use for the projector is actually quite good but I forgot how much I hate Atomic FE as a front-end. it looks terrible and isn't all that interesting to look at but it's functional. But really getting back on subject The event was an exciting mix of older gamers and younger being introduced to older systems. this 3rd video starts me looking at a Megadrive which was Streets of rage 3 (which I thought was the weakest of the 3). I loved the first one, was ok on the second one and the third one was the same as 2 which didn't please me because sequels are supposed to add something new to the series and with 3 they didn't do that. However I got talking to a pinball machine repair person while there and we got talking about old machines including pinball machines. I was talking to him for about 20 minutes before I had to leave. I hope to talk to this gentleman again sometime. I got his website address and looked at it. its for reconditioned and new pinball machines hire and maintenance site which I would like to look at because When I get money I will buy a a dataeast star wars Pinball Machine because its a decent cab in my eyes. Anyways I plan coming onto this subject again another time I plan on doing a podcast with this pinball engineer. for you pinball heads out there in the UK this is the guys website http://pinballmachines.co.uk/ Anyways, that's enough from me today. I hope you give me a shout out and most of all stay frosty and play those classics as they never DIE!
  8. Today's entry into my rough guide is a relative newcomer in terms of front-ends. So without further adieu, its time to introduce you all to LAUNCHBOX I've been following this project for a year since I got a registered license for this to see everything and my first impressions of this wasn't the best because certain features wasn't in it yet I made a video which I handed to the developer who in turn ACTUALLY listened to me. The issues I had with 5.2 (that was when I first looked at it). First off, there was no tool tips. which is annoying another thing was its MAME naming conventions (it made 2 mistakes and major ones at that). When I did that last december, I gave a first impressions video to the developer. He used it and worked out the kinks out of it. Right now we are at version 6.11 and boy it has come a long way in a year. First off Jason (the developer) has gone out of his way to fix the glitches from the older version like naming conventions of MAME (which was one of my pet peeves with the project). Made in visual studio and has both ScummVM and DosBOX pre-installed with its configuration tools (I used this for my looking back at sparcade). First thing I noticed when I first fired up LaunchBox its welcome message was quite encouraging. Add dos games, add steam and other platform games (like origin and uplay and considering you get free games off them just jump on them for freebies ir if you game games on their platforms as well). Add ROM files which is pretty self explanatory. finally adding window games themselves. With a introduction like that, There isn't so much stuff you can't do. The use of DOSbox and ScummVM are what makes this front-end different compared to normal front-ends because its a simple point and click or a click and drag. Everything else is self explanatory or automatically found via the game databases the system uses (this includes GamesDB which I have no end of complaints about). But this is only part of the story. If you purchase a license for LaunchBox, you get another mode and this baby is call BIGBOX. BIGBOX is what you really use once you have finished screwing around with everything tinkering with setting and making sure you can play it comfortably. it looks nice and actually is well thought out. While not as flashy as something like Hyperspin or other off the wall Front-ends. LaunchBox's BIGBOX mode was designed for ease of use and true functionality. don't get me wrong, you can launch everything from Launchbox itself but its more designed to actually edit your settings and configure you setup. It still has issues but they are few and far between and you can actively see LaunchBox being developed by Jason on twitch.tv. He does a stream every so often when he can and he interacts towards his followers and users of LaunchBox here. You can actually approach him compared to most developers. I have talked to him as well. I have emailed the man myself during the 5.2 issues. The developer is a good person trying to deliver a solid product and but to me it still needs work but given time this is going in the right direction. Ok so here are the pros and cons of LaunchBox. OK the pros Quite detailed in giving information auto finds the inforamtion to the game you have inserted into the system. DOSBOX and ScummVM Native. Quite feature rich in terms of adding games. constantly updated BIGBOX MODE (on with paid registation) Not the cons pay for product that unlocks all features (BIGBOX) The menu can be a bit intimidating if you are not used to it LaunchBox has issues with certain games While it has issues with this front-end and its a paid application but I'll be honest it actually worth the money considering the amount of work put into this. and I saw from version 5.2 to now and I see this project going places but it needs to fall into the trap of adding too much too quickly without compromising the core system. While though it has issue it's still has soo much potential as well and with the developer being so transparent as well help this product immeasurably. This is a rough look at it considering I'm a hyperspin-phile and I don't disagree this project is going places. Anyways that it for another part to my rough guide and my next up on the bat is Thats right I will be covering this in my next part of my rough guide.
