jackhammersalm

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jackhammersalm last won the day on September 15 2016

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About jackhammersalm

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    EmuScene NewsHound
  • Birthday 09/27/1976

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    http://www.thehyperspinreport.blogspot.co.uk
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    London, United Kingdom
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    Gaming, Cooking, Wrestling, Reading and unfortunately Working
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  1. Random Games

    GAMES For 3 years, I wrote a section called random game, where I would normally point out a random game I played from my past or even on emulator in recent years on my old site call the 3rd level. While I had fun with it. It was quite draining to do because I covered a lot of systems with great effect. So while we collect these games and add them to our collective setup's, whether its arcade, computer, console, hell even pinball and various other forms of gaming goodness. I will try to bring it home. Yes, I will hopefully include board games and card games also. but I will cover mainly Video games but you may get the oddball other game review. well without further adieu, lets start off this new home of Random game with this little classic out of 1988 First off, I played this on a Sinclair ZX Spectrum and it showed how good of a game it could be. Designed by the legendary Oliver twins of Code masters heyday back when it was a start up company. The Oliver Twins were a pair of 17 years that created this little game and sold it to Code Masters at the time when bedroom coders were a thing. While the graphic are nothing special, the main draw of this game is the fact each room you enter is a puzzle. The object of the game is to defeat the evil wizard Zak and save Daisy. Each room you need to either need to be carrying an item to stop an enemy or just simply move something. This is one of them games you can play but you really need to know what you are doing. if you knew nothing about this game. you could get very confused to getting the spell ingredients (example is using a bag of gold on a bucket near a shack to raise said bucket then jumping offscreen to get the silver lining). It's interesting because each challenge is very different from the others. As an 11 year old this was a challenge and the amount of lives you could find as well was a good thing because you needed them. I played this a few years ago and it held up surprisingly well considering the games we have. While following Dizzy games had more inventory spaces the first game presented you with the unique challenge of actually timing what you needed for that moment as dropping it could actually destroy the item if it had multiple use (bird seed, Raincoat, Insecticide and the miner hard hat). The first screen you see of the game normally sets the tone of the whole game, Lets see if it works here! Screenshot taken from the Amstrad 464 The first screen reveals nothing, just a cauldron, a well and a tree with a spider dangling. To me, it revealed nothing except your character was an egg with red gloves and boots and smiles a lot. The main character is cute but the hazards are no joke at all. Virtually everything is trying to kill you hence the lives in plentiful supply. While there are youtube video with the whole game to completion (in the case of RZX archive it took them 43:14). Playing this now without the solution, This game would provide a challenge, as you need to remember what to use and where to use it. Dizzy has appeared on virtually every system But I will never forget my first time. If this isn't in any of you game list on any system I suggest you should at least have a look at it because it won't disappoint. Ok, did you think I didn't play this game guess again. oh one last thing, the map to this was actually quite large for the time, hence why it took about 43 minutes to complete with the solution. This is JHS signing off for my first emumovies Random Game. Give me a comment positive or negative.
  2. GAMES For 3 years, I wrote a section called random game, where I would normally point out a random game I played from my past or even on emulator in recent years on my old site call the 3rd level. While I had fun with it. It was quite draining to do because I covered a lot of systems with great effect. So while we collect these games and add them to our collective setup's, whether its arcade, computer, console, hell even pinball and various other forms of gaming goodness. I will try to bring it home. Yes, I will hopefully include board games and card games also. but I will cover mainly Video games but you may get the oddball other game review. well without further adieu, lets start off this new home of Random game with this little classic out of 1988 First off, I played this on a Sinclair ZX Spectrum and it showed how good of a game it could be. Designed by the legendary Oliver twins of Code masters heyday back when it was a start up company. The Oliver Twins were a pair of 17 years that created this little game and sold it to Code Masters at the time when bedroom coders were a thing. While the graphic are nothing special, the main draw of this game is the fact each room you enter is a puzzle. The object of the game is to defeat the evil wizard Zak and save Daisy. Each room you need to either need to be carrying an item to stop an enemy or just simply move something. This is one of them games you can play but you really need to know what you are doing. if you knew nothing about this game. you could get very confused to getting the spell ingredients (example is using a bag of gold on a bucket near a shack to raise said bucket then jumping offscreen to get the silver lining). It's interesting because each challenge is very different from the others. As an 11 year old this was a challenge and the amount of lives you could find as well was a good thing because you needed them. I played this a few years ago and it held up surprisingly well considering the games we have. While following Dizzy games had more inventory spaces the first game presented you with the unique challenge of actually timing what you needed for that moment as dropping it could actually destroy the item if it had multiple use (bird seed, Raincoat, Insecticide and the miner hard hat). The first screen you see of the game normally sets the tone of the whole game, Lets see if it works here! Screenshot taken from the Amstrad 464 The first screen reveals nothing, just a cauldron, a well and a tree with a spider dangling. To me, it revealed nothing except your character was an egg with red gloves and boots and smiles a lot. The main character is cute but the hazards are no joke at all. Virtually everything is trying to kill you hence the lives in plentiful supply. While there are youtube video with the whole game to completion (in the case of RZX archive it took them 43:14). Playing this now without the solution, This game would provide a challenge, as you need to remember what to use and where to use it. Dizzy has appeared on virtually every system But I will never forget my first time. If this isn't in any of you game list on any system I suggest you should at least have a look at it because it won't disappoint. Ok, did you think I didn't play this game guess again. oh one last thing, the map to this was actually quite large for the time, hence why it took about 43 minutes to complete with the solution. This is JHS signing off for my first emumovies Random Game. Give me a comment positive or negative. View full article
  3. SUPER RETRO GAMER #4

    Number #4 This weekend was my long weekend and my friends decided to come down from Newcastle and ironically it happened to be on the weekend of this event. This is my third event now and I brought friend to their first. This day proved to be a lot more interesting compared the the previous 2 times I came. This event was the most crowded event I've been too. If you don't believe me just look at my first video. The first part is just a simple introduction to the event and me shilling the event as I always do ( I make no apologies about this). While I introduced the main man Zee (the organizer of the event with the use of a gamers pub (yes they exist and it got my friends thinking as well why there wasn't a place like this up north). Anyways I did play a few games this time including double dash which I never played before. I plan on doing a podcast soon with Zee about retrogames and modern games and how the love and hate of video games define us. but going back on subject. We came to this event and boy was it fun ( as proof of this next video) I give another tour of the venue. Why I do not know I do this but unlike last time the pub got a fully working Tekken 3 machine which is an awesome machine in itself. I admit the emulated system they use for the projector is actually quite good but I forgot how much I hate Atomic FE as a front-end. it looks terrible and isn't all that interesting to look at but it's functional. But really getting back on subject The event was an exciting mix of older gamers and younger being introduced to older systems. this 3rd video starts me looking at a Megadrive which was Streets of rage 3 (which I thought was the weakest of the 3). I loved the first one, was ok on the second one and the third one was the same as 2 which didn't please me because sequels are supposed to add something new to the series and with 3 they didn't do that. However I got talking to a pinball machine repair person while there and we got talking about old machines including pinball machines. I was talking to him for about 20 minutes before I had to leave. I hope to talk to this gentleman again sometime. I got his website address and looked at it. its for reconditioned and new pinball machines hire and maintenance site which I would like to look at because When I get money I will buy a a dataeast star wars Pinball Machine because its a decent cab in my eyes. Anyways I plan coming onto this subject again another time I plan on doing a podcast with this pinball engineer. for you pinball heads out there in the UK this is the guys website http://pinballmachines.co.uk/ Anyways, that's enough from me today. I hope you give me a shout out and most of all stay frosty and play those classics as they never DIE!