  9. Today's entry into my rough guide is a relative newcomer in terms of front-ends. So without further adieu, its time to introduce you all to LAUNCHBOX I've been following this project for a year since I got a registered license for this to see everything and my first impressions of this wasn't the best because certain features wasn't in it yet I made a video which I handed to the developer who in turn ACTUALLY listened to me. The issues I had with 5.2 (that was when I first looked at it). First off, there was no tool tips. which is annoying another thing was its MAME naming conventions (it made 2 mistakes and major ones at that). When I did that last december, I gave a first impressions video to the developer. He used it and worked out the kinks out of it. Right now we are at version 6.11 and boy it has come a long way in a year. First off Jason (the developer) has gone out of his way to fix the glitches from the older version like naming conventions of MAME (which was one of my pet peeves with the project). Made in visual studio and has both ScummVM and DosBOX pre-installed with its configuration tools (I used this for my looking back at sparcade). First thing I noticed when I first fired up LaunchBox its welcome message was quite encouraging. Add dos games, add steam and other platform games (like origin and uplay and considering you get free games off them just jump on them for freebies ir if you game games on their platforms as well). Add ROM files which is pretty self explanatory. finally adding window games themselves. With a introduction like that, There isn't so much stuff you can't do. The use of DOSbox and ScummVM are what makes this front-end different compared to normal front-ends because its a simple point and click or a click and drag. Everything else is self explanatory or automatically found via the game databases the system uses (this includes GamesDB which I have no end of complaints about). But this is only part of the story. If you purchase a license for LaunchBox, you get another mode and this baby is call BIGBOX. BIGBOX is what you really use once you have finished screwing around with everything tinkering with setting and making sure you can play it comfortably. it looks nice and actually is well thought out. While not as flashy as something like Hyperspin or other off the wall Front-ends. LaunchBox's BIGBOX mode was designed for ease of use and true functionality. don't get me wrong, you can launch everything from Launchbox itself but its more designed to actually edit your settings and configure you setup. It still has issues but they are few and far between and you can actively see LaunchBox being developed by Jason on twitch.tv. He does a stream every so often when he can and he interacts towards his followers and users of LaunchBox here. You can actually approach him compared to most developers. I have talked to him as well. I have emailed the man myself during the 5.2 issues. The developer is a good person trying to deliver a solid product and but to me it still needs work but given time this is going in the right direction. Ok so here are the pros and cons of LaunchBox. OK the pros Quite detailed in giving information auto finds the inforamtion to the game you have inserted into the system. DOSBOX and ScummVM Native. Quite feature rich in terms of adding games. constantly updated BIGBOX MODE (on with paid registation) Not the cons pay for product that unlocks all features (BIGBOX) The menu can be a bit intimidating if you are not used to it LaunchBox has issues with certain games While it has issues with this front-end and its a paid application but I'll be honest it actually worth the money considering the amount of work put into this. and I saw from version 5.2 to now and I see this project going places but it needs to fall into the trap of adding too much too quickly without compromising the core system. While though it has issue it's still has soo much potential as well and with the developer being so transparent as well help this product immeasurably. This is a rough look at it considering I'm a hyperspin-phile and I don't disagree this project is going places. Anyways that it for another part to my rough guide and my next up on the bat is Thats right I will be covering this in my next part of my rough guide. View full article
  10. My Rough Guide To Front-ends I had a big article which covers all the front-ends out but due to a page error it all got wiped. So rather than give up. I will do it in pieces, giving you my opinion. I will cover everything front-end with pros and cons for everything about said front-end. I have used a fair few over the years and so without further adieu, I'm going to re-review my first excursion into proper immersion and I've already written about this in another article. But I may as well cover this in more detail so lets start with First of 3d arcade between 2004 to 2009 was actually quite an experience because this community was quite vibrant with content creators and users alike. The engine was designed in Adobe Director (which is ancient now) by )p( who for the most part created it a Galaxian like front-end in which you shot the game you want to play however it evolved into 3D Arcade. )p( created a simple map of a circular room in which you put arcade in. The first official version of this front-end was released on an i-modernist website host on 24/4/2002 with version 0.6 its first arcade model released by Zakk (with a real media RM video file) in the w3d format (which ended up being the format to the arcade models for future releases), By this point there are a template of the base arcade model in which you could add a marquee and picture snaps. Its interesting how the early going on contributor was Zakk. But as the following versions, )p( went out of his way by adding