  4. Number #4 This weekend was my long weekend and my friends decided to come down from Newcastle and ironically it happened to be on the weekend of this event. This is my third event now and I brought friend to their first. This day proved to be a lot more interesting compared the the previous 2 times I came. This event was the most crowded event I've been too. If you don't believe me just look at my first video. The first part is just a simple introduction to the event and me shilling the event as I always do ( I make no apologies about this). While I introduced the main man Zee (the organizer of the event with the use of a gamers pub (yes they exist and it got my friends thinking as well why there wasn't a place like this up north). Anyways I did play a few games this time including double dash which I never played before. I plan on doing a podcast soon with Zee about retrogames and modern games and how the love and hate of video games define us. but going back on subject. We came to this event and boy was it fun ( as proof of this next video) I give another tour of the venue. Why I do not know I do this but unlike last time the pub got a fully working Tekken 3 machine which is an awesome machine in itself. I admit the emulated system they use for the projector is actually quite good but I forgot how much I hate Atomic FE as a front-end. it looks terrible and isn't all that interesting to look at but it's functional. But really getting back on subject The event was an exciting mix of older gamers and younger being introduced to older systems. this 3rd video starts me looking at a Megadrive which was Streets of rage 3 (which I thought was the weakest of the 3). I loved the first one, was ok on the second one and the third one was the same as 2 which didn't please me because sequels are supposed to add something new to the series and with 3 they didn't do that. However I got talking to a pinball machine repair person while there and we got talking about old machines including pinball machines. I was talking to him for about 20 minutes before I had to leave. I hope to talk to this gentleman again sometime. I got his website address and looked at it. its for reconditioned and new pinball machines hire and maintenance site which I would like to look at because When I get money I will buy a a dataeast star wars Pinball Machine because its a decent cab in my eyes. Anyways I plan coming onto this subject again another time I plan on doing a podcast with this pinball engineer. for you pinball heads out there in the UK this is the guys website http://pinballmachines.co.uk/ Anyways, that's enough from me today. I hope you give me a shout out and most of all stay frosty and play those classics as they never DIE! View full article
  5. Rough Guide to Front-ends

    Today's entry into my rough guide is a relative newcomer in terms of front-ends. So without further adieu, its time to introduce you all to LAUNCHBOX I've been following this project for a year since I got a registered license for this to see everything and my first impressions of this wasn't the best because certain features wasn't in it yet I made a video which I handed to the developer who in turn ACTUALLY listened to me. The issues I had with 5.2 (that was when I first looked at it). First off, there was no tool tips. which is annoying another thing was its MAME naming conventions (it made 2 mistakes and major ones at that). When I did that last december, I gave a first impressions video to the developer. He used it and worked out the kinks out of it. Right now we are at version 6.11 and boy it has come a long way in a year. First off Jason (the developer) has gone out of his way to fix the glitches from the older version like naming conventions of MAME (which was one of my pet peeves with the project). Made in visual studio and has both ScummVM and DosBOX pre-installed with its configuration tools (I used this for my looking back at sparcade). First thing I noticed when I first fired up LaunchBox its welcome message was quite encouraging. Add dos games, add steam and other platform games (like origin and uplay and considering you get free games off them just jump on them for freebies ir if you game games on their platforms as well). Add ROM files which is pretty self explanatory. finally adding window games themselves. With a introduction like that, There isn't so much stuff you can't do. The use of DOSbox and ScummVM are what makes this front-end different compared to normal front-ends because its a simple point and click or a click and drag. Everything else is self explanatory or automatically found via the game databases the system uses (this includes GamesDB which I have no end of complaints about). But this is only part of the story. If you purchase a license for LaunchBox, you get another mode and this baby is call BIGBOX. BIGBOX is what you really use once you have finished screwing around with everything tinkering with setting and making sure you can play it comfortably. it looks nice and actually is well thought out. While not as flashy as something like Hyperspin or other off the wall Front-ends. LaunchBox's BIGBOX mode was designed for ease of use and true functionality. don't get me wrong, you can launch everything from Launchbox itself but its more designed to actually edit your settings and configure you setup. It still has issues but they are few and far between and you can actively see LaunchBox being developed by Jason on twitch.tv. He does a stream every so often when he can and he interacts towards his followers and users of LaunchBox here. You can actually approach him compared to most developers. I have talked to him as well. I have emailed the man myself during the 5.2 issues. The developer is a good person trying to deliver a solid product and but to me it still needs work but given time this is going in the right direction. Ok so here are the pros and cons of LaunchBox. OK the pros Quite detailed in giving information auto finds the inforamtion to the game you have inserted into the system. DOSBOX and ScummVM Native. Quite feature rich in terms of adding games. constantly updated BIGBOX MODE (on with paid registation) Not the cons pay for product that unlocks all features (BIGBOX) The menu can be a bit intimidating if you are not used to it LaunchBox has issues with certain games While it has issues with this front-end and its a paid application but I'll be honest it actually worth the money considering the amount of work put into this. and I saw from version 5.2 to now and I see this project going places but it needs to fall into the trap of adding too much too quickly without compromising the core system. While though it has issue it's still has soo much potential as well and with the developer being so transparent as well help this product immeasurably. This is a rough look at it considering I'm a hyperspin-phile and I don't disagree this project is going places. Anyways that it for another part to my rough guide and my next up on the bat is Thats right I will be covering this in my next part of my rough guide.
  6. Today's entry into my rough guide is a relative newcomer in terms of front-ends. So without further adieu, its time to introduce you all to LAUNCHBOX I've been following this project for a year since I got a registered license for this to see everything and my first impressions of this wasn't the best because certain features wasn't in it yet I made a video which I handed to the developer who in turn ACTUALLY listened to me. The issues I had with 5.2 (that was when I first looked at it). First off, there was no tool tips. which is annoying another thing was its MAME naming conventions (it made 2 mistakes and major ones at that). When I did that last december, I gave a first impressions video to the developer. He used it and worked out the kinks out of it. Right now we are at version 6.11 and boy it has come a long way in a year. First off Jason (the developer) has gone out of his way to fix the glitches from the older version like naming conventions of MAME (which was one of my pet peeves with the project). Made in visual studio and has both ScummVM and DosBOX pre-installed with its configuration tools (I used this for my looking back at sparcade). First thing I noticed when I first fired up LaunchBox its welcome message was quite encouraging. Add dos games, add steam and other platform games (like origin and uplay and considering you get free games off them just jump on them for freebies ir if you game games on their platforms as well). Add ROM files which is pretty self explanatory. finally adding window games themselves. With a introduction like that, There isn't so much stuff you can't do. The use of DOSbox and ScummVM are what makes this front-end different compared to normal front-ends because its a simple point and click or a click and drag. Everything else is self explanatory or automatically found via the game databases the system uses (this includes GamesDB which I have no end of complaints about). But this is only part of the story. If you purchase a license for LaunchBox, you get another mode and this baby is call BIGBOX. BIGBOX is what you really use once you have finished screwing around with everything tinkering with setting and making sure you can play it comfortably. it looks nice and actually is well thought out. While not as flashy as something like Hyperspin or other off the wall Front-ends. LaunchBox's BIGBOX mode was designed for ease of use and true functionality. don't get me wrong, you can launch everything from Launchbox itself but its more designed to actually edit your settings and configure you setup. It still has issues but they are few and far between and you can actively see LaunchBox being developed by Jason on twitch.tv. He does a stream every so often when he can and he interacts towards his followers and users of LaunchBox here. You can actually approach him compared to most developers. I have talked to him as well. I have emailed the man myself during the 5.2 issues. The developer is a good person trying to deliver a solid product and but to me it still needs work but given time this is going in the right direction. Ok so here are the pros and cons of LaunchBox. OK the pros Quite detailed in giving information auto finds the inforamtion to the game you have inserted into the system. DOSBOX and ScummVM Native. Quite feature rich in terms of adding games. constantly updated BIGBOX MODE (on with paid registation) Not the cons pay for product that unlocks all features (BIGBOX) The menu can be a bit intimidating if you are not used to it LaunchBox has issues with certain games While it has issues with this front-end and its a paid application but I'll be honest it actually worth the money considering the amount of work put into this. and I saw from version 5.2 to now and I see this project going places but it needs to fall into the trap of adding too much too quickly without compromising the core system. While though it has issue it's still has soo much potential as well and with the developer being so transparent as well help this product immeasurably. This is a rough look at it considering I'm a hyperspin-phile and I don't disagree this project is going places. Anyways that it for another part to my rough guide and my next up on the bat is Thats right I will be covering this in my next part of my rough guide. View full article
  7. My Rough Guide To Front-ends I had a big article which covers all the front-ends out but due to a page error it all got wiped. So rather than give up. I will do it in pieces, giving you my opinion. I will cover everything front-end with pros and cons for everything about said front-end. I have used a fair few over the years and so without further adieu, I'm going to re-review my first excursion into proper immersion and I've already written about this in another article. But I may as well cover this in more detail so lets start with First of 3d arcade between 2004 to 2009 was actually quite an experience because this community was quite vibrant with content creators and users alike. The engine was designed in Adobe Director (which is ancient now) by )p( who for the most part created it a Galaxian like front-end in which you shot the game you want to play however it evolved into 3D Arcade. )p( created a simple map of a circular room in which you put arcade in. The first official version of this front-end was released on an i-modernist website host on 24/4/2002 with version 0.6 its first arcade model released by Zakk (with a real media RM video file) in the w3d format (which ended up being the format to the arcade models for future releases), By this point there are a template of the base arcade model in which you could add a marquee and picture snaps. Its interesting how the early going on contributor was Zakk. But as the following versions, )p( went out of his way by adding a first person walking simulator (not FPS which is stated). but it wasn't until this 0.65 when this was implemented and )p( also added this point to everything is skinnable, let me rephrase that the first person part of the front-end had the ability to be skinned with anything you wanted (objects within the system) and this was still 2002. Personally I didn't join the community until 2003 when I built my first computer and a few months in i started looking for a front-end (with the advice of Jennatek) I found I liked this first because it represented something visual which wasn't a list format but I saw this as a screenshot So with my 512k broadband modem (yes we have come a long way since those days). Then I discovered the major flaw in the plan. Configuration is different kettle of fish. While it looks good with the content, its' major let down is a serious learning curve in which you have to navigate the selset menu's which are not very well explained or well thought out. This is before youtube guides and the written guide is confusing at best (when you read for adding music is a playlist of playlists). While the learning the system takes a lot of time (in my case about 2 years when I came back to it). While the system has it flaws, The positives are (as the front-end is still available and works on windows 7) quite extensive with voodooscientist little cinema arcade which is a beautiful location ( I believe this was inspiration for NewRetroArcade:NEON). This is a good map because its' shows multiple different applications to use within a single map. While limited technology made it simple and cumbersome with things like delays between picture and sound, you got the gist of the experience. Another Map that was spacious and quite detailed was the exhibition hall. which showed a multi-level setup with some beautiful touches Pictures from VoodooScientist lounge. It features a home theater, A karaoke lounge, A bowling alley (non functional). I believe this was the inspiration for NewRetroArcade:Neon The second arcade location The Exhibition Hall These 2 locations are what sold me, but this is where my first experiences were bad as configuring this thing is a challenge and during that time I wasn't a patient person during 2003/2004. I have gone back to this a few years later. I learned to put music within this thing (I thought that was a victory back then). But my second