a first person walking simulator (not FPS which is stated). but it wasn't until this 0.65 when this was implemented and )p( also added this point to everything is skinnable, let me rephrase that the first person part of the front-end had the ability to be skinned with anything you wanted (objects within the system) and this was still 2002. Personally I didn't join the community until 2003 when I built my first computer and a few months in i started looking for a front-end (with the advice of Jennatek) I found I liked this first because it represented something visual which wasn't a list format but I saw this as a screenshot So with my 512k broadband modem (yes we have come a long way since those days). Then I discovered the major flaw in the plan. Configuration is different kettle of fish. While it looks good with the content, its' major let down is a serious learning curve in which you have to navigate the selset menu's which are not very well explained or well thought out. This is before youtube guides and the written guide is confusing at best (when you read for adding music is a playlist of playlists). While the learning the system takes a lot of time (in my case about 2 years when I came back to it). While the system has it flaws, The positives are (as the front-end is still available and works on windows 7) quite extensive with voodooscientist little cinema arcade which is a beautiful location ( I believe this was inspiration for NewRetroArcade:NEON). This is a good map because its' shows multiple different applications to use within a single map. While limited technology made it simple and cumbersome with things like delays between picture and sound, you got the gist of the experience. Another Map that was spacious and quite detailed was the exhibition hall. which showed a multi-level setup with some beautiful touches Pictures from VoodooScientist lounge. It features a home theater, A karaoke lounge, A bowling alley (non functional). I believe this was the inspiration for NewRetroArcade:Neon The second arcade location The Exhibition Hall These 2 locations are what sold me, but this is where my first experiences were bad as configuring this thing is a challenge and during that time I wasn't a patient person during 2003/2004. I have gone back to this a few years later. I learned to put music within this thing (I thought that was a victory back then). But my second time returning to this was interesting because I learned a few things. By 2007 there was a DVD release which featured The front-end, artwork, maquee and arcade models and emulators (no roms, emulation general rule) the only problem with it is that the configuration is actually still an issue even with the DVD edition. Since I changed over the Hyperspin in 2009. There are video tutorials out there. This one is most promient Ok may as well go with the pros and cons of this front-end PROS Has multiple modes its 3D environment was the first of its kind with front-ends Has quite a repository of models and locations the DVD edition come packaged with emulators of the times CONS The main project has lost its main developer ()p( is gone onto bigger things) A pain in the ass to configure from scratch Has not aged well considering this could be better in the long run The community is dying out (there is a hardcore contingent there) In closing with front-ends like NewRetroArcade:Neon and Anarchy Arcade, 3D Arcade has turned into a child of its time, while graphically it still has the art assets to make it different conpared to NewRetroArcade and is still is a tad easier to configure than Anarchy Arcade. I personally think this deserves a remake with the maps intact because seeing this in something like the unreal 4 engine would be amazing. The question is who would be crazy enough to remake this system and at least tweak the configuration UI because that was 3D arcades biggest downfall. Next Front-end guide for is LaunchBox
  11. My Rough Guide To Front-ends I had a big article which covers all the front-ends out but due to a page error it all got wiped. So rather than give up. I will do it in pieces, giving you my opinion. I will cover everything front-end with pros and cons for everything about said front-end. I have used a fair few over the years and so without further adieu, I'm going to re-review my first excursion into proper immersion and I've already written about this in another article. But I may as well cover this in more detail so lets start with First of 3d arcade between 2004 to 2009 was actually quite an experience because this community was quite vibrant with content creators and users alike. The engine was designed in Adobe Director (which is ancient now) by )p( who for the most part created it a Galaxian like front-end in which you shot the game you want to play however it evolved into 3D Arcade. )p( created a simple map of a circular room in which you put arcade in. The first official version of this front-end was released on an i-modernist website host on 24/4/2002 with version 0.6 its first arcade model released by Zakk (with a real media RM video file) in the w3d format (which ended up being the format to the arcade models for future releases), By this point there are a template of the base arcade model in which you could add a marquee and picture snaps. Its interesting how the early going on contributor was Zakk. But as the following versions, )p( went out of his way by adding a first person walking simulator (not FPS which is stated). but it wasn't until this 0.65 when this was implemented and )p( also added this point to everything is skinnable, let me rephrase that the first person part of the front-end had the ability to be skinned with anything you wanted (objects within the system) and this was still 2002. Personally I didn't join the community until 2003 when I built my first computer and a few months in i started looking for a front-end (with the advice of Jennatek) I found I liked this first because it represented something visual which wasn't a list format but I saw this as a screenshot So with my 512k broadband modem (yes we have come a long way since those days). Then I discovered the major flaw in the plan. Configuration is different kettle of fish. While it looks good with the content, its' major let down is a serious learning curve in which you have to navigate the selset menu's which are not very well explained or well thought out. This is before youtube guides and the written guide is confusing at best (when you read for adding music is a playlist of playlists). While the learning the system takes a lot of time (in my case about 2 years when I came back to it). While the system has it flaws, The positives are (as the front-end is still available and works on windows 7) quite extensive with voodooscientist little cinema arcade which is a beautiful location ( I believe this was inspiration for NewRetroArcade:NEON). This is a good map because its' shows multiple different applications to use within a single map. While limited technology made it simple and cumbersome with things like delays between picture and sound, you got the gist of the experience. Another Map that was spacious and quite detailed was the exhibition hall. which showed a multi-level setup with some beautiful touches Pictures from VoodooScientist lounge. It features a home theater, A karaoke lounge, A bowling alley (non functional). I believe this was the inspiration for NewRetroArcade:Neon The second arcade location The Exhibition Hall These 2 locations are what sold me, but this is where my first experiences were bad as configuring this thing is a challenge and during that time I wasn't a patient person during 2003/2004. I have gone back to this a few years later. I learned to put music within this thing (I thought that was a victory back then). But my second time returning to this was interesting because I learned a few things. By 2007 there was a DVD release which featured The front-end, artwork, maquee and arcade models and emulators (no roms, emulation general rule) the only problem with it is that the configuration is actually still an issue even with the DVD edition. Since I changed over the Hyperspin in 2009. There are video tutorials out there. This one is most promient Ok may as well go with the pros and cons of this front-end PROS Has multiple modes its 3D environment was the first of its kind with front-ends Has quite a repository of models and locations the DVD edition come packaged with emulators of the times CONS The main project has lost its main developer ()p( is gone onto bigger things) A pain in the ass to configure from scratch Has not aged well considering this could be better in the long run The community is dying out (there is a hardcore contingent there) In closing with front-ends like NewRetroArcade:Neon and Anarchy Arcade, 3D Arcade has turned into a child of its time, while graphically it still has the art assets to make it different conpared to NewRetroArcade and is still is a tad easier to configure than Anarchy Arcade. I personally think this deserves a remake with the maps intact because seeing this in something like the unreal 4 engine would be amazing. The question is who would be crazy enough to remake this system and at least tweak the configuration UI because that was 3D arcades biggest downfall. Next Front-end guide for is LaunchBox View full article
  12. I spammed and banned the user its taken care of
  13. it shows you how old I am considering MAME is hitting the 20 year mark next year
  14. yes here is the video from the show and trust me if I have more time, I would at least play crazy taxi (which I was terrible at) But again limited time to play anything because real life interferes with everything. There is not much more I can say really other it is entertaining. I really need more time to sort everything but that's never going to happen unless its on a weekday and most of all my wife can sort out the kids. But time I got was interesting and I couldn't wait to just jump in hence why I played crazy taxi. I'll try and do a better one next month. Anyways I will try and workout a plan for you guys during my next article and yes I will transfer RANDOM GAME! from the 3rdlevel.net to here now. But if you are in the London area during this time when the next one is showing I'll put a heads up for those of us in the UK. thats it for now but if you want a closer look look at their website http://www.superretrogamer.com they also are on google and facebook. They have a discord as well but you will be able to find it on your own.
  15. yes here is the video from the show and trust me if I have more time, I would at least play crazy taxi (which I was terrible at) But again limited time to play anything because real life interferes with everything. There is not much more I can say really other it is entertaining. I really need more time to sort everything but that's never going to happen unless its on a weekday and most of all my wife can sort out the kids. But time I got was interesting and I couldn't wait to just jump in hence why I played crazy taxi. I'll try and do a better one next month. Anyways I will try and workout a plan for you guys during my next article and yes I will transfer RANDOM GAME! from the 3rdlevel.net to here now. But if you are in the London area during this time when the next one is showing I'll put a heads up for those of us in the UK. thats it for now but if you want a closer look look at their website http://www.superretrogamer.com they also are on google and facebook. They have a discord as well but you will be able to find it on your own. View full article