time returning to this was interesting because I learned a few things. By 2007 there was a DVD release which featured The front-end, artwork, maquee and arcade models and emulators (no roms, emulation general rule) the only problem with it is that the configuration is actually still an issue even with the DVD edition. Since I changed over the Hyperspin in 2009. There are video tutorials out there. This one is most promient Ok may as well go with the pros and cons of this front-end PROS Has multiple modes its 3D environment was the first of its kind with front-ends Has quite a repository of models and locations the DVD edition come packaged with emulators of the times CONS The main project has lost its main developer ()p( is gone onto bigger things) A pain in the ass to configure from scratch Has not aged well considering this could be better in the long run The community is dying out (there is a hardcore contingent there) In closing with front-ends like NewRetroArcade:Neon and Anarchy Arcade, 3D Arcade has turned into a child of its time, while graphically it still has the art assets to make it different conpared to NewRetroArcade and is still is a tad easier to configure than Anarchy Arcade. I personally think this deserves a remake with the maps intact because seeing this in something like the unreal 4 engine would be amazing. The question is who would be crazy enough to remake this system and at least tweak the configuration UI because that was 3D arcades biggest downfall. Next Front-end guide for is LaunchBox View full article
  8. Rough Guide to Front-end

    My Rough Guide To Front-ends I had a big article which covers all the front-ends out but due to a page error it all got wiped. So rather than give up. I will do it in pieces, giving you my opinion. I will cover everything front-end with pros and cons for everything about said front-end. I have used a fair few over the years and so without further adieu, I'm going to re-review my first excursion into proper immersion and I've already written about this in another article. But I may as well cover this in more detail so lets start with First of 3d arcade between 2004 to 2009 was actually quite an experience because this community was quite vibrant with content creators and users alike. The engine was designed in Adobe Director (which is ancient now) by )p( who for the most part created it a Galaxian like front-end in which you shot the game you want to play however it evolved into 3D Arcade. )p( created a simple map of a circular room in which you put arcade in. The first official version of this front-end was released on an i-modernist website host on 24/4/2002 with version 0.6 its first arcade model released by Zakk (with a real media RM video file) in the w3d format (which ended up being the format to the arcade models for future releases), By this point there are a template of the base arcade model in which you could add a marquee and picture snaps. Its interesting how the early going on contributor was Zakk. But as the following versions, )p( went out of his way by adding a first person walking simulator (not FPS which is stated). but it wasn't until this 0.65 when this was implemented and )p( also added this point to everything is skinnable, let me rephrase that the first person part of the front-end had the ability to be skinned with anything you wanted (objects within the system) and this was still 2002. Personally I didn't join the community until 2003 when I built my first computer and a few months in i started looking for a front-end (with the advice of Jennatek) I found I liked this first because it represented something visual which wasn't a list format but I saw this as a screenshot So with my 512k broadband modem (yes we have come a long way since those days). Then I discovered the major flaw in the plan. Configuration is different kettle of fish. While it looks good with the content, its' major let down is a serious learning curve in which you have to navigate the selset menu's which are not very well explained or well thought out. This is before youtube guides and the written guide is confusing at best (when you read for adding music is a playlist of playlists). While the learning the system takes a lot of time (in my case about 2 years when I came back to it). While the system has it flaws, The positives are (as the front-end is still available and works on windows 7) quite extensive with voodooscientist little cinema arcade which is a beautiful location ( I believe this was inspiration for NewRetroArcade:NEON). This is a good map because its' shows multiple different applications to use within a single map. While limited technology made it simple and cumbersome with things like delays between picture and sound, you got the gist of the experience. Another Map that was spacious and quite detailed was the exhibition hall. which showed a multi-level setup with some beautiful touches Pictures from VoodooScientist lounge. It features a home theater, A karaoke lounge, A bowling alley (non functional). I believe this was the inspiration for NewRetroArcade:Neon The second arcade location The Exhibition Hall These 2 locations are what sold me, but this is where my first experiences were bad as configuring this thing is a challenge and during that time I wasn't a patient person during 2003/2004. I have gone back to this a few years later. I learned to put music within this thing (I thought that was a victory back then). But my second time returning to this was interesting because I learned a few things. By 2007 there was a DVD release which featured The front-end, artwork, maquee and arcade models and emulators (no roms, emulation general rule) the only problem with it is that the configuration is actually still an issue even with the DVD edition. Since I changed over the Hyperspin in 2009. There are video tutorials out there. This one is most promient Ok may as well go with the pros and cons of this front-end PROS Has multiple modes its 3D environment was the first of its kind with front-ends Has quite a repository of models and locations the DVD edition come packaged with emulators of the times CONS The main project has lost its main developer ()p( is gone onto bigger things) A pain in the ass to configure from scratch Has not aged well considering this could be better in the long run The community is dying out (there is a hardcore contingent there) In closing with front-ends like NewRetroArcade:Neon and Anarchy Arcade, 3D Arcade has turned into a child of its time, while graphically it still has the art assets to make it different conpared to NewRetroArcade and is still is a tad easier to configure than Anarchy Arcade. I personally think this deserves a remake with the maps intact because seeing this in something like the unreal 4 engine would be amazing. The question is who would be crazy enough to remake this system and at least tweak the configuration UI because that was 3D arcades biggest downfall. Next Front-end guide for is LaunchBox
  9. I spammed and banned the user its taken care of
  10. it shows you how old I am considering MAME is hitting the 20 year mark next year
  11. SUPER RETRO GAMER #3

    yes here is the video from the show and trust me if I have more time, I would at least play crazy taxi (which I was terrible at) But again limited time to play anything because real life interferes with everything. There is not much more I can say really other it is entertaining. I really need more time to sort everything but that's never going to happen unless its on a weekday and most of all my wife can sort out the kids. But time I got was interesting and I couldn't wait to just jump in hence why I played crazy taxi. I'll try and do a better one next month. Anyways I will try and workout a plan for you guys during my next article and yes I will transfer RANDOM GAME! from the 3rdlevel.net to here now. But if you are in the London area during this time when the next one is showing I'll put a heads up for those of us in the UK. thats it for now but if you want a closer look look at their website http://www.superretrogamer.com they also are on google and facebook. They have a discord as well but you will be able to find it on your own.
  12. yes here is the video from the show and trust me if I have more time, I would at least play crazy taxi (which I was terrible at) But again limited time to play anything because real life interferes with everything. There is not much more I can say really other it is entertaining. I really need more time to sort everything but that's never going to happen unless its on a weekday and most of all my wife can sort out the kids. But time I got was interesting and I couldn't wait to just jump in hence why I played crazy taxi. I'll try and do a better one next month. Anyways I will try and workout a plan for you guys during my next article and yes I will transfer RANDOM GAME! from the 3rdlevel.net to here now. But if you are in the London area during this time when the next one is showing I'll put a heads up for those of us in the UK. thats it for now but if you want a closer look look at their website http://www.superretrogamer.com they also are on google and facebook. They have a discord as well but you will be able to find it on your own. View full article
  13. Welcome aboard, What information you may pick up from here. don't be afraid to ask any question
  14. My Top Ten ARCADE GAMES!

    MY TOP 10 ARCADES If you are here, you more than likely grew up in the 80's and 90's when arcade games were mainstream, before home consoles were also arcade perfect. People played arcade games in shop, arcades or the local mall or cinema. My personal experience with arcades is mixed with both happiness and sadness because games have helped me cope with a lot of things over the years. These games are to me the best games I have played but these are mine my tastes are different compared to other people. Without further adieu, it's time to present my 10 favorite arcades in no particular order but these are my actual top 10 arcades ever. I will put some honorable mentions at the aft my top picks. if you have a different opinion then please present you list because I would love to see what you actually grew up with. My first pick is Yeah I cannot help it. I always wanted to fly a X-wing against those damned tie-fighters, towards the death star. This game was fast, frenetic and quite easy get hit as well. I played this on the original and when it came to mame I played it to death (well until I got bored and play another game) but I still come back to it because this is a fun game still and there is nothing better than blowing up a death star. This game was one of the first to have digitized voiced of the actual movie, which is quite a feat for the time. There were 2 versions of this arcade first one was a sit down The sitdown cabinet While the sitdown version tried to represent the cockpit of an x-wing while the controls were a simple yoke stick which resembles a steering wheel but works well in this game. But I felt this was unnecessary but hey at least you got time to sit down but this machine was a beast and quite large so you more than likely found these in big arcades however the more common machine was this The more common upright This is the machine I most remember, even when I went to NERG 2014 I saw this and played this for about 20 minutes before I moved on and that feeling didn't changed. When I was a child I put plenty of 10ps into this. My second pick in my top 10 is Another movie tie-in that made into a good game. Back when Konami actually made good solid games, This 2 player alien killing excursion allows to play as Ripley or Hicks (pressing the second player makes you be Hicks). While the game is not an exact match to the movie and took a lot of liberties with the license, It didn't take away from the game itself and when it introduced itself to MAME, I was over the moon and played it to completion quite a few times. 1 credit normally got me to either level 3 or 4 then the damned aliens would happily kick my ass. There was a dedicated machine for aliens but I normally found it in an generic machine with the aliens marquee but the original look like this The machine art were also posters as well. The reason why I put this on my list was I am an massive aliens fan and while Aliens vs Predator is more interesting game, it reminds me too much of final fight or captain commando which were all made by CapCom. This actually tried to stick to the general storyline and had quite a variety of levels but with it lack of proper aliens tech (ie pulse rifles) the base weapon in the game were smart guns which were not small by no stretch of the imagination. Bit the following games after this one including AVP corrected that mistake. My number 3 pick for my top 10 is What game has an uzi on the cabinet, This game. Operation Wolf is one of them games inspired by Rambo and Commando, which made sense during this time period, you had Rambo first blood part 2 and Commando. What makes you say that. simple this If you watch commando and then look at this sequence, you can see the inspiration for it and it shows in the gameplay. You play as a one man army, your job, to get POW's out of a concentration camp. that in itself makes no sense but hey it was the 80's so a lot of things didn't make sense. The object of is to kill everything (except the innocent bystanders). This game is hard as balls and on the harder difficulty or some different versions added things like a hostage taker or being spotted (which was annoying). There were 2 failure states one was the dreaded lethal injury and the other was you were a prisoner because you ran out of ammo. Finding ammo wasn't an issue half the time because you shot things like birds to get magazines of ammo. The arcade machine itself was an interesting one because there a few with different artwork while the artwork is the same the coloring is very different, why I do not know but the more common one is the one on the left because the red button to start the game was there. How does it play, well you the machine gut with the trigger (obviously) but on the side of the machine gun near the muzzle there is a red button for grenades. you tend to use these when multiple choppers and tanks or even boats. The final boss of the game (yes this thing had a boss and it was the Russian Hind, which for the time is classed as a good gunship / troop carrier. I remember this game because even on mame it was frustrating but still fun. I have gone on record if there were any machines I would love to own this would be top of my list because the machine is too unique. This game did produce 2 sequels Operation Thunderbolt stuck to the same sort of storyline as the first but added another player and changed the gun models to the Ingrams sub machine guns while operation wold 3 didn't have the same feel as the other 2 and used the gun models for space gun as its cabinet model. I played thunderbolt and wolf 3 never interested me at all. Interesting fact on the dipswitchs which I found out watching a youtube video. You can actually select a stage when you change a dipswitch to japanese, which would allow you to select a stage but the question be why would you to do that. MY NUMBER 4 PICK FOR MY TOP 10 The year is 1988, I was 11 years old and I was at a holiday camp. There was an arcade and one of the game that was there was this classic. What attracted me to this one. Simple, you kicked ass and plenty of it. You also played with a partner which was interesting especially friendly fire (ie you can hit your partner). This game is hard and would happily drain your pocket money. It's 4 long levels where you you beat up a maximum of 4 people on screen at any one time. I would play this when someone finished and I completed the game but not without pouring a ton of money into it. When this made the transistion to MAME, Playing it was a must and then I realised it has not aged well, While still playable, I never realised how slow paced the game was until I played it in my early 20's. Maybe I have have been spoilt because of the gaming technology that came after this and the quality of walk along beat em ups got better, it's DNA is very apparent in the Sega Megadrive/ Genesis classic streets of rage, while had similar style gameplay actually helped the game greatly. This game spawned 2 sequels. The Second was better than the first once you figured out the control system but the third proved to be more a cynical cash grab than an actual game. As you can gather I didn't like double dragon 3. I would look on this game with fond memories and still I will play it on mame from time to time. As for the cabinet itself was just a standard cabinet with some good artwork MY NUMBER 5 PICK FOR MY TOP 10 IS Nemesis or in Japan or the states, Gradius was one game I first played on early emulators because it was an awesome game. You play as a ship which collects power ups in which adds either a laser options firing drones and blow stuff. Simple concept, done a million times before so what made this stand out first off, your first power up on you list is a speedup, why, well because your ship is so slow when you start the game so using your first power up as a speed up is a must. The stages are quite varied in terms of actual play. the start of play starts you in open space to a rocky plain in which you can collide with the top or bottom and into the mountains as well. The game started you off easy to get you some power ups but it got harder with enemies trying to kill you within the first minute of the game. The gameplay is frenetic and the controls are decent (hence why I still play this game). The end bosses are good but on occasion quite challenging. I do have fun with it. The second end of stage boss is is difficult with pea shooter bullets. The cabinet is just a simple, single player affair with just one control stick and 3 buttons which being shoot, bomb and select. There is a remarkable amount of skill required to actually be good at this game. I may have had difficulty with but I always tried to get better and it never dimmed my enthusiasm for the game either. Was the game a success, you damn right it was, it spawned a slew of sequels or spinoff (look at pardious) but I will always remember the first because it my first time in this universe and nothing will change that either AND FOR MY SIXTH PICK OF MY TOP 10 The concept is simple and inspired obviously by TOP GUN. Afterburner is an arcade in which you fly an F14 tomcat, your mission is to shoot down the enemy. This game was fast pace and enjoyable with an awesome soundtrack and you felt like maverick in this game. While it's 8 bit port was boring as hell but worth the play. The arcade differed as you could actually be shot down from behind because you had speed controls which helped, it's 16 bit port was a better port but still doesn't hold a candle to the arcade. The upright had an interesting as the control panel was a the joystick looked like a flight stick and had a little feedback when you got hit. the sitdown cabinet actually moved up and down with the control stick. the top fire button fired the missles and the main trigger fired machine guns bullets, just like an actual plane. THE UPRIGHT IS SOLID ON ITS OWN BUT THE SITDOWN IS AS GOOD IN ITS OWN RIGHT.. Despite being the same game, the experience is different for the 2 machines because of the movement of the sitdown. Which is never a bad thing. MY SEVENTH PICK FOR MY TOP 10 IS THE CLASSIC Yep this classic space invaders inspired vertical shooter is one I adore. Thr gameplay is simple and effective and the sound is what made this game for me because you heard the intro and you knew you were getting ready to fight. You had 3 lives however you can use those lives at a certain stage by docking with it and it added more firepower to your ship with the drawback if you lose those ships you lost lives. This game is all about high score and thats it, no story (will a minimal one which I don't understand) just defeat enemies and move on. The arcade cabinets themselves came in 3 flavors, The woodgrain caberet cabinet The standard upright The cocktail table cabinet I have seen all 3 of these machine are some point in my life and each one has a different feel to them (the cocktail with it's vertical controls compared to the horizontal approach made it quite interesting to play). This game spawned 2 sequels. One being which I adore and played harder and is graphically superior in every way and the equally interesting this one I have not played all that much but you can tell it a sequel. IT also produced a clone as well call Plays similar to Moon Cresta as it uses the same board and samples. THIS BRINGS ME TO NUMBER EIGHT ON MY LIST What is it about movie tie-in I like so much, Well this one was based on an action movie with a cyborg cop with a full automatic pistol in his leg holster. It tried to create the narrative that resembled the movie but in reality it added ED-209 at the first stages. The enemy variety was quite interesting ( I don't remember a chainsaw wielding Jason ripoff in the movie). While the Cobra assault cannon is the most powerful gun in the game which is thankfully limited to certain sections of the game, The game itself felt in sections a little repetitive but the bosses is where the game shined as it had some good designs for bosses (The SUPER! ED-209 with the cobra assault cannon for weapons do make you worry about your energy quite well). The reason I remember it is because seeing ED-209 for the first time set the tone of what you were about to play (reminds me of transformers devastation in which you met Devastator for the first time). This game is fun and the control are quite responsive with pleasant and colorful graphics as well. It's difficulty is a gift and a curse as it raises everytime you complete a stage. The cabinet itself is just a standard cabinet with robocop detailing But it was a beast in the arcades and yes I do play this on MAME also so it holds up well. WHICH BRINGS ME TO NUMBER NINE OF MY TOP TEN The Game that spawned a ton of clones and rip-offs, A simple save the damsel in distress from a mad person with punches and kicks (well kicks anyways as they had more range). The levels consisted of 5 floors in which you walked along kick people out of your way with said punches and kick (jump kicks were useful but a little fiddly to pull off in range). the even (as in 2, 4 and the like) stages had you avoiding obstacles. While the gameplay is simple, the challenge is there to get to the end of the stage and beat the boss blocking the stairs to the upper levels. Is it easy to pick up, yes it is but the challenge is real to get to the top and beat the master at the top. I've put more than my fair share of coins into this. Hell I may play this later after this article. The cabinet is a standard design with just a minimal artwork but does make it better than just a plain cabinet... AND FOR MY TENTH AND FINAL TOP TEN ARCADE GAME PICK IS.... Yes, the only real driving game that has you chasing 5 crooks over a stretch of road and bashing into his rear end and avoiding traffic to catch your prey. The game has a simple concept and the controls are fluent and responsive. The upright cabinet is a solid cab because you actually get in range of the crook the red and blue light flash in seqence. The gear shift has a red button on the side to give you a nitrous boost, which gives you a boost of speed in order to catch sight of crook within a 60 second time limit then try and capture the crooks car with another 60 seconds but you damaging the car is a little difficult because damage is small and actually slows your car down. add that with the time limit. the game provides a certain amount of challenge, especially when you add the time limit. so completing this on a single credit is a challenge. So seeing this in an arcade was a good thing because chances are you wanted to play this. I have mixed reactions with this game, some good, some bad but each experience left me wanting to play again. When this joined the MAME ranks, I did play this and the experience was different because the game doesn't play well with digital controls (ie. keyboard). Playing on a controller is actually better but it's doesn't replace the arcade feel at all. If I could own this cabinet, I would happily... This is my top 10 arcade picks because each game has left quite an impression on me but before I leave, I said I would give a few honorable mentions well I will give you 3 and they are These 3 games are among my favorites but not in my top 10 but just outside. First off, WWF WrestleFest. A solid wrestling game which features 10 playable characters in either tag action to take on the legion of doom or a participant in the royal rumble match. This game has good memories for me because it does provide a good amount of challenge. Playing as Ted Dibiase and Jake Roberts proved to be a good combinations but this was sign of how popular WWF was at this point 1991. The second game on my honorary mentions is SimplyAustins personal favorite Shinobi, The ninja character who goes through levels in order to take put his targets, what you remember about this game is the bonus stage where in first person mode you throw shurikens at masked ninjas for points at the end of the stage. by then end of the 3rd stage of the mission you verse a boss which has a large health bar in which you needed to deplete to kill said boss. The game challenges you in all sorts of ways. I never completed this because it frustrated me a little too much. but I still play occassionally. and finally I didn't play this actual version of the game until much later but my first experience of playing this game was a remixed version on the Amstrad 464 and I loved that version so when I saw this on MAME, years later, Played it and loved it while it didn't have the same level of music and graphics for the time, This game resemble its remix on the Amstrad. The digitised speech of blast off or alert screamed when you either started or had enemies chasing you. Playing this was a decent experience for me at least. anyways tell me what you think of my picks and see if some them match your picks.
  15. MY TOP 10 ARCADES If you are here, you more than likely grew up in the 80's and 90's when arcade games were mainstream, before home consoles were also arcade perfect. People played arcade games in shop, arcades or the local mall or cinema. My personal experience with arcades is mixed with both happiness and sadness because games have helped me cope with a lot of things over the years. These games are to me the best games I have played but these are mine my tastes are different compared to other people. Without further adieu, it's time to present my 10 favorite arcades in no particular order but these are my actual top 10 arcades ever. I will put some honorable mentions at the aft my top picks. if you have a different opinion then please present you list because I would love to see what you actually grew up with. My first pick is Yeah I cannot help it. I always wanted to fly a X-wing against those damned tie-fighters, towards the death star. This game was fast, frenetic and quite easy get hit as well. I played this on the original and when it came to mame I played it to death (well until I got bored and play another game) but I still come back to it because this is a fun game still and there is nothing better than blowing up a death star. This game was one of the first to have digitized voiced of the actual movie, which is quite a feat for the time. There were 2 versions of this arcade first one was a sit down The sitdown cabinet While the sitdown version tried to represent the cockpit of an x-wing while the controls were a simple yoke stick which resembles a steering wheel but works well in this game. But I felt this was unnecessary but hey at least you got time to sit down but this machine was a beast and quite large so you more than likely found these in big arcades however the more common machine was this The more common upright This is the machine I most remember, even when I went to NERG 2014 I saw this and played this for about 20 minutes before I moved on and that feeling didn't changed. When I was a child I put plenty of 10ps into this. My second pick in my top 10 is Another movie tie-in that made into a good game. Back when Konami actually made good solid games, This 2 player alien killing excursion allows to play as Ripley or Hicks (pressing the second player makes you be Hicks). While the game is not an exact match to the movie and took a lot of liberties with the license, It didn't take away from the game itself and when it introduced itself to MAME, I was over the moon and played it to completion quite a few times. 1 credit normally got me to either level 3 or 4 then the damned aliens would happily kick my ass. There was a dedicated machine for aliens but I normally found it in an generic machine with the aliens marquee but the original look like this The machine art were also posters as well. The reason why I put this on my list was I am an massive aliens fan and while Aliens vs Predator is more interesting game, it reminds me too much of final fight or captain commando which were all made by CapCom. This actually tried to stick to the general storyline and had quite a variety of levels but with it lack of proper aliens tech (ie pulse rifles) the base weapon in the game were smart guns which were not small by no stretch of the imagination. Bit the following games after this one including AVP corrected that mistake. My number 3 pick for my top 10 is What game has an uzi on the cabinet, This game. Operation Wolf is one of them games inspired by Rambo and Commando, which made sense during this time period, you had Rambo first blood part 2 and Commando. What makes you say that. simple this If you watch commando and then look at this sequence, you can see the inspiration for it and it shows in the gameplay. You play as a one man army, your job, to get POW's out of a concentration camp. that in itself makes no sense but hey it was the 80's so a lot of things didn't make sense. The object of is to kill everything (except the innocent bystanders). This game is hard as balls and on the harder difficulty or some different versions added things like a hostage taker or being spotted (which was annoying). There were 2 failure states one was the dreaded lethal injury and the other was you were a prisoner because you ran out of ammo. Finding ammo wasn't an issue half the time because you shot things like birds to get magazines of ammo. The arcade machine itself was an interesting one because there a few with different artwork while the artwork is the same the coloring is very different, why I do not know but the more common one is the one on the left because the red button to start the game was there. How does it play, well you the machine gut with the trigger (obviously) but on the side of the machine gun near the muzzle there is a red button for grenades. you tend to use these when multiple choppers and tanks or even boats. The final boss of the game (yes this thing had a boss and it was the Russian Hind, which for the time is classed as a good gunship / troop carrier. I remember this game because even on mame it was frustrating but still fun. I have gone on record if there were any machines I would love to own this would be top of my list because the machine is too unique. This game did produce 2 sequels Operation Thunderbolt stuck to the same sort of storyline as the first but added another player and changed the gun models to the Ingrams sub machine guns while operation wold 3 didn't have the same feel as the other 2 and used the gun models for space gun as its cabinet model. I played thunderbolt and wolf 3 never interested me at all. Interesting fact on the dipswitchs which I found out watching a youtube video. You can actually select a stage when you change a dipswitch to japanese, which would allow you to select a stage but the question be why would you to do that. MY NUMBER 4 PICK FOR MY TOP 10 The year is 1988, I was 11 years old and I was at a holiday camp. There was an arcade and one of the game that was there was this classic. What attracted me to this one. Simple, you kicked ass and plenty of it. You also played with a partner which was interesting especially friendly fire (ie you can hit your partner). This game is hard and would happily drain your pocket money. It's 4 long levels where you you beat up a maximum of 4 people on screen at any one time. I would play this when someone finished and I completed the game but not without pouring a ton of money into it. When this made the transistion to MAME, Playing it was a must and then I realised it has not aged well, While still playable, I never realised how slow paced the game was until I played it in my early 20's. Maybe I have have been spoilt because of the gaming technology that came after this and the quality of walk along beat em ups got better, it's DNA is very apparent in the Sega Megadrive/ Genesis classic streets of rage, while had similar style gameplay actually helped the game greatly. This game spawned 2 sequels. The Second was better than the first once you figured out the control system but the third proved to be more a cynical cash grab than an actual game. As you can gather I didn't like double dragon 3. I would look on this game with fond memories and still I will play it on mame from time to time. As for the cabinet itself was just a standard cabinet with some good artwork MY NUMBER 5 PICK FOR MY TOP 10 IS Nemesis or in Japan or the states, Gradius was one game I first played on early emulators because it was an awesome game. You play as a ship which collects power ups in which adds either a laser options firing drones and blow stuff. Simple concept, done a million times before so what made this stand out first off, your first power up on you list is a speedup, why, well because your ship is so slow when you start the game so using your first power up as a speed up is a must. The stages are quite varied in terms of actual play. the start of play starts you in open space to a rocky plain in which you can collide with the top or bottom and into the mountains as well. The game started you off easy to get you some power ups but it got harder with enemies trying to kill you within the first minute of the game. The gameplay is frenetic and the controls are decent (hence why I still play this game). The end bosses are good but on occasion quite challenging. I do have fun with it. The second end of stage boss is is difficult with pea shooter bullets. The cabinet is just a simple, single player affair with just one control stick and 3 buttons which being shoot, bomb and select. There is a remarkable amount of skill required to actually be good at this game. I may have had difficulty with but I always tried to get better and it never dimmed my enthusiasm for the game either. Was the game a success, you damn right it was, it spawned a slew of sequels or spinoff (look at pardious) but I will always remember the first because it my first time in this universe and nothing will change that either AND FOR MY SIXTH PICK OF MY TOP 10 The concept is simple and inspired obviously by TOP GUN. Afterburner is an arcade in which you fly an F14 tomcat, your mission is to shoot down the enemy. This game was fast pace and enjoyable with an awesome soundtrack and you felt like maverick in this game. While it's 8 bit port was boring as hell but worth the play. The arcade differed as you could actually be shot down from behind because you had speed controls which helped, it's 16 bit port was a better port but still doesn't hold a candle to the arcade. The upright had an interesting as the control panel was a the joystick looked like a flight stick and had a little feedback when you got hit. the sitdown cabinet actually moved up and down with the control stick. the top fire button fired the missles and the main trigger fired machine guns bullets, just like an actual plane. THE UPRIGHT IS SOLID ON ITS OWN BUT THE SITDOWN IS AS GOOD IN ITS OWN RIGHT.. Despite being the same game, the experience is different for the 2 machines because of the movement of the sitdown. Which is never a bad thing. MY SEVENTH PICK FOR MY TOP 10 IS THE CLASSIC Yep this classic space invaders inspired vertical shooter is one I adore. Thr gameplay is simple and effective and the sound is what made this game for me because you heard the intro and you knew you were getting ready to fight. You had 3 lives however you can use those lives at a certain stage by docking with it and it added more firepower to your ship with the drawback if you lose those ships you lost lives. This game is all about high score and thats it, no story (will a minimal one which I don't understand) just defeat enemies and move on. The arcade cabinets themselves came in 3 flavors, The woodgrain caberet cabinet The standard upright The cocktail table cabinet I have seen all 3 of these machine are some point in my life and each one has a different feel to them (the cocktail with it's vertical controls compared to the horizontal approach made it quite interesting to play). This game spawned 2 sequels. One being which I adore and played harder and is graphically superior in every way and the equally interesting this one I have not played all that much but you can tell it a sequel. IT also produced a clone as well call Plays similar to Moon Cresta as it uses the same board and samples. THIS BRINGS ME TO NUMBER EIGHT ON MY LIST What is it about movie tie-in I like so much, Well this one was based on an action movie with a cyborg cop with a full automatic pistol in his leg holster. It tried to create the narrative that resembled the movie but in reality it added ED-209 at the first stages. The enemy variety was quite interesting ( I don't remember a chainsaw wielding Jason ripoff in the movie). While the Cobra assault cannon is the most powerful gun in the game which is thankfully limited to certain sections of the game, The game itself felt in sections a little repetitive but the bosses is where the game shined as it had some good designs for bosses (The SUPER! ED-209 with the cobra assault cannon for weapons do make you worry about your energy quite well). The reason I remember it is because seeing ED-209 for the first time set the tone of what you were about to play (reminds me of transformers devastation in which you met Devastator for the first time). This game is fun and the control are quite responsive with pleasant and colorful graphics as well. It's difficulty is a gift and a curse as it raises everytime you complete a stage. The cabinet itself is just a standard cabinet with robocop detailing But it was a beast in the arcades and yes I do play this on MAME also so it holds up well. WHICH BRINGS ME TO NUMBER NINE OF MY TOP TEN The Game that spawned a ton of clones and rip-offs, A simple save the damsel in distress from a mad person with punches and kicks (well kicks anyways as they had more range). The levels consisted of 5 floors in which you walked along kick people out of your way with said punches and kick (jump kicks were useful but a little fiddly to pull off in range). the even (as in 2, 4 and the like) stages had you avoiding obstacles. While the gameplay is simple, the challenge is there to get to the end of the stage and beat the boss blocking the stairs to the upper levels. Is it easy to pick up, yes it is but the challenge is real to get to the top and beat the master at the top. I've put more than my fair share of coins into this. Hell I may play this later after this article. The cabinet is a standard design with just a minimal artwork but does make it better than just a plain cabinet... AND FOR MY TENTH AND FINAL TOP TEN ARCADE GAME PICK IS.... Yes, the only real driving game that has you chasing 5 crooks over a stretch of road and bashing into his rear end and avoiding traffic to catch your prey. The game has a simple concept and the controls are fluent and responsive. The upright cabinet is a solid cab because you actually get in range of the crook the red and blue light flash in seqence. The gear shift has a red button on the side to give you a nitrous boost, which gives you a boost of speed in order to catch sight of crook within a 60 second time limit then try and capture the crooks car with another 60 seconds but you damaging the car is a little difficult because damage is small and actually slows your car down. add that with the time limit. the game provides a certain amount of challenge, especially when you add the time limit. so completing this on a single credit is a challenge. So seeing this in an arcade was a good thing because chances are you wanted to play this. I have mixed reactions with this game, some good, some bad but each experience left me wanting to play again. When this joined the MAME ranks, I did play this and the experience was different because the game doesn't play well with digital controls (ie. keyboard). Playing on a controller is actually better but it's doesn't replace the arcade feel at all. If I could own this cabinet, I would happily... This is my top 10 arcade picks because each game has left quite an impression on me but before I leave, I said I would give a few honorable mentions well I will give you 3 and they are These 3 games are among my favorites but not in my top 10 but just outside. First off, WWF WrestleFest. A solid wrestling game which features 10 playable characters in either tag action to take on the legion of doom or a participant in the royal rumble match. This game has good memories for me because it does provide a good amount of challenge. Playing as Ted Dibiase and Jake Roberts proved to be a good combinations but this was sign of how popular WWF was at this point 1991. The second game on my honorary mentions is SimplyAustins personal favorite Shinobi, The ninja character who goes through levels in order to take put his targets, what you remember about this game is the bonus stage where in first person mode you throw shurikens at masked ninjas for points at the end of the stage. by then end of the 3rd stage of the mission you verse a boss which has a large health bar in which you needed to deplete to kill said boss. The game challenges you in all sorts of ways. I never completed this because it frustrated me a little too much. but I still play occassionally. and finally I didn't play this actual version of the game until much later but my first experience of playing this game was a remixed version on the Amstrad 464 and I loved that version so when I saw this on MAME, years later, Played it and loved it while it didn't have the same level of music and graphics for the time, This game resemble its remix on the Amstrad. The digitised speech of blast off or alert screamed when you either started or had enemies chasing you. Playing this was a decent experience for me at least. anyways tell me what you think of my picks and see if some them match your picks. View full article